Double Down and Reveal Suit powers implemented

This commit is contained in:
Enrique Jose Delgado Garcia 2025-05-09 18:59:17 +09:00
parent 85c09d2843
commit 7e78fe5b0d
3 changed files with 154 additions and 24 deletions

View File

@ -3,50 +3,99 @@
import HiLo from './lib/HiLo.svelte';
const windowRatio = 0.9;
const width = window.innerWidth * windowRatio * 0.8;
const width = window.innerWidth * windowRatio * 0.7;
const height = window.innerHeight * windowRatio;
const imageRatio = 3 / 2;
const cardImageWidth = height * 0.6;
const canvasXMargin = height * 0.03;
const canvasYMargin = height * 0.07;
const canvasYMargin = height * 0.02;
const textXMargin = width * 0.01;
const textSize = width * 0.03;
const textSize = width * 0.025;
const blackBackground = [0, 0, 0];
const greenBackground = [10, 150, 10];
const redBackground = [150, 10, 10];
const animationInterval = 300;
let outP5;
let backImage;
let gameLogic;
let currentCard;
let doubleUsed = false;
const sketch = (p5) => {
p5.preload = function() {
outP5 = p5;
gameLogic.initiateGame(p5);
}
p5.setup = function(){
p5.createCanvas(width, height);
p5.background(60);
p5.background(blackBackground);
backImage = gameLogic.getBackCardImage();
};
p5.draw = function() {
if(gameLogic.getRecentScore() > 0) {
p5.background(10, 150, 10);
}
else if(gameLogic.getRecentScore() < 0){
p5.background(150, 10, 10);
}
p5.image(gameLogic.getCurrentCard().getImage(), canvasXMargin, canvasYMargin, cardImageWidth, cardImageWidth*imageRatio);
p5.image(gameLogic.getBackCardImage(), (canvasXMargin * 2) + cardImageWidth, canvasYMargin, cardImageWidth, cardImageWidth*imageRatio);
p5.fill(255);
p5.textSize(textSize)
p5.textAlign(p5.TOP, p5.TOP);
p5.text("Score: " + gameLogic.getScore(), (canvasXMargin * 2) + (cardImageWidth * 2) + textXMargin, canvasYMargin);
p5.image(gameLogic.getCurrentCard().getImage(), canvasXMargin, canvasYMargin, cardImageWidth, cardImageWidth*imageRatio);
p5.image(backImage, (canvasXMargin * 2) + cardImageWidth, canvasYMargin, cardImageWidth, cardImageWidth*imageRatio);
// p5.text("Current:", canvasXMargin, canvasYMargin * 0.5)
// p5.text("Deck:", (canvasXMargin * 2) + cardImageWidth, canvasYMargin * 0.5);
p5.text("Score: " + gameLogic.getScore(), canvasXMargin, (canvasYMargin *2) + cardImageWidth*imageRatio);
p5.fill(220);
p5.text(gameLogic.getScoreMessage(), (canvasXMargin * 8) + (cardImageWidth * 2) + textXMargin, (canvasYMargin) + textSize)
p5.textSize(textSize * 0.9);
p5.text(gameLogic.getScoreMessage(), canvasXMargin * 7, (canvasYMargin *2) + cardImageWidth*imageRatio + (textSize * 0.5));
p5.text("Remaining: " + gameLogic.getRemaining() + "/52", (canvasXMargin * 2) + cardImageWidth, (canvasYMargin *2) + cardImageWidth*imageRatio);
}
}
const backgroundAnimation = (event) => {
const recentScore = event.detail.recentScore;
backImage = gameLogic.getBackCardImage();
let background;
if(recentScore > 0) {
background = greenBackground;
}
else if(recentScore < 0){
background = redBackground;
}
else {
background = blackBackground;
}
outP5.background(background);
let animationMultiplier = 2;
if(doubleUsed) {
animationMultiplier += 2;
}
for(let i = 1; i > 0; i -= 0.1) {
setTimeout(function() {
outP5.background(background.map((n) => n * i))
}, animationInterval * (1 - i) * animationMultiplier)
}
doubleUsed = false;
};
const doubleDownEffect = (event) => {
outP5.background(0);
doubleUsed = true;
};
const revealSuit = (event) => {
backImage = event.detail.backImage
}
</script>
<main>
<div class="main_screen">
<div class="sub_screen">
<HiLo bind:this={gameLogic}></HiLo>
<HiLo bind:this={gameLogic} on:scoredPoints={backgroundAnimation} on:doublePressed={doubleDownEffect} on:suitPressed={revealSuit}></HiLo>
</div>
<P5 sketch={sketch}></P5>
</div>

View File

@ -149,6 +149,16 @@
{
return images["Back"];
}
export function getSpecificImage(imageName)
{
return images[imageName];
}
export function getTopCardSuit()
{
return deck[deck.length - 1].getSuit();
}
</script>

View File

@ -2,12 +2,24 @@
<script>
import Deck from './Deck.svelte';
import { createEventDispatcher } from "svelte";
let doubleButton;
let suitButton;
// Powers
const doubleUsesMax = 3;
const suitUsesMax = 10;
let currentCard;
let deck;
let score = 0;
let multiplier = 1;
let doubleUses = doubleUsesMax;
let suitUses = suitUsesMax;
let recentScore = 0;
let gameEnd = false;
const dispatch = createEventDispatcher();
export function initiateGame(p5)
{
@ -16,8 +28,14 @@
deck.shuffleDeck();
gameEnd = false;
currentCard = deck.drawCard();
console.log(currentCard);
score = currentCard.getValue();
multiplier = 1;
recentScore = 0;
doubleUses = doubleUsesMax;
suitUses = suitUsesMax;
doubleButton.innerHTML = "Double Down x" + doubleUses;
suitButton.innerHTML = "Reveal Suit x" + suitUses;
}
export function nextRound(highChosen)
@ -46,12 +64,14 @@
{
recentScore = -(15 - topValue);
}
recentScore *= multiplier;
score += recentScore
currentCard = topCard;
console.log(score);
multiplier = 1;
dispatch("scoredPoints", { recentScore })
if(deck.getRemaining() == 0) {
gameEnd = true;
}
@ -59,6 +79,22 @@
}
const pickHigh = () => nextRound(true);
const pickLow = () => nextRound(false);
const doubleDown = () => {
if(doubleUses > 0) {
doubleUses -= 1;
multiplier = 2;
doubleButton.innerHTML = "Double Down x" + doubleUses;
dispatch("doublePressed");
}
}
const revealSuit = () => {
if(suitUses > 0) {
suitUses -= 1;
const suit = deck.getTopCardSuit();
const backImage = deck.getSpecificImage(suit + "Back");
dispatch("suitPressed", { backImage });
}
}
function evaluateIfCardHigherThanCard(firstCard, secondCard)
{
@ -103,15 +139,25 @@
{
return deck.getBackCardImage();
}
export function getRemaining() {
return deck.getRemaining();
}
</script>
<main>
<button on:click={pickHigh}>High!</button>
<button on:click={pickLow}>Low!</button>
<button class="Powers" bind:this={doubleButton} on:click={doubleDown}>Double Down x3</button>
<button class="Powers" bind:this={suitButton} on:click={revealSuit}>Reveal Suit x10</button>
<button class="MainButtons" on:click={pickHigh}>High</button>
<button class="MainButtons" on:click={pickLow}>Low</button>
</main>
<style>
button {
/* Frame 1 */
box-sizing: border-box;
/* Auto layout */
display: flex;
flex-direction: row;
justify-content: center;
@ -120,9 +166,34 @@
gap: 10px;
position: relative;
width: 68px;
height: 36px;
width: 8em; /*105;*/
height: 4em; /*54*/
background: #55109A;
border: 2px solid #000000;
/* button 1 */
/* width: 68px;
height: 17px; */
font-family: 'Inter';
font-style: normal;
font-weight: 700;
font-size: 14px;
line-height: 17px;
/* identical to box height */
text-align: center;
color: #FFFFFF;
/* Inside auto layout */
flex: none;
order: 0;
flex-grow: 0;
margin-bottom: 5px;
margin-left: 5px;
margin-right: 5px;
background: #D9D9D9;
}
</style>