116 lines
3.6 KiB
JavaScript
116 lines
3.6 KiB
JavaScript
import { gameFrame } from '../constants/Prototype.js';
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import { mouseAnimation } from '../sketch.js';
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import { activeMice, mouseGroup, updateProgressBar } from '../GameScene.js';
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const mouseAniDesc = {
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idle: { row: 0, frameSize: [200, 200] },
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walk: {row: 1, frames: 6, frameSize: [200, 200], frameDelay: 10 }
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}
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class Mouse {
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constructor(x, y, row, speed, HP, AP, spriteSheet, width) {
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this.sprite = createSprite(x, y, width, width);
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this.sprite.spriteSheet = spriteSheet;
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this.sprite.scale = gameFrame.catRatio * width / gameFrame.tileWidth;
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this.sprite.overlaps(mouseGroup)
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this.sprite.addAnis(mouseAniDesc);
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this.sprite.changeAni('walk');
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this.sprite.layer = 3;
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this.sprite.vel.x = speed;
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this.row = row;
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this.HP = HP;
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this.AP = AP;
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this.width = width;
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this.targetCat = undefined;
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this.lastAttack = 0;
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this.defaultSpeed = speed;
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this.defaultHP = HP;
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this.isAlive = true;
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}
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remove() {
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this.sprite.remove();
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let index = activeMice[this.row].indexOf(this);
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if (index != -1) {
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activeMice[this.row].splice(index, 1);
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}
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if (this.defaultHP = 1000) {
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if (this.row - 1 >= 0) {
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index = activeMice[this.row - 1].indexOf(this);
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if (index != -1) activeMice[this.row - 1].splice(index, 1);
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}
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if (this.row + 1 < gameFrame.rows) {
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index = activeMice[this.row + 1].indexOf(this);
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if (index != -1) activeMice[this.row + 1].splice(index, 1);
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}
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}
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if (this.isAlive) {
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this.isAlive = false;
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updateProgressBar();
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}
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}
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attack() {
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if (this.targetCat != undefined) {
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this.sprite.vel.x = 0;
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this.sprite.changeAni('idle');
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console.log(`I have a target Cat, and its HP is ${this.targetCat.HP}`)
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if (this.lastAttack == 0 || millis() - this.lastAttack > 3000) {
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this.targetCat.attacked(this);
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this.lastAttack = millis();
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}
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}
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else {
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this.sprite.vel.x = this.defaultSpeed;
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this.sprite.changeAni('walk');
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}
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}
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attacked(point) {
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this.HP -= point;
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console.log(`I'm being attacked by ${point} points and my HP is now ${this.HP}`)
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if (this.HP <= 0) this.remove();
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else {
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this.sprite.opacity = (this.HP / this.defaultHP) * 0.5 + 0.5;
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}
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}
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}
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class BasicMouse extends Mouse {
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constructor(x, y, row) {
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super(x, y, row, -0.15, 100, 20, mouseAnimation.basicMouse, gameFrame.tileWidth);
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}
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}
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class HelmetMouse extends Mouse {
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constructor(x, y, row) {
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super(x, y, row, -0.15, 150, 20, mouseAnimation.helmetMouse, gameFrame.tileWidth);
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}
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}
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class SportyMouse extends Mouse {
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constructor(x, y, row) {
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super(x, y, row, -0.3, 85, 20, mouseAnimation.sportyMouse, gameFrame.tileWidth);
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}
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}
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class BossMouse extends Mouse {
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constructor(x, y, row) {
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super(x, y, row, -0.05, 1000, 50, mouseAnimation.bossMouse, 3 * gameFrame.tileWidth);
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}
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}
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export function createMouse(type, x, y, row) {
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switch (type) {
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case 'basicMouse':
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return new BasicMouse(x, y, row);
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case 'helmetMouse':
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return new HelmetMouse(x, y, row);
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case 'sportyMouse':
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return new SportyMouse(x, y, row);
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case 'bossMouse':
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return new BossMouse(x, y, row);
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default:
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return undefined;
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}
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} |