Add gameover and overall layout

Co-authored-by: Copilot <copilot@github.com>
This commit is contained in:
2026-04-28 23:54:52 +09:00
parent 9939aab976
commit acead592b7
4 changed files with 126 additions and 38 deletions

View File

@@ -5,7 +5,8 @@ export const GAME_COLORS = {
movingPlat: '#4cc9f0',
springPlat: '#80ed99',
oneTimePlat: '#e76f51',
startingPlat: '#f4a261' };
startingPlat: '#f4a261'
};
export const PLATFORMS_GAP = 80;
export const PLATFORM_WIDHT = 70;
@@ -17,5 +18,3 @@ export const PLAT_TYPE = {
SPRING: 'spring',
ONE_TIME: 'one-time'
};

View File

@@ -1,51 +1,46 @@
import { updatePlayerPosition } from './gameUtils.js';
import { initPlatforms, moveWorld} from './platforms.js';
import { updatePlayerPosition, createPlayer } from './gameUtils.js';
import { initPlatforms, moveWorld } from './platforms.js';
import { GAME_COLORS, PLATFORMS_GAP } from './constants.js';
// Game state
let player;
let platforms;
let pendingWorldMove = 0;
let gameOver = false;
export function getScore() {
return (player?.elevation ?? 0);
return (player?.elevation ?? 0) / PLATFORMS_GAP * 10;
}
function createPlayer() {
player = new Sprite();
player.x = width / 2;
player.y = 700;
player.scale = 0.20;
player.img = "assets/nubzuki.png";
player.rotationLock = true;
player.w = 20;
player.h = 20;
player.offset.y = 25;
player.bounciness = 0;
player.elevation = 0;
return player;
export function isGameOver() {
return gameOver;
}
export function resetGame() {
allSprites.remove();
pendingWorldMove = 0;
gameOver = false;
export function initializeGame() {
//world.debug = true; //TODO remove
//allSprites.debug = true; //TODO remove
world.gravity.y = 10;
platforms = initPlatforms();
player = createPlayer();
}
export function initializeGame() {
world.gravity.y = 10;
resetGame();
}
export function updateGame() {
clear();
background(GAME_COLORS.background);
if (gameOver) {
return;
}
pendingWorldMove += updatePlayerPosition(player, platforms);
if (pendingWorldMove > PLATFORMS_GAP) {
const move = Math.min(pendingWorldMove, 5);
pendingWorldMove -= move;
@@ -53,13 +48,15 @@ export function updateGame() {
player.y += move;
player.bounciness = 0;
}
player.rotation = player.vel.x * 1.5;
if (player.y > height) {
gameOver = true;
}
// UI
fill(0);
textSize(24);
textSize(40);
textAlign(RIGHT);
text(`${Math.floor(player.elevation)}`, width - 20, 30);
text(getScore(), width - 20, 50);
}

View File

@@ -1,5 +1,24 @@
import { PLAT_TYPE } from './constants.js';
export function createPlayer() {
const player = new Sprite();
player.x = width / 2;
player.y = 700;
player.scale = 0.20;
player.img = "assets/nubzuki.png";
player.rotationLock = true;
player.w = 20;
player.h = 20;
player.offset.y = 25;
player.bounciness = 0;
player.elevation = 0;
return player;
}
function handleJump(player, platform) {