removing jpgs adding notion link to them instead
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@@ -46,17 +46,12 @@ A player will have 3 lives. Once all 3 are lost the level restarts, I don't want
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The interface would be similar to that of the afromentioned game, fireboy and watergirl. In terms of the actual game aesthetic, I drew up a quick sketch of what I would want the character, fragments, and entities to look like (This is a very rough and quick sketch of course so it is likely to be further developed). I want the game to feel very indie the more handrawn/handmade and aesthetically pleasing I can make it look the better. I also want to incoporate some kind of storytelling element to the game so little to no text just visuals.
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The interface would be similar to that of the afromentioned game, fireboy and watergirl. In terms of the actual game aesthetic, I drew up a quick sketch of what I would want the character, fragments, and entities to look like (This is a very rough and quick sketch of course so it is likely to be further developed). I want the game to feel very indie the more handrawn/handmade and aesthetically pleasing I can make it look the better. I also want to incoporate some kind of storytelling element to the game so little to no text just visuals.
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[Acess my sketches here](https://www.notion.so/Proposal-Sketches-348f941b5e5180be9781e4b7f9e22a51?source=copy_link)
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### color language
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### color language
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In the beginning the game will be Monochrome with a lot of cool gray tones. Near color fragments the color of the fragment will glow into the surroudings (this will be implemented based on coding capabilities). After a fragment is collected the avatar will begin to glow that color as each level will be centered around a sigular color. Once a level is complete the color collected will be added to the entire interface. If the player loses all 3 lives during the game the cool grey tones will return.
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In the beginning the game will be Monochrome with a lot of cool gray tones. Near color fragments the color of the fragment will glow into the surroudings (this will be implemented based on coding capabilities). After a fragment is collected the avatar will begin to glow that color as each level will be centered around a sigular color. Once a level is complete the color collected will be added to the entire interface. If the player loses all 3 lives during the game the cool grey tones will return.
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### Tentative themes for levels
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### Tentative themes for levels
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| color | possible themes|
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| color | possible themes|
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