21 Commits

Author SHA1 Message Date
pobadoba
151d2ed596 final fixes and readme 2026-05-10 23:33:56 +09:00
pobadoba
7f6548d9fb update readme 2026-05-10 23:04:01 +09:00
pobadoba
6532387f59 docs: Standardize module documentation and focus on final product
- Added complete documentation for state.js, maze.js, grid.js, sfx.js
  (was: 'Already Well-Structured — No Changes')
- Removed 'Refactoring Summary' section (process-focused content)
- Restructured 'Design Decisions & Rationale' to document current architecture
  rather than refactoring journey
- Updated 'AI Assistance' section to mention refactoring work in context
  of overall development
- Simplified 'Files Structure' legend to remove distinction between
  refactored and original modules
- All 14 modules now documented consistently with Purpose/Functions/Benefits

Result: Documentation now explains the final product cleanly without the
'something changed' narrative, while preserving context of development work.
2026-05-10 22:33:56 +09:00
pobadoba
74dc932766 refactor(all): refactor code structure into separate js files 2026-05-10 22:25:43 +09:00
pobadoba
9748c2e2f5 refactor(sfx.js): use vite imports for npm run build to work properly 2026-05-10 22:03:24 +09:00
pobadoba
e4d3d32702 fix(all): game window size and unused files 2026-05-10 21:53:31 +09:00
pobadoba
b95438dfd0 screens cleanup 2026-05-10 18:05:17 +09:00
pobadoba
b88f47c70d feat: game over screen 2026-05-10 17:43:03 +09:00
pobadoba
808b2545e2 update GUI 2026-05-10 17:26:54 +09:00
pobadoba
c28a1d1f6a use timer based mechanic instead 2026-05-10 17:13:54 +09:00
pobadoba
9b68630764 add back game over from chest 2026-05-10 17:01:02 +09:00
pobadoba
7e2d6243b2 add sounds and textures 2026-05-10 16:49:59 +09:00
pobadoba
021877902a feat(gui): add time GUI
Co-authored-by: Copilot <copilot@github.com>
2026-05-06 11:16:54 +09:00
pobadoba
47d4ba8bfe refactor(javascript): split babylon_setup into multiple files
Co-authored-by: Copilot <copilot@github.com>
2026-05-06 01:58:12 +09:00
pobadoba
176ad34214 fix(babylon_setup.js): fix exit not generating properly
Co-authored-by: Copilot <copilot@github.com>
2026-05-06 01:47:27 +09:00
pobadoba
4bb46115ca feat(babylon_setup.js): v to change view
Co-authored-by: Copilot <copilot@github.com>
2026-05-06 01:32:35 +09:00
pobadoba
33b38a3b4d feat(babylon_setup): add first person camera
Co-authored-by: Copilot <copilot@github.com>
2026-05-06 01:27:12 +09:00
pobadoba
dd0e106bea fix(babylon_setup.js): get rid of placeholder meshes, avoid collisions in generation 2026-05-06 01:16:18 +09:00
pobadoba
dbaae39239 refactor(all): only use single html, replace p5js control panel with plain html
Co-authored-by: Copilot <copilot@github.com>
2026-05-06 01:06:40 +09:00
pobadoba
2acb724e1f feat(html/js): setup canvas for both babylon and p5js
Co-authored-by: Copilot <copilot@github.com>
2026-05-06 00:33:08 +09:00
pobadoba
66f5f35a9e init repository with p5js and babylon 2026-05-05 18:17:28 +09:00