# Kakamora Game - Individual Project Name: Haeri Kim Student ID: 20254236 Email: kimhaeri@kaist.ac.kr URL of the git repository: https://github.com/haerikimmm/kakamora-game.git Check out the Demo: https://youtu.be/b40nqw1cudM --- [About the Game] Inspired by Disney's Moana, players craft their own army of coconut warriors (Kakamora). The journey begins at the carving station, where you shape each warrior by dragging your mouse across a coconut as if wielding a knife. The speed of your strokes determine the warrior's defensive power. Once you've carved a crew of 7 warriors, your ship sets sail across the open sea.From a shadowy cave along the coast, enemies throws rocks at your ship, threatening to set it on fire. Each warrior must rise to defend the ship in turn. Controls: Arrow keys — move left and right along the deck Spacebar — raise your shield and strike the incoming rock The more precisely you time your defense and the more accurately you connect with each rock, the higher you get your score. --- Libraries used: - p5.js - p5play - Matter.js - GSAP --- I used AI for building this game project and here are the list of services I used. Image and sound sources: - For Image generation, I used Nano Banana and chatGPT. - prompts: q5 play animation frame sequence로 쓰고 싶어. 얘가 움직이는 것처럼 보일 수 있게 연속해서 쓸 수 있는 이미지들 만들어줘. ![Img](./assets/reference/sequence1.png) ![Img](./assets/reference/sequence2.png) - Sound sources from https://mixkit.co/free-sound-effects/ Claude Code Prompts: - using these frame sequences image, animate the idle animation using p5play library. - 얼마나 돌에 가까이 칼을 휘두르냐에 따라 포인트를 다르게 매겨줘 - 칼을 휘두르는 스피드에 따라 포인트를 다르게 매겨서 방어 파워를 계산해줘. - 코코넛이 나무에서 땅으로 떨어지는 애니메이션을 구현하고 화면 가운데로 오게 해줘.