Cats-vs-Mice/sketch.js
2025-05-11 23:16:55 +09:00

117 lines
3.7 KiB
JavaScript

import { StartScene } from './src/scenes/StartScene.js';
import { GameScene } from './src/scenes/GameScene.js';
export let mgr;
export let startPageAni;
export const imageAssets = {};
export const catAnimation = {};
export const mouseAnimation = {};
export let selectedCatType = null;
const gameParent = document.getElementById('gameFrame');
const startButton = document.getElementById('startButton');
const restartButton = document.getElementById('restartButton');
const quitButton = document.getElementById('quitButton');
const quitGameButton = document.getElementById('quitGameButton');
function preload() {
// Load all images and animations
startPageAni = loadAni('assets/start_page_ani.png', {
width: 1440, height: 1024, frames: 5
});
startPageAni.frameDelay = 10;
imageAssets.cheese = loadImage('assets/cheese.png');
imageAssets.yarn = loadImage('assets/yarn.png');
imageAssets.snowball = loadImage('assets/snowball.png');
imageAssets.robotVacuum = loadImage('assets/robot_vacuum.png');
imageAssets.gameBackground = loadImage('assets/game_background.png');
imageAssets.redExplosion = loadImage('assets/red_explosion.png');
imageAssets.grayExplosion = loadImage('assets/gray_explosion.png');
catAnimation.chefCat = loadImage('assets/cat/chef_cat_ani.png');
catAnimation.singleYarnCat = loadImage('assets/cat/single_yarn_cat_ani.png');
catAnimation.doubleYarnCat = loadImage('assets/cat/double_yarn_cat_ani.png');
catAnimation.sleepyCat = loadImage('assets/cat/sleepy_cat_ani.png');
catAnimation.iceCat = loadImage('assets/cat/ice_cat_ani.png');
mouseAnimation.basicMouse = loadImage('assets/mouse/basic_mouse_ani.png');
mouseAnimation.helmetMouse = loadImage('assets/mouse/helmet_mouse_ani.png');
mouseAnimation.sportyMouse = loadImage('assets/mouse/sporty_mouse_ani.png');
mouseAnimation.bossMouse = loadImage('assets/mouse/boss_mouse_ani.png');
}
function setup() {
// Set the canvas to #gameFrame
const {width, height} = gameParent.getBoundingClientRect();
const canvas = createCanvas(width, height);
canvas.parent(gameParent);
mgr = new SceneManager();
mgr.addScene(StartScene);
mgr.addScene(GameScene);
mgr.showScene(StartScene);
}
function draw() {
mgr.draw();
}
function mousePressed() {
mgr.handleEvent("mousePressed");
}
/**
* Reset selectedCatType to null
*/
export function resetCatType() {
selectedCatType = null;
document.querySelectorAll('.catButton').forEach(button =>
button.classList.remove('activeButton')
);
}
// Add event listener to the buttons
startButton.addEventListener('click', function (event) {
event.preventDefault();
mgr.showScene(GameScene);
});
restartButton.addEventListener('click', function (event) {
event.preventDefault();
mgr.showScene(GameScene);
});
quitButton.addEventListener('click', function (event) {
event.preventDefault();
mgr.showScene(StartScene);
});
quitGameButton.addEventListener('click', function (event) {
event.preventDefault();
mgr.showScene(StartScene);
});
document.querySelectorAll('.catButton').forEach(button => {
button.addEventListener('click', () => {
if (selectedCatType === button.id) {
selectedCatType = null;
button.classList.remove('activeButton');
}
else {
selectedCatType = button.id;
document.querySelectorAll('.catButton').forEach(btn =>
btn.classList.remove('activeButton')
);
button.classList.add('activeButton');
}
});
});
window.preload = preload;
window.setup = setup;
window.draw = draw;
window.mousePressed = mousePressed;