Files
NubzukiJump/src/game/gameUtils.js
2026-04-28 23:54:52 +09:00

85 lines
1.6 KiB
JavaScript

import { PLAT_TYPE } from './constants.js';
export function createPlayer() {
const player = new Sprite();
player.x = width / 2;
player.y = 700;
player.scale = 0.20;
player.img = "assets/nubzuki.png";
player.rotationLock = true;
player.w = 20;
player.h = 20;
player.offset.y = 25;
player.bounciness = 0;
player.elevation = 0;
return player;
}
function handleJump(player, platform) {
let elevationGain = 0;
if (player.elevation < platform.elevation) {
elevationGain = platform.elevation - player.elevation;
player.elevation = platform.elevation;
}
switch (platform.type) {
case PLAT_TYPE.ONE_TIME:
player.vel.y = -7.5;
platform.remove();
break;
case PLAT_TYPE.SPRING:
player.vel.y = -13;
break;
default:
player.vel.y = -7.5;
}
return elevationGain;
}
export function updatePlayerPosition(player, platforms) {
// Controls
player.vel.x = 0;
if (keyIsDown(LEFT_ARROW)) {
player.vel.x = -5;
}
if (keyIsDown(RIGHT_ARROW)) {
player.vel.x = 5;
}
// Wrap horizontally
if (player.x > width) {
player.x = 0;
} else if (player.x < 0) {
player.x = width;
}
// Jumping thrue platforms
for (let plat of platforms) {
if (player.vel.y <= 0 && player.y + player.offset.y > plat.y) {
plat.collider = 'none';
} else {
plat.collider = 'static';
}
}
// Automatic jumping
if (player.vel.y >= 0) {
for (let i = 0; i < platforms.length; i++) {
if (player.colliding(platforms[i])) {
return handleJump(player, platforms[i]);
}
}
}
return 0;
}