3.7 KiB
My proposal
Basic Information
- Name: Yu Min Choi
- ID:
20220899 - Repository
Video Game: nag a ram
nag a ram is an anagram game that helps English speakers improve problem-solving skills and build vocabulary.
An anagram is a word or phrase made by using the letters of another word or phrase in a different order. For example, silent and listen are anagrams. triangle, alerting, integral, and relating are all anagrams of one another.
*nag a ram is an anagram of anagram.
Game Mechanics
How to Play
- A base word appears on screen. The player can choose the number of letters beforehand or leave it random.
- Drag the letter tiles to rearrange them into a valid anagram before time runs out. The time limit scales with word length — longer words get more time.
- Press Complete to submit the answer.
- If correct, the player earns points and can save the word to a personal vocabulary list for later review.
- If incorrect or time runs out, one life is lost. The player has 5 lives per session. Once all lives are spent, there is a 5-minute cooldown before the game can be restarted.
Constraints
- Word: Single word only
- Time: Scales with word length
- Lives: 5 per session
Scoring
- Base points: Awarded per correct answer, scaled by word length
- Streak bonus: Multiplied by consecutive correct answers
- Easter egg: Double points for palindrome answers
Interface
The letter tiles are designed to resemble wooden blocks, giving the game a tactile, physical feel reminiscent of classic word games like Scrabble.
Technical Implementation
The base word is randomly generated using the Random Word API with a length parameter.
For example, https://random-word-api.herokuapp.com/word?length=9 returns:
["triangle"]
Once base word fetched from the Random Word API, the Anagramica API is used to verify at least one valid anagram (excluding the base word itself) exists. If the player's submission matches any word in the array, the answer is validated.
For example, http://www.anagramica.com/best/:triangle returns:
{
"best": ["alerting", "altering", "integral", "relating", "triangle"]
}
Word module
fetchRandomWord(length): Fetches a random word from the Random Word API with the specified or random lengthfetchAnagrams(word): Fetches valid anagrams from the Anagramica API- Uses
.filter()to exclude the base word and ensure at least one valid anagram exists
- Uses
validateAnswer(answer, anagrams): Checks if the player's input matches a valid anagram- Uses
.includes()to search the anagram array
- Uses
isPalindrome(answer): Checks if the given word is a palindrome- Uses recursion to compare letters inward from both ends
Game class
Manages state: score, timer, lives, streak
addScore(wordLength): Calculates and adds points based on word length, applies the streak multiplier, and doubles points if the palindrome check passesstartTimer(wordLength, onTick, onTimeUp): Starts a countdown scaled to word lengthstopTimer(): Stops the timer, either when the player submits an answer or when time runs outdeductLife(): Removes a life and resets the streakisGameOver(): Checks if all lives have been used
Vocabulary class
Use of AI
AI was used to paraphrase and refine the written content of this proposal.
