Cats-vs-Mice/Cat.js
2025-05-06 23:13:43 +09:00

235 lines
7.3 KiB
JavaScript

import { gameFrame } from './prototype.js';
import { catAnimation, imageAssets } from './sketch.js';
import { grid, cheeses, activeMice, calculateCell, mouseGroup, throwableGroup } from './GameScene.js';
import { Yarn, Snowball } from './Throwable.js';
export const throwables = [];
export const catAniDesc = {
chefCat: {
idle: { row: 0, frames: 4, frameSize: [200, 200], frameDelay: 10 },
action: { row: 0, frames: 4, frameSize: [200, 200], frameDelay: 10 }
},
singleYarnCat: {
idle: { row: 0, frameSize: [200, 200] },
action: {row: 1, frames: 8, frameSize: [200, 200], frameDelay: 22 }
},
doubleYarnCat: {
idle: { row: 0, frameSize: [200, 200] },
action: {row: 1, frames: 8, frameSize: [200, 200], frameDelay: 22 }
},
sleepyCat: {
idle: {row: 0, frames: 6, frameSize: [200, 200], frameDelay: 20 },
action: {row: 1, frames: 9, frameSize: [200, 200], frameDelay: 10 }
},
iceCat: {
idle: { row: 0, frameSize: [200, 200] },
action: {row: 1, frames: 8, frameSize: [200, 200], frameDelay: 22 }
}
}
export class Cat {
constructor(x, y, cost, spriteSheet, ani, width) {
// (x, y) is the center of the grid
this.sprite = createSprite(x, y, width, width);
this.sprite.spriteSheet = spriteSheet;
this.sprite.addAnis(ani);
this.sprite.collider = 'static';
this.sprite.collides(mouseGroup);
this.sprite.overlaps(throwableGroup);
this.sprite.layer = 1;
this.sprite.changeAni('idle');
this.active = false;
this.x = x;
this.y = y;
this.cost = cost;
this.ani = ani;
this.width = width;
this.HP = 200;
const { row, col } = calculateCell(x, y);
this.row = row;
this.col = col;
}
switchToIdle() {
this.sprite.changeAni('idle');
this.active = false;
}
switchToAction() {
this.sprite.changeAni('action');
this.active = true;
}
action() {
// TODO:
// - ChefCat: produces cheese every 10 seconds -> cheese.png pop up on top of the ChefCat every 10 seconds
// - SingleYarnCat: throw a yarn every 3 seconds -> a sprite of yarn.png shows up on the right of the cat with velocity of 1 to the right,
// delete the sprite of yarn when yarn hit a mouse or get out of the gameFrame
// - DoubleYarnCat: similar to SingleYarnCat but throw 2 yarns every 3 seconds, the yarns are visibly detached from each other
// - SleepyCat: stay idle until collide with a mouse, when colliding, change ani into 'wake_up' and then remove the sleepyCat sprite
// - IceCat: throw a snowball every 3 seconds from its mouth, the snowball is a sprite with image snowball.png
// delete the snowball sprite when it hit a mouse or get out of gameFrame
}
update() {
// update ani
clear();
if (kb.presses('a')) {
console.log(`a is pressed`)
this.sprite.changeAni('action');
}
}
attacked(mouse) {
this.HP = max(0, this.HP - mouse.AP);
// if HP = 0, remove sprite
}
// draw() {
// drawSprite(this.sprite);
// // animation(this.ani, this.x, this.y, 0, this.width, this.width);
// }
collide() {
//
}
changeAni(name) {
this.sprite.changeAni(name);
}
remove() {
this.sprite.remove();
grid[this.row][this.col] = null;
}
}
export class ChefCat extends Cat {
constructor(x, y) {
super(x, y, 50, catAnimation.chefCat, catAniDesc.chefCat, 100);
this.lastProduced = millis();
}
action() {
// Produces 25 cheese every 10 seconds, cheese.png pop in front of the chefCat
if (millis() - this.lastProduced > 10000) {
console.log(`produces Cheese!`)
const cheese = createSprite(this.x + this.width / 5, this.y + this.width / 5);
cheese.scale = this.width / 300;
cheese.image = imageAssets.cheese;
cheese.mouseActive = true;
cheeses.push(cheese);
this.lastProduced = millis();
}
}
}
export class SingleYarnCat extends Cat {
constructor(x, y) {
super(x, y, 100, catAnimation.singleYarnCat, catAniDesc.singleYarnCat, 100);
this.lastShot = millis();
}
action() {
// Throw yarn every 3 seconds -> yarn has velocity x of 1 (to the right)
if (activeMice[this.row].length > 0) this.switchToAction();
else this.switchToIdle();
if (this.active && (millis() - this.lastShot > 3000)) {
let yarnX = this.x + gameFrame.tileWidth / 2;
let yarnY = this.y;
const yarn = new Yarn(yarnX, yarnY);
if (yarn) {
throwables.push(yarn);
throwableGroup.add(yarn.sprite);
}
this.lastShot = millis();
}
}
}
export class DoubleYarnCat extends Cat {
constructor(x, y) {
super(x, y, 200, catAnimation.doubleYarnCat, catAniDesc.doubleYarnCat, 100);
this.lastShot = millis();
}
action() {
// Throw 2 yarns every 3 seconds -> yarn has velocity x of 1 (to the right)
if (activeMice[this.row].length > 0) this.switchToAction();
else this.switchToIdle();
if (this.active && (millis() - this.lastShot > 3000)) {
// TODO: check on the offset again
for (let offset of [0, 20]) {
let yarnX = this.x + gameFrame.tileWidth / 2 + offset;
let yarnY = this.y;
const yarn = new Yarn(yarnX, yarnY);
if (yarn) {
throwables.push(yarn);
throwableGroup.add(yarn.sprite);
}
}
this.lastShot = millis();
}
}
}
export class SleepyCat extends Cat {
constructor(x, y) {
super(x, y, 150, catAnimation.sleepyCat, catAniDesc.sleepyCat, 100);
this.awake = false;
this.wakeStart = undefined;
this.targetMouse = undefined;
}
action(targetMouse) {
if (this.awake) {
this.changeAni('action');
this.wakeStart = millis();
this.targetMouse = targetMouse;
this.awake = false;
}
if (this.wakeStart != undefined) {
if (millis() - this.wakeStart > 900) {
if (this.targetMouse) this.targetMouse.remove();
}
if (millis() - this.wakeStart > 1480) this.remove();
}
}
}
export class IceCat extends Cat {
constructor(x, y) {
super(x, y, 150, catAnimation.iceCat, catAniDesc.iceCat, 100);
this.lastShot = millis();
}
action() {
// Throw snowball every 3 seconds -> snowball has velocity x of 1 (to the right)
if (activeMice[this.row].length > 0) this.switchToAction();
else this.switchToIdle();
if (this.active && (millis() - this.lastShot > 3000)) {
const snowballX = this.x + gameFrame.tileWidth / 2;
const snowballY = this.y;
const snowball = new Snowball(snowballX, snowballY)
if (snowball) {
throwables.push(snowball);
throwableGroup.add(snowball.sprite);
}
this.lastShot = millis();
}
}
}