176 lines
7.4 KiB
Markdown
176 lines
7.4 KiB
Markdown

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<div style="display: flex; justify-content: center; align-items: center; gap: 8px;">
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<a href="https://github.com/nadiarvi/run-the-cat">
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<img src="https://img.shields.io/badge/github-repo?logo=github&label=Project%20Repository" alt="Github Repo">
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</a>
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<a href="https://www.youtube.com/">
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<img src="https://img.shields.io/badge/YouTube-Game%20Demo-FF0000?logo=youtube&logoColor=white" alt="Game Demo">
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</a>
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</div>
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# 🐱 Run The Cat
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### 👩💻 Student Information
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Name : Nadia Azzahra Putri Arvi
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Student ID : 20210747
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Email : nadia.arvi@kaist.ac.kr
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## Table of Contents
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- [🐱 Run The Cat](#-run-the-cat)
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- [👩💻 Student Information](#-student-information)
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- [Table of Contents](#table-of-contents)
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- [🎮 Game Description](#-game-description)
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- [How It Works](#how-it-works)
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- [⚙️ Running The Game](#️-running-the-game)
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- [🔧 Code Organization](#-code-organization)
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- [Core Components](#core-components)
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- [🐛 Known Issues](#-known-issues)
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- [✨ Special Features](#-special-features)
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- [📦 Tech Stack \& Resources](#-tech-stack--resources)
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- [🔧 Built With](#-built-with)
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- [🕹️ Game Framework \& Libraries](#️-game-framework--libraries)
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- [🎨 Assets Used](#-assets-used)
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- [🐙💻 Repository Structure](#-repository-structure)
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- [🙏 Acknowledgements](#-acknowledgements)
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## 🎮 Game Description
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Run The Cat is a puzzle-platformer game where players guide a cat through various levels using coding-like commands. The game teaches basic programming concepts through interactive gameplay.
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### How It Works
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<div align="center">
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<img src="public/assets/docs/game_snippets.png" alt="Snippet of the Game" width="80%"/>
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<p>Figure 1. A snapshot of the game interface showing key UI components.<br>
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</div>
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In this game, players must:
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1. Select commands from the `blocks` panel — only these available blocks can be used.
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2. Arrange the selected blocks into a sequence using the `steps` panel.
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3. Define macro commands in the `loop` panel to optimize and reduce repetition.
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4. Execute the move using the `run` button to guide the cat.
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5. Collect keys and reach the flag to complete the level.
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## ⚙️ Running The Game
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To play the game, follow these steps:
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1. Clone the repository
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```bash
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git clone https://github.com/nadiarvi/run-the-cat.git
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```
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2. Navigate to the project directory:
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```bash
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cd run-the-cat
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```
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3. Install dependencies and start the game:
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```bash
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npm install
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npm start
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```
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## 🔧 Code Organization
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### Core Components
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Main Classes
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- `SceneManager`: Handles scene transitions and game state
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- `Cat`: Controls player character physics and animations
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- `Key`/`Flag`: Interactive level elements
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## 🐛 Known Issues
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- **Restart Bug**
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After restarting a level, the cat's movement becomes slightly jittery, unlike on a fresh load. This is likely due to the sprite or state not being fully reset. A temporary fix is in place, but it may still cause minor visual glitches.
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- **Clickable Background After Completion**
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When a level is completed and the overlay is displayed, the background remains interactive. This allows players to accidentally trigger cat movement even though the game should not be playable.
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## ✨ Special Features
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_No additional features beyond the core requirements were implemented._
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## 📦 Tech Stack & Resources
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### 🔧 Built With
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| Tech | Description |
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|------|-------------|
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|  | Markup structure |
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|  | Styling and layout |
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|  | Game logic and interactivity |
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|  | Development tooling |
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### 🕹️ Game Framework & Libraries
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| Library | Purpose |
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|---------|---------|
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| [](https://p5js.org/) | Core game rendering and animation |
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| [p5.SceneManager](https://github.com/mveteanu/p5.SceneManager) | Manage different game scenes and levels |
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| [p5.clickable](https://github.com/Lartu/p5.clickable) | Create clickable UI elements (i.e. buttons) |
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| [p5.play](https://p5play.org/) | Sprite handling and physics engine |
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### 🎨 Assets Used
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| Asset | Source & Credits |
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|-------|------------------|
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| 🐱 **Cat Sprite** | [Free Street Animal Pixel Art Asset Pack](https://craftpix.net/freebies/free-street-animal-pixel-art-asset-pack/?num=1&count=301&sq=cat&pos=4) by [CraftPix.net](https://craftpix.net) |
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| 🚩 **Flag Animation** | [Free Flag with Animation](https://ankousse26.itch.io/free-flag-with-animation) by [ankousse26](https://ankousse26.itch.io) |
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| 🔑 **Key Sprite** | [FREE Pixel Art Key Pack – Animated](https://karsiori.itch.io/pixel-art-key-pack-animated) by [karsiori](https://karsiori.itch.io) |
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## 🐙💻 Repository Structure
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```bash
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run-the-cat/
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├── README.md
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├── index.html # Main HTML file to load the game
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├── lib/ # External libraries (p5.js, SceneManager, etc.)
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│ ├── p5.clickable.js
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│ ├── p5.js
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│ ├── scenemanager.js
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│ └── scenemanager_.js
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├── package.json # Project metadata and dependencies
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├── public/
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│ └── assets/ # Images, sprites, and other media assets
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└── src/ # Main source code
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├── components/ # Reusable game components (Cat, Flag, etc.)
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├── main.js # Game entry point
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├── scenes/ # Level or scene logic
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├── style.css # Styles for the game UI
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└── utils/ # Utility functions and UI helpers
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```
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- `index.html`: The entry point of the application, loading scripts and setting up the canvas.
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- `lib/`: Contains third-party libraries such as p5.js, p5.clickable, and p5.SceneManager used to build game mechanics and UI. Some libraries are modified for compatibility.
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- `public/assets/`: Stores game-related assets, including images, sprites, and screenshots used in the README.
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- `src/`:
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- `components/`: Contains the constructor of individual game elements. (e.g. `Cat`, `Key`, `Flag`)
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- `scenes/`: Defines the logic for different game levels using p5.SceneManager.
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- `utils/`: Provides shared helpers and UI tools such as common styling and themes.
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- `main.js`: Initializes the game, sets up the canvas, and starts the first scene.
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- `style.css`: Contains global styling HTML file.
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## 🙏 Acknowledgements
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All assets and libraries used have been credited in the [📦 Tech Stack & Resources](#-tech-stack--resources) section above. Code examples were referenced from the official documentation of the respective libraries. LLMs were used for debugging assistance.
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<!-- 📝 Development Notes
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This project uses:
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p5.js for rendering
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Scene management for level organization
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Sprite-based animation system
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Physics engine for realistic movement
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Control Flow -->
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<!--
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## 🎯 Future Improvements
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<input disabled="" type="checkbox"> Add more levels
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<input disabled="" type="checkbox"> Implement save system
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<input disabled="" type="checkbox"> Add sound effects
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<input disabled="" type="checkbox"> Optimize physics calculations -->
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