4 Commits

Author SHA1 Message Date
2c8d07363e Merge pull request 'homework5' (#5) from 20220552/homework5:main into 20220552
Reviewed-on: andrea/homework5#5
2026-04-21 23:37:11 +00:00
Chaewon
589bf805d5 docs: challenges & features 2026-04-21 22:34:15 +09:00
Chaewon
2827e2efc5 docs: how will the game look like 2026-04-21 22:17:41 +09:00
Chaewon
32021682c2 docs: describe the game 2026-04-21 16:06:35 +09:00
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# My proposal
I hate this homework!

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PROPOSAL_20220552.md Normal file
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# My proposal
- name: Chaewon Lee
- student ID: 20220552
- [URL](https://git.prototyping.id/20220552/homework5)
## Describe the game
```
what does the user have to accomplish? How do you win or lose? What type of interactions are possible?
```
**Orb.io** is a 3D survival game inspired by `.io-style` games, particularly [Slither.io](http://slither.com/io), reinterpreted in a _three-dimensional_ visual environment.
The player controls a glowing sphere moving through a dark space filled with smaller orbs. While the gameplay mechanics are based on classic snake-like systems, the game presents them using 3D rendering and spatial depth.
### Objective
The player's goal is to survive as long as possible while collecting glowing orbs to increase their score and grow in size.
### Core Mechanics
- The player moves continuously across a 3D environment (constrained to a flat plane for clarity and control).
- Small glowing orbs are scattered throughout the space.
- When the player collects an orb, their score increases and their body grows longer.
- The player leaves behind a trail of body segments that follow the head, forming a snake-like structure.
- As the player grows, navigation becomes more difficult due to increased length and space constraints.
### Win / Lose Conditions
- There is no fixed win condition. The game is endless, and success is measured by the player's score and survival time.
- The player loses if:
- They collide with their own body
- They hit obstacles or boundaries in the environment
### Player Interactions
The player can:
- Control movement using keyboard (`WASD` or `arrow keys`) or mouse input
- Collect orbs to grow and gain points
- Avoid collisions with their own body and obstacles
- Restart the game after losing
The gameplay loop is simple and repetitive:
`Play``Collect``Grow``Avoid``Fail``Restart`
The simplicity of the mechanics allows for immediate understanding, while increasing difficulty creates tension and replayability.
## How will the game look like?
```
What are the game elements (e.g. characters, world, interface) and how will they be implemented in code (e.g., modules, classes, objects, functions)? Feel free to use diagrams, flow-charts or any other visual representation to show your plan.
```
The game will feature a dark 3D environment with glowing spheres as the main visual elements, creating a clean and immersive experience.
<img src="environment.png" style="max-height: 300px;">
### Game Elements
- **Player**: glowing sphere with trailing body segments
- **Orbs**: collectible glowing spheres
- **Obstacles**: larger objects that cause collision
- **World**: bounded arena on a flat plane
- **UI**: score, best score, start and game over screens
### Code Structure
The game will be organized into simple modules:
`main.js`
├── `GameManager`
├── `Player`
├── `Orb`
├── `Obstacle`
└── `UI`
- **Player**: movement, growth, collision
- **Orb**: spawning and collection
- **Obstacle**: collision handling
- **GameManager**: game state, score, restart
- **UI**: display elements
### Gameplay Flow
![](flow.png)
### Technical Approach
- Built using **Three.js** for 3D rendering
- Movement constrained to a plane for simplicity
- Objects managed using classes and arrays
- Collision detection using distance checks
## challenges & features
### Expected Challenges
- 3D rendering (camera, lighting, materials)
- Implementing smooth body-following behavior
- Managing performance with multiple objects
- Balancing _visual effects_ and _performance_
### Relevant Course Concepts
- **Types and Variables**: used to store positions, score, and game state
- **Arrays and Objects**: used to manage body segments, orbs, and obstacles
- **Functions**: used to organize update, rendering, and interaction logic
- **Modules**: used to structure the project into components such as `Player`, `Orb`, and `GameManager`
- **Event Handling**: used to process user input (keyboard or mouse)
---
> This proposal was written with the assistance of ChatGPT for structuring and language support.

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# My proposal
Haeri Kim (20254236)
https://git.prototyping.id/20254236/homework5

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