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# 2. URL of the git repository
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# 2. URL of the git repository
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- https://github.com/joowonkime/Mario-fan-game
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- https://github.com/joowonkime/Mario-fan-game
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# 3. Youtube Video Links
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# 3. Youtube Video Links
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https://www.youtube.com/watch?v=rjB9X49TGNM
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https://www.youtube.com/watch?v=rjB9X49TGNM
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@ -39,6 +40,8 @@ Also, for the variety of the game, items are dropped at random locations at regu
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The player starts with a total of 5 death counts, and the game is to survive by pushing away the opponents using the above methods.
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The player starts with a total of 5 death counts, and the game is to survive by pushing away the opponents using the above methods.
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# 5. Code Explanation
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# 5. Code Explanation
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This game is based on p5.js.
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This game is based on p5.js.
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The entire code can be broken down into the following major components:
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The entire code can be broken down into the following major components:
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@ -4,7 +4,6 @@ let bgm = {};
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function preloadSounds() {
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function preloadSounds() {
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soundFormats('mp3','wav');
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soundFormats('mp3','wav');
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bgm.bgmGround = loadSound('assets/M1_BGM_Ground_Play.mp3');
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bgm.bgmGround = loadSound('assets/M1_BGM_Ground_Play.mp3');
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bgm.bgmGroundHurry = loadSound('assets/M1_BGM_Ground_PlayHurry.mp3');
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effectSound.jump = loadSound('assets/SMB1 Sounds/M1_SmallMarioJump.wav');
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effectSound.jump = loadSound('assets/SMB1 Sounds/M1_SmallMarioJump.wav');
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effectSound.fire = loadSound('assets/SMB1 Sounds/M1_FireBall.wav');
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effectSound.fire = loadSound('assets/SMB1 Sounds/M1_FireBall.wav');
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