diff --git a/README.md b/README.md index b089677..6dcdce9 100644 --- a/README.md +++ b/README.md @@ -7,6 +7,7 @@ # 2. URL of the git repository - https://github.com/joowonkime/Mario-fan-game + # 3. Youtube Video Links https://www.youtube.com/watch?v=rjB9X49TGNM @@ -39,6 +40,8 @@ Also, for the variety of the game, items are dropped at random locations at regu The player starts with a total of 5 death counts, and the game is to survive by pushing away the opponents using the above methods. # 5. Code Explanation +![commit](./Report_image/commit_record.png) + This game is based on p5.js. The entire code can be broken down into the following major components: diff --git a/Report_image/commit_record.png b/Report_image/commit_record.png new file mode 100644 index 0000000..824f149 Binary files /dev/null and b/Report_image/commit_record.png differ diff --git a/assets/M1_BGM_Ground_PlayHurry.mp3 b/assets/M1_BGM_Ground_PlayHurry.mp3 deleted file mode 100644 index 5803504..0000000 Binary files a/assets/M1_BGM_Ground_PlayHurry.mp3 and /dev/null differ diff --git a/soundAsset.js b/soundAsset.js index 1fb8904..70e63dc 100644 --- a/soundAsset.js +++ b/soundAsset.js @@ -4,7 +4,6 @@ let bgm = {}; function preloadSounds() { soundFormats('mp3','wav'); bgm.bgmGround = loadSound('assets/M1_BGM_Ground_Play.mp3'); - bgm.bgmGroundHurry = loadSound('assets/M1_BGM_Ground_PlayHurry.mp3'); effectSound.jump = loadSound('assets/SMB1 Sounds/M1_SmallMarioJump.wav'); effectSound.fire = loadSound('assets/SMB1 Sounds/M1_FireBall.wav');