week 4 recursion

This commit is contained in:
Andrea Bianchi
2026-03-20 16:39:59 +09:00
parent 07d83842d7
commit a5b0cc7b8f
5 changed files with 209 additions and 1 deletions

View File

@@ -0,0 +1,14 @@
<!DOCTYPE html>
<html>
<head>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.11.2/p5.min.js"></script>
<meta charset="utf-8" />
</head>
<script defer src="sketch.js"></script>
<body></body>
</html>

View File

@@ -0,0 +1,109 @@
let t;
const len = 1000;
function setup() {
// createCanvas(400, 300);
createCanvas(window.innerWidth, window.innerHeight);
noLoop(); // will draw only once
t = new Turtle(); // getting ready to draw
// green
stroke(0, 200, 0);
strokeWeight(5);
}
function draw() {
background(240);
// getting ready
t.setxy(-len / 2, 0);
t.right(90);
// draw Koch line
koch(5, len);
}
function koch(order, length) {
// PLACEHOLDER
t.forward(200);
}
// Don't write underneath this line
class Turtle {
constructor() {
this.oldx = int(width / 2);
this.oldy = int(height / 2);
this.x = this.oldx;
this.y = this.oldy;
this.tcolor = 0;
this.angle = 0;
stroke(this.tcolor);
}
forward(step) {
this.x = this.oldx - step * cos(radians(this.angle + 90));
this.y = this.oldy - step * sin(radians(this.angle + 90));
line(this.oldx, this.oldy, this.x, this.y);
this.oldx = this.x;
this.oldy = this.y;
}
back(step) {
this.x = this.oldx + step * cos(radians(this.angle + 90));
this.y = this.oldy + step * sin(radians(this.angle + 90));
line(this.oldx, this.oldy, this.x, this.y);
this.oldx = this.x;
this.oldy = this.y;
}
home() {
this.oldx = int(width / 2);
this.oldy = int(height / 2);
line(this.oldx, this.oldy, this.x, this.y);
this.oldx = this.x;
this.oldy = this.y;
this.angle = 0.0;
}
setx(step) {
this.x = this.oldx + step;
this.oldx = this.x;
}
sety(step) {
this.y = this.oldy + step;
this.oldy = this.y;
}
setxy(stepx, stepy) {
this.x = this.oldx + stepx;
this.y = this.oldy + stepy;
this.oldx = this.x;
this.oldy = this.y;
}
left(dangle) {
this.angle -= dangle;
}
right(dangle) {
this.angle += dangle;
}
setheading(nangle) {
this.angle = nangle;
}
pencolor(ncolor) {
this.tcolor = ncolor;
stroke(this.tcolor);
}
penup() {
noStroke();
}
pendown() {
stroke(this.tcolor);
}
}