Commit Graph

  • 151d2ed596 final fixes and readme main pobadoba 2026-05-10 23:33:56 +09:00
  • 7f6548d9fb update readme pobadoba 2026-05-10 23:04:01 +09:00
  • 6532387f59 docs: Standardize module documentation and focus on final product pobadoba 2026-05-10 22:33:56 +09:00
  • 74dc932766 refactor(all): refactor code structure into separate js files pobadoba 2026-05-10 22:25:43 +09:00
  • 9748c2e2f5 refactor(sfx.js): use vite imports for npm run build to work properly pobadoba 2026-05-10 22:03:24 +09:00
  • e4d3d32702 fix(all): game window size and unused files pobadoba 2026-05-10 21:53:31 +09:00
  • b95438dfd0 screens cleanup pobadoba 2026-05-10 18:05:17 +09:00
  • b88f47c70d feat: game over screen pobadoba 2026-05-10 17:43:03 +09:00
  • 808b2545e2 update GUI pobadoba 2026-05-10 17:26:54 +09:00
  • c28a1d1f6a use timer based mechanic instead pobadoba 2026-05-10 17:13:54 +09:00
  • 9b68630764 add back game over from chest pobadoba 2026-05-10 17:01:02 +09:00
  • 7e2d6243b2 add sounds and textures pobadoba 2026-05-10 16:49:59 +09:00
  • 021877902a feat(gui): add time GUI pobadoba 2026-05-06 11:16:54 +09:00
  • 47d4ba8bfe refactor(javascript): split babylon_setup into multiple files pobadoba 2026-05-06 01:58:12 +09:00
  • 176ad34214 fix(babylon_setup.js): fix exit not generating properly pobadoba 2026-05-06 01:47:27 +09:00
  • 4bb46115ca feat(babylon_setup.js): v to change view pobadoba 2026-05-06 01:32:35 +09:00
  • 33b38a3b4d feat(babylon_setup): add first person camera pobadoba 2026-05-06 01:27:12 +09:00
  • dd0e106bea fix(babylon_setup.js): get rid of placeholder meshes, avoid collisions in generation pobadoba 2026-05-06 01:16:18 +09:00
  • dbaae39239 refactor(all): only use single html, replace p5js control panel with plain html pobadoba 2026-05-06 01:06:40 +09:00
  • 2acb724e1f feat(html/js): setup canvas for both babylon and p5js pobadoba 2026-05-06 00:33:08 +09:00
  • 66f5f35a9e init repository with p5js and babylon pobadoba 2026-05-05 18:17:28 +09:00