basic Cat Class

This commit is contained in:
adeliptr 2025-05-01 23:45:37 +09:00
parent f4161cb57d
commit f78944727e
5 changed files with 202 additions and 39 deletions

135
Cat.js
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@ -1,56 +1,151 @@
class Cat {
constructor(x, y, cost, image, width) {
import { gameFrame } from './prototype.js';
import { catAnimation, imageAssets } from './sketch.js';
import { cheeses } from './GameScene.js';
export const movingObjects = [];
export class Cat {
constructor(x, y, cost, ani, width) {
// (x, y) is the center of the grid
this.sprite = createSprite(x, y, width, width);
this.sprite.addAnis(ani);
this.sprite.changeAni('idle');
this.sprite.scale = width / 200;
this.x = x;
this.y = y;
this.cost = cost;
this.image = image;
this.ani = ani;
this.width = width;
this.interval = 500;
this.HP = 200;
}
action() {
// TODO:
// - ChefCat: produces cheese every 10 seconds -> cheese.png pop up on top of the ChefCat every 10 seconds
// - SingleYarnCat: throw a yarn every 3 seconds -> a sprite of yarn.png shows up on the right of the cat with velocity of 1 to the right,
// delete the sprite of yarn when yarn hit a mouse or get out of the gameFrame
// - DoubleYarnCat: similar to SingleYarnCat but throw 2 yarns every 3 seconds, the yarns are visibly detached from each other
// - SleepyCat: stay idle until collide with a mouse, when colliding, change ani into 'wake_up' and then remove the sleepyCat sprite
// - IceCat: throw a snowball every 3 seconds from its mouth, the snowball is a sprite with image snowball.png
// delete the snowball sprite when it hit a mouse or get out of gameFrame
}
attacked(mouse) {
this.HP = max(0, this.HP - mouse.AP);
}
draw() {
image(this.image, this.x, this.y, this.width, this.height);
drawSprite(this.sprite);
// animation(this.ani, this.x, this.y, 0, this.width, this.width);
}
collide() {
//
}
changeAni(name) {
this.sprite.changeAni(name);
}
remove() {
this.sprite.remove();
}
}
class ChefCat extends Cat {
export class ChefCat extends Cat {
constructor(x, y) {
super(x, y, 50, catImages.chefCat, 100);
super(x, y, 50, catAnimation.chefCat, 100);
this.lastProduced = millis();
}
update() {
action() {
// Produces 50 cheese every 10 seconds, cheese.png pop in front of the chefCat
if (millis() - this.lastProduced > 10000) {
console.log(`produces Cheese!`)
const cheese = createSprite(this.x + 20, this.y + 20, 20, 20);
cheese.addImage(imageAssets.cheese);
cheese.mouseActive = true;
cheeses.push(cheese);
this.lastProduced = millis();
}
}
}
class SingleYarnCat extends Cat {
export class SingleYarnCat extends Cat {
constructor(x, y) {
super(x, y, 100, catImages.singleYarnCat, 100);
this.lastShot = 0;
super(x, y, 100, catAnimation.singleYarnCat, 100);
this.lastShot = millis();
}
action() {
// Throw yarn every 3 seconds -> yarn has velocity x of 1 (to the right)
if (millis() - this.lastShot > 3000) {
const yarn = createSprite(this.x + gameFrame.tileWidth / 2, this.y, 20, 20);
yarn.addImage(imageAssets.yarn);
yarn.vel.x = 1;
yarn.life = 600;
movingObjects.push(yarn);
this.lastShot = millis();
}
}
}
class DoubleYarnCat extends Cat {
export class DoubleYarnCat extends Cat {
constructor(x, y) {
super(x, y, 200, catImages.doubleYarnCat, 100);
this.lastShot;
super(x, y, 200, catAnimation.doubleYarnCat, 100);
this.lastShot = millis();
}
action() {
// Throw 2 yarns every 3 seconds -> yarn has velocity x of 1 (to the right)
if (millis() - this.lastShot > 3000) {
for (let offset of [0, 20]) { // change to the actual yarn size, not 20
const yarn = createSprite(this.x + gameFrame.tileWidth / 2 + offset, this.y, 20, 20);
yarn.addImage(imageAssets.yarn);
yarn.vel.x = 1;
yarn.life = 600;
movingObjects.push(yarn);
}
this.lastShot = millis();
}
}
}
class SleepyCat extends Cat {
export class SleepyCat extends Cat {
constructor(x, y) {
super(x, y, 150, catImages.sleepyCat, 100);
super(x, y, 150, catAnimation.sleepyCat, 100);
this.awake = false;
this.wakeStart = undefined;
}
action() {
if (this.awake && !this.wakeStart) {
this.changeAni('wake_up');
this.wakeStart = millis();
}
if (this.wakeStart && millis() - this.wakeStart > 1000) {
this.remove();
// Still needs to remove it from the activeCats or grid[row][col]
}
}
}
class IceCat extends Cat {
export class IceCat extends Cat {
constructor(x, y) {
super(x, y, 150, catImages.iceCat, 100);
this.lastShot = 0;
super(x, y, 150, catAnimation.iceCat, 100);
this.lastShot = millis();
}
action() {
// Throw snowball every 3 seconds -> snowball has velocity x of 1 (to the right)
if (millis() - this.lastShot > 3000) {
const snowball = createSprite(this.x, this.y, 20, 20);
snowball.addImage(imageAssets.snowball);
snowball.vel.x = 1;
snowball.life = 600;
movingObjects.push(snowball);
this.lastShot = millis();
}
}
}

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@ -1,3 +1,11 @@
:root {
--dark-brown: #503E28;
--med-brown: #B09472;
--light-brown: #CAB49A;
--dark-yellow: #F7E7BE;
--light-yellow: #FDF4E5;
}
body {
background-color: #FDF6E3;
margin: 0;
@ -15,46 +23,77 @@ body {
max-width: 800px;
width: 60vw;
aspect-ratio: 800/569;
border-radius: 25px;
border: 1px solid #000;
border-radius: 35px;
/* border: 10px solid #000; */
background: #FFFEF9;
overflow: hidden;
}
canvas {
display: block;
width: 100%;
height: 100%;
border-radius: 25px;
border: 1px solid #000;
/* border: 1px solid #000; */
z-index: 0;
}
#controlPanel {
#upperContainer {
position: absolute;
top: 20px;
left: 50%;
transform: translateX(-50%);
display: flex;
gap: 16px;
align-items: center;
background: #503E28;
border-radius: 10px;
padding: 12px 16px;
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.1);
background: var(--med-brown);
border-radius: 25px 25px 0 0;
}
#controlPanel {
/* background: var(--light-brown); */
border-radius: 30px 30px 0 0;
display: flex;
flex-direction: row;
gap: 4px;
align-items: center;
}
#cheeseLabel {
margin-left: 20px;
width: 2.6%;
}
#cheeseDisplay {
background: var(--light-brown);
height: 100%;
width: auto;
aspect-ratio: 80/83;
border-radius: 8px;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
.buttonIcon {
width: 60%
}
#catToolbar {
display: flex;
gap: 8px;
background: #e9dbc7;
padding: 4px 8px;
flex-direction: row;
height: 100%;
width: 46%;
gap: 1px;
background: var(--light-brown);
/* padding: 4px 8px; */
border-radius: 6px;
}
.catButton {
width: 20%;
display: flex;
flex-direction: column;
align-items: center;
background: #fff3dd;
border: none;
background: var(--light-brown);
border: 1px solid var(--dark-brown);
border-radius: 4px;
padding: 4px 6px;
font-size: 18px;
@ -68,7 +107,29 @@ canvas {
}
.catButton:hover {
background: #f2e6c7;
background: var(--dark-yellow);
}
.catButton.activeButton {
background: red;
}
#petCage {
height: 100%;
width: auto;
aspect-ratio: 66/83;
}
.catIcon {
width: 100%;
height: auto;
object-fit: contain;
}
.cheeseIcon {
width: 80%;
height: auto;
object-fit: contain;
}
#gameProgressWrapper {
@ -82,8 +143,15 @@ canvas {
height: 10px;
}
#gameBackground {
position: absolute;
translate: -50%;
width: 100%;
/* z-index: -1; */
}
.Button {
background: #b8956f;
background: var(--med-brown);
color: white;
border: none;
padding: 6px 10px;