adding sketches
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# Midterm Project Proposal
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**Samantha Lopez**
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**20266142**
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[Forked online repository link](https://git.prototyping.id/20266142/homework5.git)
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**Name:** Samantha Lopez
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**Student ID:** 20266142
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**Repository:** [https://git.prototyping.id/20266142/homework5.git](https://git.prototyping.id/20266142/homework5.git)
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## Inspirations
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- [Fireboy and Watergirl:](https://www.coolmathgames.com/0-fireboy-and-water-girl-in-the-forest-temple) I want similar mechanics to this game minus the multiplayer aspect. More specifically I like how the characters have to manouver around obstacles in order to collect items that then allow the player to move on to the next game.
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- [Gris:](https://www.youtube.com/watch?v=j7tVbyKyggU) I really like the art direction that this game utilizes. I want to incoporate a similar theme in my game that regards bringing back color to a gray world.
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- Art installations: I have visited interactive art installations before where you are able to influence visuals via different ways. I would like to somehow translate that feeling to a game for instance the avatar/charater gives light to the scene as the player moves it similarly to how a LED touch reactive wall would.
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## Game Mechanics
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The player spawns as a glowing little orb in a gray world. The goal will be to return color to the world. The goal of each level will be to collect color fragments and each level would progressively return color to the scenes. The color fragments will have to collect by moving, jumping, etc. it will most likely function as a platformer game.
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### controls
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| Action | Key |
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|--------|-----|
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| Walk left/right | `← →` or `A D` |
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| Jump| `Space` or ` ↑`|
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|collect fragment | walk into it
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### color fragments
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there should be like 3-5 color fragments per level. Each collection will add that color to the avatars glow and leave a splash of color around the collection site. The level will automatically clear upon the collection of all fragments by slowly giving the scene color and then transitioning to the next level.
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### Game Obstacles
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A player will have 3 lives. Once all 3 are lost the level restarts, I don't want it to be a rage game so I will not make players lose progress beyond their current level. There will be little spiky gray blocks (entities) that will move around and if they come in contact with avatar they take away a life. Additionally there could be little tar puddles that are also damaging to the charater.
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### Win and lose logistics
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**winning a level** means collecting all fragments in that level. An animation of some sort will play adding the color collected back into the game
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**losing a life** will occur when touching an entity or tar puddle. You will restart at spawn but keep collected fragments.
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**Losing all lives** means loosing all 3 lives during a level. This will restart your progress for the current level.
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**Winning the game** will consists of compleating all levels. A full in color world will appear.
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## Visuals
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The interface would be similar to that of the fireboy and watergirl afromentioned. I drew up a quick sketch of what I would want the character, fragments, and entities to look like (This is a very rough and quick sketch of course so it is likely to be further developed). I want the game to feel very indie the more handrawn/handmade and asthtically pleasing I can make it look the better. I also want to incoporate some kind of storytelling element to the game so little to no text just visuals.
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### color language
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In the beginning the game will be Monochrome with a lot of cool gray tones. Near color fragments the color of the fragment will glow into the surroudings (this will be implemented based on coding capabilities). After a fragment is collected the avatar will begin to glow that color as each level is centered around a color. Once a level is complete the color collected will be added to the entire interface. If the player loses all 3 lives during the game the cool grey tones will return.
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### Tentative themes for levels
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| color | possible themes|
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|-------|----------------|
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| Red | volcanoes, roses|
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|orange | sunset, oranges|
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|Yellow | sunflowers (debating weather to include yellow...)|
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|Green| Forest, field|
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|Blue | underwater|
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|Purple | night, constellations|
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How will the game look like? What are the game elements (e.g. characters, world, interface) and how will they be implemented in code (e.g., modules, classes, objects, functions)? Feel free to use diagrams, flow-charts or any other visual representation to show your plan.
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## Anticipated Challenges
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What do you expect to be the main challenges? What features taught in class do you expect to use in your implementation?
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NOTE:
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- include images
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- Tables
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- Links
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- lists
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- Headers
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- Bold
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- Italics
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- backquotes for pseudocode
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