added description(main classes) in README.md
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README.md
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README.md
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- Name: Haeri Kim
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- Name: Haeri Kim
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- Student ID: 20254236
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- Student ID: 20254236
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- Email: kimhaeri@kaist.ac.kr
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- Email: kimhaeri@kaist.ac.kr
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- URL of the git repository: https://github.com/haerikimmm/kakamora-game.git
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- URL of the git repository: https://git.prototyping.id/20254236/kakamora-game.git
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- Check out the Demo: https://youtu.be/b40nqw1cudM
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- Check out the Demo: https://youtu.be/b40nqw1cudM
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---
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@@ -18,6 +18,18 @@ Spacebar — raise your shield and strike the incoming rock
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The more precisely you time your defense and the more accurately you connect with each rock, the higher you get your score.
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The more precisely you time your defense and the more accurately you connect with each rock, the higher you get your score.
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### Main Classes used in code :
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The game is built in a single `sketch.js` using p5.js. Here are the main classes:
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| Class | Role |
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| `Rock` | A rock thrown at the player's warriors during the battle. It flies in an arc, grows bigger as it approaches. |
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| `Particle` | A tiny flying chip that appears when the player slashes a coconut. |
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| `ImgParticle` | A spinning sprite effect that also pops out during coconut slashing. |
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| `WakeParticle` | A small foam dot left behind the ship as it sails. |
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---
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---
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Libraries used:
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Libraries used:
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@@ -32,14 +44,14 @@ I used AI for building this game project and here are the list of services I use
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Image and sound sources:
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Image and sound sources:
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- For Image generation, I used Nano Banana and chatGPT.
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- For Image generation, I used Nano Banana and chatGPT.
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- prompts: q5 play animation frame sequence로 쓰고 싶어. 얘가 움직이는 것처럼 보일 수 있게 연속해서 쓸 수 있는 이미지들 만들어줘.
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- Prompt: I want to use this as a p5play animation frame sequence. Create a series of images that can be used consecutively so that the character appears to be moving.
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- Sound sources from https://mixkit.co/free-sound-effects/
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- Sound sources from https://mixkit.co/free-sound-effects/
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Claude Code Prompts:
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Claude Code Example Prompts:
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- using these frame sequences image, animate the idle animation using p5play library.
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- using these frame sequences image, animate the idle animation using p5play library.
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- 얼마나 돌에 가까이 칼을 휘두르냐에 따라 포인트를 다르게 매겨줘
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- Award different points depending on how close the sword swing comes to the rock.
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- 칼을 휘두르는 스피드에 따라 포인트를 다르게 매겨서 방어 파워를 계산해줘.
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- Calculate defense power by awarding different points based on the speed of the sword swing.
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- 코코넛이 나무에서 땅으로 떨어지는 애니메이션을 구현하고 화면 가운데로 오게 해줘.
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- Implement an animation of the coconut falling from the tree to the ground, and have it land in the center of the screen.
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