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+# Topic
+Finding the Best Seat: Cafe - Study Survival Game
+
+**Name:** Jieun Lee
+**Student ID:** 20254499
+**My Fork URL:** https://git.prototyping.id/20254499/homework5.git
+
+## 1. Game Overview
+This project is a top-view mini video game set in a cafe.
+The player controls a student character who wants to stay focused and complete their study session.
+The goal is to maintain concentration until the study progress reaches 100%, while dealing with moving NPCs, noise, and changing seat conditions.
+
+=============================================================================
+
+## 2. Game Mechanics
+# 2.1 what does the user have to accomplish?
+The player has to help the character complete their work within a limited time while maintaining a positive focus level.
+
+- Each seat has different conditions such as noise level, proximity to moving NPCs, and overall distractions.
+- NPCs move around the cafe and dynamically affect the player’s focus.
+- The player must continuously decide whether to stay, move to another seat, or take actions to recover focus.
+
+
+# 2.2 How do you win or lose?
+**Winning condition:**
+The study progress reaches 100% (visualized as a progress bar).
+
+**Losing condition:**
+The focus level reaches 0, and the character gives up and leaves the cafe.
+
+
+
+# 2.3 What type of interactions are possible?
+- Move to another seat with arrow keys
+- Buy a drink or snack for a temporary focus boost
+- Avoid noisy or crowded zones
+- Respond to environmental changes caused by NPC movement
+
+=============================================================================
+
+## 3. Visual Style and Game Elements
+A top-view cafe layout with tables, seats, counter, entrance, and moving NPCs.
+
+# 3.1 Main elements
+Player
+NPC customers
+Seats
+Focus meter
+Timer
+Drink counter / item zone
+UI text for score, level, and status
+
+# 3.2 Visual tone
+Simple 2D shapes and icons
+Readable colors to distinguish quiet seats, noisy areas, and interactable places
+Cute but minimal design for clarity
+
+# 3.3 reference images
+
+
+
+
+=============================================================================
+
+## 4. Implementation Plan
+# 4.1 Conditions
+if (gameState === "start") : Shows the start screen
+if (gameState === "play") : Runs the main gameplay
+if (focus <= 0) : Triggers game over when focus reaches 0
+if (workProgress === 100 && focus > 0) : Winning condition
+
+# 4.2 Variables (not finalized yet!)
+- 'focus'
+- 'Distraction'
+- 'timer'
+- 'gameState'
+- 'currentSeatIndex'
+- etc..
+
+# 4.3 Loops
+I will use loops to:
+- update all NPCs,
+- draw all seats,
+- and check nearby distractions.
+
+# 4.4 Arrays and Objects
+I will store:
+- NPCs in an array,
+- seats in an array of objects.
+ -> Each seat object will include information such as position, distraction level
+
+# 4.5 Classes
+- 'Player' class
+- 'NPC' class
+
+=============================================================================
+
+## 5. Features Learned in Class
+This project will clearly use several programming elements learned in class:
+- basic p5.js drawing setup (e.g., rect(), ellipse())
+- conditionals
+- variables
+- loops
+- functions
+- arrays
+- objects
+- classes
+
+=============================================================================
+
+## 6. Main Challenges
+- Implementing the overall system itself will be a challenge as a beginner. Since it requires combining multiple elements such as movement, NPC behavior, and focus management into a cohesive game.
+- Balancing the game difficulty
+NPC movement and focus decrease should feel challenging but not unfair.
+- Making the cafe environment readable
+The player should understand which seats are better or worse without too much confusion.
+- Creating simple but believable NPC movement
+NPCs should make the cafe feel alive while still being manageable in code.
+- Designing a focus system that is easy to understand
+The focus meter should clearly reflect the effect of noise, movement, and drink items.
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