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kakamora-game/README.md
2026-05-11 15:44:42 +09:00

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Kakamora Game - Individual Project


[About the Game]

Inspired by Disney's Moana, players craft their own army of coconut warriors (Kakamora). The journey begins at the carving station, where you shape each warrior by dragging your mouse across a coconut as if wielding a knife. The speed of your strokes determine the warrior's defensive power. Once you've carved a crew of 7 warriors, your ship sets sail across the open sea.From a shadowy cave along the coast, enemies throws rocks at your ship, threatening to set it on fire. Each warrior must rise to defend the ship in turn.

Controls:

Arrow keys — move left and right along the deck Spacebar — raise your shield and strike the incoming rock

The more precisely you time your defense and the more accurately you connect with each rock, the higher you get your score.

Main Classes used in code :

The game is built in a single sketch.js using p5.js. Here are the main classes:

Class Role
Rock A rock thrown at the player's warriors during the battle. It flies in an arc, grows bigger as it approaches.
Particle A tiny flying chip that appears when the player slashes a coconut.
ImgParticle A spinning sprite effect that also pops out during coconut slashing.
WakeParticle A small foam dot left behind the ship as it sails.

Libraries used:

  • p5.js
  • p5play
  • Matter.js
  • GSAP

I used AI for building this game project and here are the list of services I used.

Image and sound sources:

  • For Image generation, I used Nano Banana and chatGPT.

    • Prompt: I want to use this as a p5play animation frame sequence. Create a series of images that can be used consecutively so that the character appears to be moving. Img Img
  • Sound sources from https://mixkit.co/free-sound-effects/

Claude Code Example Prompts:

  • using these frame sequences image, animate the idle animation using p5play library.
  • Award different points depending on how close the sword swing comes to the rock.
  • Calculate defense power by awarding different points based on the speed of the sword swing.
  • Implement an animation of the coconut falling from the tree to the ground, and have it land in the center of the screen.