seeRemaining power implemented

This commit is contained in:
Enrique Jose Delgado Garcia 2025-05-10 00:17:18 +09:00
parent 7e78fe5b0d
commit 737a0a95d9
3 changed files with 110 additions and 30 deletions

View File

@ -3,13 +3,15 @@
import HiLo from './lib/HiLo.svelte';
const windowRatio = 0.9;
const width = window.innerWidth * windowRatio * 0.7;
const height = window.innerHeight * windowRatio;
const imageRatio = 3 / 2;
const width = window.innerWidth * windowRatio * 0.85;
const height = window.innerHeight * windowRatio;
const cardImageWidth = height * 0.6;
const cardImageHeight = cardImageWidth * imageRatio;
const smallCardImageWidth = cardImageWidth * 0.2;
const smallCardImageHeight = smallCardImageWidth * imageRatio;
const canvasXMargin = height * 0.03;
const canvasYMargin = height * 0.02;
const textXMargin = width * 0.01;
const textSize = width * 0.025;
const blackBackground = [0, 0, 0];
const greenBackground = [10, 150, 10];
@ -36,20 +38,43 @@
p5.textSize(textSize)
p5.textAlign(p5.TOP, p5.TOP);
p5.image(gameLogic.getCurrentCard().getImage(), canvasXMargin, canvasYMargin, cardImageWidth, cardImageWidth*imageRatio);
p5.image(backImage, (canvasXMargin * 2) + cardImageWidth, canvasYMargin, cardImageWidth, cardImageWidth*imageRatio);
// p5.text("Current:", canvasXMargin, canvasYMargin * 0.5)
// p5.text("Deck:", (canvasXMargin * 2) + cardImageWidth, canvasYMargin * 0.5);
switch(gameLogic.getScreenMode())
{
default:
drawMainScreen(p5)
break;
case gameLogic.REMAINING_SCREEN:
drawRemainingScreen(p5);
break;
}
p5.text("Score: " + gameLogic.getScore(), canvasXMargin, (canvasYMargin *2) + cardImageWidth*imageRatio);
// p5.image(gameLogic.getCurrentCard().getImage(), canvasXMargin, canvasYMargin, cardImageWidth, cardImageHeight);
// p5.image(backImage, (canvasXMargin * 2) + cardImageWidth, canvasYMargin, cardImageWidth, cardImageHeight);
p5.text("Score: " + gameLogic.getScore(), canvasXMargin, (canvasYMargin *2) + cardImageHeight);
p5.fill(220);
p5.textSize(textSize * 0.9);
p5.text(gameLogic.getScoreMessage(), canvasXMargin * 7, (canvasYMargin *2) + cardImageWidth*imageRatio + (textSize * 0.5));
p5.textSize(textSize * 0.8);
p5.text(gameLogic.getScoreMessage(), canvasXMargin * 8.6, (canvasYMargin *2) + cardImageHeight);
p5.text("Remaining: " + gameLogic.getRemaining() + "/52", (canvasXMargin * 2) + cardImageWidth, (canvasYMargin *2) + cardImageWidth*imageRatio);
p5.text("Remaining: " + gameLogic.getRemaining() + "/52", (canvasXMargin * 2) + cardImageWidth, (canvasYMargin *2) + cardImageHeight);
}
}
function drawMainScreen(p5)
{
p5.image(gameLogic.getCurrentCard().getImage(), canvasXMargin, canvasYMargin, cardImageWidth, cardImageHeight);
p5.image(backImage, (canvasXMargin * 2) + cardImageWidth, canvasYMargin, cardImageWidth, cardImageHeight);
}
function drawRemainingScreen(p5)
{
p5.background(blackBackground);
const visibleDeck = gameLogic.seeRemainingCards();
visibleDeck.forEach((cardInDeck, index) => {
p5.image(cardInDeck.getImage(), (canvasXMargin * 0.3) + (smallCardImageWidth * (index % 13) * 1.1), (canvasYMargin) + (smallCardImageHeight * Math.floor(index / 13) * 1.1), smallCardImageWidth, smallCardImageHeight);
});
}
const backgroundAnimation = (event) => {
const recentScore = event.detail.recentScore;
backImage = gameLogic.getBackCardImage();
@ -82,20 +107,29 @@
doubleUsed = false;
};
const doubleDownEffect = (event) => {
const doubleDown = (event) => {
outP5.background(0);
doubleUsed = true;
};
const revealSuit = (event) => {
backImage = event.detail.backImage
backImage = event.detail.backImage;
}
const seeRemaining = (event) => {
outP5.background(blackBackground);
};
</script>
<main>
<div class="main_screen">
<div class="sub_screen">
<HiLo bind:this={gameLogic} on:scoredPoints={backgroundAnimation} on:doublePressed={doubleDownEffect} on:suitPressed={revealSuit}></HiLo>
<HiLo bind:this={gameLogic}
on:scoredPoints={backgroundAnimation}
on:doublePressed={doubleDown}
on:suitPressed={revealSuit}
on:remainingPressed={seeRemaining}>
</HiLo>
</div>
<P5 sketch={sketch}></P5>
</div>

View File

@ -17,13 +17,15 @@
suit;
type;
image;
id;
constructor(value, suit, type, image)
constructor(value, suit, type, image, id)
{
this.value = value;
this.suit = suit;
this.type = type;
this.image = image;
this.id = id;
}
getValue() {
@ -42,6 +44,11 @@
{
return this.image;
}
getId()
{
return this.id;
}
}
export function loadDeckImages(p5)
@ -64,7 +71,7 @@
export function createDeck()
{
let indexSuit = HEARTS
let indexVal = 1;
let indexVal = 0;
function switchSuit()
{
switch(indexSuit) {
@ -85,46 +92,45 @@
const placeholder = new Array(52).fill(0);
deck = placeholder.map((obj) => {
const val = indexVal;
const val = (indexVal % 13) + 1;
const suit = indexSuit;
let nameString = suit;
let type;
if(indexVal == 1){
if(indexVal % 13 == 0){
type = ACE;
nameString += type;
}
else if(indexVal <= 10)
else if(indexVal % 13 < 10)
{
type = NUMBER;
nameString += indexVal
nameString += (indexVal % 13) + 1
}
else {
type = FACE;
switch(indexVal) {
switch(indexVal % 13) {
default:
nameString += "Back";
break;
case 11:
case 10:
nameString += "Jack";
break;
case 12:
case 11:
nameString += "Queen";
break;
case 13:
case 12:
nameString += "King";
break;
}
}
indexVal += 1;
if(indexVal > 13){
indexVal = 1;
switchSuit();
if(indexVal % 13 == 0){
switchSuit();
}
return new Card(val, suit, type, images[nameString])
return new Card(val, suit, type, images[nameString], indexVal);
});
return deck;
@ -159,6 +165,11 @@
{
return deck[deck.length - 1].getSuit();
}
export function seeRemainingCards()
{
return deck.sort((a, b) => a.getId() - b.getId());
}
</script>

View File

@ -4,19 +4,26 @@
import Deck from './Deck.svelte';
import { createEventDispatcher } from "svelte";
export const MAIN_SCREEN = "MainScreen";
export const REMAINING_SCREEN = "RemainingScreen";
let screenMode = MAIN_SCREEN;
let doubleButton;
let suitButton;
let remainingButton;
// Powers
const doubleUsesMax = 3;
const suitUsesMax = 10;
const remainingUsesMax = 3;
let doubleUses = doubleUsesMax;
let suitUses = suitUsesMax;
let remainingUses = remainingUsesMax;
let currentCard;
let deck;
let score = 0;
let multiplier = 1;
let doubleUses = doubleUsesMax;
let suitUses = suitUsesMax;
let recentScore = 0;
let gameEnd = false;
const dispatch = createEventDispatcher();
@ -32,10 +39,13 @@
multiplier = 1;
recentScore = 0;
screenMode = MAIN_SCREEN;
doubleUses = doubleUsesMax;
suitUses = suitUsesMax;
remainingUses = remainingUsesMax;
doubleButton.innerHTML = "Double Down x" + doubleUses;
suitButton.innerHTML = "Reveal Suit x" + suitUses;
remainingButton.innerHTML = "See Remaining x" + remainingUses;
}
export function nextRound(highChosen)
@ -95,6 +105,21 @@
dispatch("suitPressed", { backImage });
}
}
const seeRemaining = () => {
if(screenMode == MAIN_SCREEN)
{
if(remainingUses > 0) {
remainingUses -= 1;
screenMode = REMAINING_SCREEN;
}
}
else
{
screenMode = MAIN_SCREEN;
}
//console.log("bruh");
dispatch("remainingPressed", { screenMode });
}
function evaluateIfCardHigherThanCard(firstCard, secondCard)
{
@ -140,14 +165,24 @@
return deck.getBackCardImage();
}
export function getScreenMode()
{
return screenMode;
}
export function getRemaining() {
return deck.getRemaining();
}
export function seeRemainingCards() {
return deck.seeRemainingCards();
}
</script>
<main>
<button class="Powers" bind:this={doubleButton} on:click={doubleDown}>Double Down x3</button>
<button class="Powers" bind:this={suitButton} on:click={revealSuit}>Reveal Suit x10</button>
<button class="Powers" bind:this={remainingButton} on:click={seeRemaining}>See Remaining x3</button>
<button class="MainButtons" on:click={pickHigh}>High</button>
<button class="MainButtons" on:click={pickLow}>Low</button>
</main>