# My proposal - name: Chaewon Lee - student ID: 20220552 - [URL](https://git.prototyping.id/20220552/homework5) ## Describe the game ``` what does the user have to accomplish? How do you win or lose? What type of interactions are possible? ``` **Orb.io** is a 3D survival game inspired by `.io-style` games, particularly [Slither.io](http://slither.com/io), reinterpreted in a _three-dimensional_ visual environment. The player controls a glowing sphere moving through a dark space filled with smaller orbs. While the gameplay mechanics are based on classic snake-like systems, the game presents them using 3D rendering and spatial depth. ### Objective The player's goal is to survive as long as possible while collecting glowing orbs to increase their score and grow in size. ### Core Mechanics - The player moves continuously across a 3D environment (constrained to a flat plane for clarity and control). - Small glowing orbs are scattered throughout the space. - When the player collects an orb, their score increases and their body grows longer. - The player leaves behind a trail of body segments that follow the head, forming a snake-like structure. - As the player grows, navigation becomes more difficult due to increased length and space constraints. ### Win / Lose Conditions - There is no fixed win condition. The game is endless, and success is measured by the player's score and survival time. - The player loses if: - They collide with their own body - They hit obstacles or boundaries in the environment ### Player Interactions The player can: - Control movement using keyboard (`WASD` or `arrow keys`) or mouse input - Collect orbs to grow and gain points - Avoid collisions with their own body and obstacles - Restart the game after losing The gameplay loop is simple and repetitive: `Play` → `Collect` → `Grow` → `Avoid` → `Fail` → `Restart` The simplicity of the mechanics allows for immediate understanding, while increasing difficulty creates tension and replayability.