forked from andrea/homework5
134 lines
3.4 KiB
Markdown
134 lines
3.4 KiB
Markdown
# Kakamora: C🥥c🥥nut Carvers
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Haeri Kim (20254236) | [git.prototyping.id/20254236/homework5](https://git.prototyping.id/20254236/homework5)
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### Table of Contents
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- [Concept Overview](#concept-overview)
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- [Core Mechanic: Carving](#core-mechanic-carving)
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- [Progression System](#progression-system)
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- [Tribe and Combat Phase](#tribe-and-combat-phase)
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- [Win and Lose Conditions](#win-and-lose-conditions)
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- [Key Controls](#key-controls)
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---
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## Concept Overview
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> *Inspired by the Kakamora from Disney **Moana**. Tiny coconut warriors who go absolutely wild at sea.*
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A **first-person crafting and survival game** where you carve 🥥 coconuts into warriors, weapons, and tools. The better you carve, the stronger your tribe. Get enough crew together and they sail out to sea and then things get wild.
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> *Visual tone ref: Kakamora from Moana (2016)*
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---
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## Core Mechanic: Carving
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You see your **hands holding a knife**, cutting a coconut straight off the tree. Something similar to *Fruitninja.*
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### 🗡️ Knife Sharpness
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Knife starts out **dull and slow**. Carving is a bit of a struggle at first.
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Level up and the blade gets **sharper and snappier.**
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```
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bladeLevel = 1 -> slow drag, rough edges
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bladeLevel = 5 -> smooth arc, clean cuts
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bladeLevel = MAX -> one-swipe precision
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```
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### Facial Expressions and Accessories
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How fast you carve changes what the Kakamora looks like:
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| Carving Speed | Face Expression | Accessories |
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|:---:|:---:|:---:|
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| Slow | Blank stare | Plain coconut shell |
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| Medium | Determined | Tiny painted markings |
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| Fast | Fierce grin | War paint + bone trinkets |
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| Ultra Fast | Battle-ready | Full armor + war crown |
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---
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## Progression System
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1. **Start** - Grab a coconut off the tree (first-person knife action)
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2. **Carve** - Shape it up. Carving speed decides warrior quality
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3. **Level Up Knife** - Sharper blade = faster and cleaner carves
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4. **Craft Arrows** - Once the tribe is big enough, start carving **poison arrows** for sea combat
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| Name | Reference |
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|:---:|:---:|
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| Face |   |
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| Arrow |  |
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```
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if (tribeSize >= 10):
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unlockPhase("ocean_voyage")
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beginCrafting("toxic_arrows")
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```
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> **Toxic arrow carving** is its own minigame -- you need good timing or the poison goes to waste
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---
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## Tribe and Combat Phase
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### Setting Sail
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Once you have **10+ Kakamora** carved and ready, the whole group **heads out to sea**.
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Enemies start showing up.
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### Ocean Battle
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- Warriors fight with the **arrows you made**
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- You keep crafting from the boat to resupply on the fly
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### Retreat
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If **more than half the tribe goes down** at sea:
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```
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if (survivors < tribeSize / 2):
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triggerRetreat()
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returnToLand()
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// back to square one -> harvest new coconuts from trees
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```
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---
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## Win and Lose Conditions
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| Condition | Outcome |
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|:---|:---|
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| Tribe makes it through ocean combat | **Win** |
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| Over half the tribe dies at sea | **Retreat** |
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| Whole tribe wiped out | **GAME OVER** |
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---
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## Key Controls
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All **keyboard-based**:
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| Key | Action |
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|:---:|:---|
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| `W A S D` | Move / navigate |
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| `Space` | Grab coconut from tree |
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| `← →` | Carving stroke direction |
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| `E` | Confirm / finish carve |
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| `Q` | Switch to arrow crafting mode |
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