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homework5/PROPOSAL_20254236.md
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# Kakamora: C🥥c🥥nut Carvers
Haeri Kim (20254236) | [git.prototyping.id/20254236/homework5](https://git.prototyping.id/20254236/homework5)
### Table of Contents
- [Concept Overview](#concept-overview)
- [Core Mechanic: Carving](#core-mechanic-carving)
- [Progression System](#progression-system)
- [Tribe and Combat Phase](#tribe-and-combat-phase)
- [Win and Lose Conditions](#win-and-lose-conditions)
- [Key Controls](#key-controls)
---
## Concept Overview
> *Inspired by the Kakamora from Disney **Moana**. Tiny coconut warriors who go absolutely wild at sea.*
![Moana](assets/Moana.jpg)
A **first-person crafting and survival game** where you carve 🥥 coconuts into warriors, weapons, and tools. The better you carve, the stronger your tribe. Get enough crew together and they sail out to sea and then things get wild.
![Kakamora Warriors](assets/Kakamora.webp)
> *Visual tone ref: Kakamora from Moana (2016)*
---
## Core Mechanic: Carving
![Coconut](assets/Coconut-cutting.webp)
You see your **hands holding a knife**, cutting a coconut straight off the tree. Something similar to *Fruitninja.*
![Fruitninja](assets/fruitninja-1.jpg.webp)
### 🗡️ Knife Sharpness
Knife starts out **dull and slow**. Carving is a bit of a struggle at first.
Level up and the blade gets **sharper and snappier.**
```
bladeLevel = 1 -> slow drag, rough edges
bladeLevel = 5 -> smooth arc, clean cuts
bladeLevel = MAX -> one-swipe precision
```
### Facial Expressions and Accessories
How fast you carve changes what the Kakamora looks like:
| Carving Speed | Face Expression | Accessories |
|:---:|:---:|:---:|
| Slow | Blank stare | Plain coconut shell |
| Medium | Determined | Tiny painted markings |
| Fast | Fierce grin | War paint + bone trinkets |
| Ultra Fast | Battle-ready | Full armor + war crown |
---
## Progression System
1. **Start** - Grab a coconut off the tree (first-person knife action)
2. **Carve** - Shape it up. Carving speed decides warrior quality
3. **Level Up Knife** - Sharper blade = faster and cleaner carves
4. **Craft Arrows** - Once the tribe is big enough, start carving **poison arrows** for sea combat
| Name | Reference |
|:---:|:---:|
| Face | ![Face](assets/face.webp) ![Faces](assets/face2.png) |
| Arrow | ![Arrow](assets/arrow.png) |
```
if (tribeSize >= 10):
unlockPhase("ocean_voyage")
beginCrafting("toxic_arrows")
```
> **Toxic arrow carving** is its own minigame -- you need good timing or the poison goes to waste
---
## Tribe and Combat Phase
![Moana Ocean](assets/Moana.jpg)
### Setting Sail
Once you have **10+ Kakamora** carved and ready, the whole group **heads out to sea**.
Enemies start showing up.
### Ocean Battle
- Warriors fight with the **arrows you made**
- You keep crafting from the boat to resupply on the fly
### Retreat
If **more than half the tribe goes down** at sea:
```
if (survivors < tribeSize / 2):
triggerRetreat()
returnToLand()
// back to square one -> harvest new coconuts from trees
```
---
## Win and Lose Conditions
| Condition | Outcome |
|:---|:---|
| Tribe makes it through ocean combat | **Win** |
| Over half the tribe dies at sea | **Retreat** |
| Whole tribe wiped out | **GAME OVER** |
---
## Key Controls
All **keyboard-based**:
| Key | Action |
|:---:|:---|
| `W A S D` | Move / navigate |
| `Space` | Grab coconut from tree |
| `← →` | Carving stroke direction |
| `E` | Confirm / finish carve |
| `Q` | Switch to arrow crafting mode |