added kakamora, count feature

This commit is contained in:
Haeri Kim
2026-05-05 23:58:25 +09:00
parent 3b2c52267a
commit 20d23aad42
15 changed files with 405 additions and 127 deletions

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@@ -10,6 +10,7 @@
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.9.0/p5.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.19.0/matter.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.12.2/gsap.min.js"></script>
<script src="src/Player.js"></script>
<script src="sketch.js"></script>
</body>
</html>

417
sketch.js
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@@ -1,161 +1,324 @@
// ====== [GLOBAL VARIABLES] ======
// ====== GLOBALS ======
let trail = [];
let velocities = [];
let particles = [];
let flashAlpha = 0;
let lastSliceTime = 0;
let score = 0;
let bgBlue = 0; // 0=dark, 255=blue, fades out
let coconut = {
x: 400,
y: 300,
r: 50
x: 0, y: 0, // setup()에서 초기화
r: 0,
state: 0,
shakeX: 0,
shakeTimer: 0,
// fly-away
flying: false,
flyVX: 0, flyVY: 0,
flyAlpha: 255,
flyRotation: 0, flyRotSpeed: 0
};
// ====== [SETUP] ======
let coconutImgs = [];
let kakomoraImgs = [];
let flyingKakamoraList = [];
// ====== PRELOAD ======
function preload() {
for (let i = 0; i < 5; i++) {
coconutImgs[i] = loadImage(`assets/coconut/coconut_${i}.png`);
}
kakomoraImgs[0] = loadImage('assets/kakamora characters/Kakamora-TikiRob-Claw-Edition.png');
kakomoraImgs[1] = loadImage('assets/kakamora characters/Kokomoro-TikiRob-Fishhead-Edition.webp');
kakomoraImgs[2] = loadImage('assets/kakamora characters/Kokomoro-TikiRob-Mickey-Mouse-Edition-1-250x250.png');
kakomoraImgs[3] = loadImage('assets/kakamora characters/Kokomoro-TikiRob-Seashell-Edition.png');
kakomoraImgs[4] = loadImage('assets/kakamora characters/Kokomoro-TikiRob-Starfish-Edition-250x250.png');
}
// ====== SETUP ======
function setup() {
createCanvas(800, 600);
createCanvas(windowWidth, windowHeight);
resetCoconutHome();
}
// ====== [DRAW LOOP] ======
function windowResized() {
resizeCanvas(windowWidth, windowHeight);
resetCoconutHome();
}
function resetCoconutHome() {
coconut.r = min(windowWidth, windowHeight) * 0.13;
coconut.x = width / 2;
coconut.y = height * 0.42;
}
// ====== DRAW ======
function draw() {
background(30);
background(lerpColor(color(30), color(25, 90, 200), bgBlue / 255));
if (bgBlue > 0) bgBlue = max(0, bgBlue - 4);
drawTrail();
drawCoconut();
checkSlice();
updateShake();
updateFlyAway();
drawCoconut();
drawTrail();
// ====== PARTICLES ======
for (let i = particles.length - 1; i >= 0; i--) {
particles[i].update();
particles[i].draw();
if (particles[i].life <= 0) {
particles.splice(i, 1);
}
}
// ====== FLASH EFFECT ======
if (flashAlpha > 0) {
fill(255, flashAlpha);
rect(0, 0, width, height);
flashAlpha -= 20;
}
drawParticles();
drawFlash();
drawScore();
drawKakamoraSlots();
updateFlyingKakamoraList();
drawFlyingKakamoraList();
}
// ====== [INPUT: KNIFE TRACKING] ======
function mouseDragged() {
let pos = createVector(mouseX, mouseY);
trail.push(pos);
if (trail.length > 1) {
let v = p5.Vector.sub(
trail[trail.length - 1],
trail[trail.length - 2]
);
velocities.push(v.mag());
}
if (trail.length > 20) trail.shift();
if (velocities.length > 20) velocities.shift();
}
// ====== [DRAW TRAIL] ======
function drawTrail() {
noFill();
for (let i = 1; i < trail.length; i++) {
let speed = velocities[i] || 0;
let thickness = map(speed, 0, 50, 1, 10);
strokeWeight(thickness);
stroke(255, 200);
line(
trail[i - 1].x,
trail[i - 1].y,
trail[i].x,
trail[i].y
);
}
}
// ====== [DRAW COCONUT] ======
// ====== COCONUT ======
function drawCoconut() {
fill(100, 255, 100);
noStroke();
ellipse(coconut.x, coconut.y, coconut.r * 2);
imageMode(CENTER);
if (coconut.flying) {
push();
translate(coconut.x, coconut.y);
rotate(coconut.flyRotation);
tint(255, coconut.flyAlpha);
image(coconutImgs[coconut.state], 0, 0, coconut.r * 2, coconut.r * 2);
noTint();
pop();
} else {
image(coconutImgs[coconut.state], coconut.x + coconut.shakeX, coconut.y, coconut.r * 2, coconut.r * 2);
}
}
// ====== [SLICE CHECK] ======
function checkSlice() {
for (let i = 1; i < trail.length; i++) {
let hit = lineCircle(
trail[i - 1],
trail[i],
coconut.x,
coconut.y,
coconut.r
);
function updateShake() {
if (coconut.shakeTimer > 0) {
coconut.shakeX = sin(coconut.shakeTimer * 2.2) * coconut.shakeTimer * 0.55;
coconut.shakeTimer--;
} else {
coconut.shakeX = 0;
}
}
if (hit && millis() - lastSliceTime > 100) {
lastSliceTime = millis();
function updateFlyAway() {
if (!coconut.flying) return;
let speed = velocities[i] || 10;
coconut.x += coconut.flyVX;
coconut.y += coconut.flyVY;
coconut.flyVY += 0.9;
coconut.flyRotation += coconut.flyRotSpeed;
coconut.flyAlpha -= 14;
console.log("SLICE!");
if (coconut.flyAlpha <= 0 || coconut.y > height + 100) {
if (score < 10) launchKakamoraToSlot(score);
score++;
coconut.x = width / 2;
coconut.y = height * 0.42;
coconut.state = 0;
coconut.flying = false;
coconut.flyAlpha = 255;
coconut.flyRotation = 0;
coconut.shakeX = 0;
coconut.shakeTimer = 0;
}
}
spawnParticles(coconut.x, coconut.y, speed);
flashAlpha = map(speed, 0, 50, 50, 150);
}
// ====== TRAIL INPUT ======
function mouseDragged() {
let pos = createVector(mouseX, mouseY);
trail.push(pos);
let dx = 0, dy = 0;
if (trail.length > 1) {
let prev = trail[trail.length - 2];
dx = pos.x - prev.x;
dy = pos.y - prev.y;
velocities.push(sqrt(dx * dx + dy * dy));
} else {
velocities.push(0);
}
// 날아가는 중엔 드래그 무시
if (dist(mouseX, mouseY, coconut.x, coconut.y) < coconut.r && !coconut.flying) {
spawnParticles(mouseX, mouseY, dx, dy);
coconut.shakeTimer = max(coconut.shakeTimer, 10);
}
if (trail.length > 15) trail.shift();
if (velocities.length > 15) velocities.shift();
}
function mouseReleased() {
// 드래그가 코코넛을 지나쳤는지 확인
let hits = trail.filter(p => dist(p.x, p.y, coconut.x, coconut.y) < coconut.r).length;
if (hits >= 2 && !coconut.flying) {
coconut.state++;
flashAlpha = 25;
if (coconut.state >= 4) {
// 4번째 드래그 → 날아가기 시작
coconut.flying = true;
coconut.flyVX = random([-1, 1]) * random(10, 16);
coconut.flyVY = random(-22, -16);
coconut.flyRotSpeed = random(-0.28, 0.28);
bgBlue = 255;
}
}
trail = [];
velocities = [];
}
// ====== [COLLISION: LINE vs CIRCLE] ======
function lineCircle(p1, p2, cx, cy, r) {
let ac = createVector(cx - p1.x, cy - p1.y);
let ab = p5.Vector.sub(p2, p1);
let ab2 = ab.magSq();
let acab = ac.dot(ab);
let t = constrain(acab / ab2, 0, 1);
let h = createVector(
p1.x + ab.x * t,
p1.y + ab.y * t
);
let distSq = (h.x - cx) ** 2 + (h.y - cy) ** 2;
return distSq <= r * r;
// ====== TRAIL DRAW ======
function drawTrail() {
noFill();
for (let i = 1; i < trail.length; i++) {
let speed = velocities[i] || 0;
strokeWeight(map(speed, 0, 50, 1, 8));
stroke(255, 200);
line(trail[i-1].x, trail[i-1].y, trail[i].x, trail[i].y);
}
}
// ====== [PARTICLE CLASS] ======
// ====== SCORE ======
function drawScore() {
noStroke();
textSize(22);
textAlign(LEFT, TOP);
fill(255, 255, 255, 220);
text(`coconut x${score}`, 20, 20);
}
// ====== SLOT POSITION HELPER ======
function getSlotPos(i) {
const size = constrain(floor(width * 0.055), 40, 62);
const gap = 6;
return {
x: width - 20 - size / 2 - (9 - i) * (size + gap),
y: 20 + size / 2,
size
};
}
// ====== KAKAMORA SLOTS ======
function drawKakamoraSlots() {
for (let i = 0; i < 10; i++) {
let { x, y, size } = getSlotPos(i);
let filled = i < score;
if (filled) {
drawingContext.save();
drawingContext.beginPath();
drawingContext.arc(x, y, size / 2, 0, Math.PI * 2);
drawingContext.clip();
imageMode(CORNER);
image(kakomoraImgs[i % 5], x - size / 2, y - size / 2, size, size);
drawingContext.restore();
noFill();
stroke(255);
strokeWeight(2.5);
ellipse(x, y, size, size);
} else {
fill(50, 50, 50, 190);
stroke(110, 110, 110);
strokeWeight(1.5);
ellipse(x, y, size, size);
noStroke();
fill(170, 170, 170);
textSize(size * 0.28);
textAlign(CENTER, CENTER);
text('?', x, y);
}
}
}
// ====== FLYING KAKAMORA ======
function launchKakamoraToSlot(slotIdx) {
let { x: tx, y: ty, size } = getSlotPos(slotIdx);
flyingKakamoraList.push({
startX: width / 2,
startY: height * 0.42,
targetX: tx,
targetY: ty,
t: 0,
imgIdx: slotIdx % 5,
size
});
}
function updateFlyingKakamoraList() {
for (let k of flyingKakamoraList) k.t += 0.032;
flyingKakamoraList = flyingKakamoraList.filter(k => k.t <= 1);
}
function drawFlyingKakamoraList() {
for (let k of flyingKakamoraList) {
let ease = 1 - pow(1 - min(k.t, 1), 2);
let x = lerp(k.startX, k.targetX, ease);
let y = lerp(k.startY, k.targetY, ease) - sin(k.t * PI) * height * 0.3;
let sz = lerp(k.size * 1.8, k.size, ease);
drawingContext.save();
drawingContext.beginPath();
drawingContext.arc(x, y, sz / 2, 0, Math.PI * 2);
drawingContext.clip();
imageMode(CORNER);
image(kakomoraImgs[k.imgIdx], x - sz / 2, y - sz / 2, sz, sz);
drawingContext.restore();
noFill();
stroke(255, 200);
strokeWeight(2);
ellipse(x, y, sz, sz);
}
}
// ====== PARTICLES ======
class Particle {
constructor(x, y, speed) {
this.pos = createVector(x, y);
this.vel = p5.Vector.random2D().mult(random(1, speed * 0.3));
this.life = 255;
}
constructor(x, y, dx, dy) {
this.pos = createVector(x, y);
// 드래그 반대 방향 + 랜덤 퍼짐
let baseAngle = (dx !== 0 || dy !== 0)
? atan2(dy, dx) + PI + random(-0.7, 0.7)
: random(TWO_PI);
let spd = random(1.5, 5);
this.vel = createVector(cos(baseAngle) * spd, sin(baseAngle) * spd);
this.life = 255;
this.r = random(3, 7);
this.isHusk = random() > 0.4; // 60% 껍질(갈색), 40% 과육(크림)
}
update() {
this.pos.add(this.vel);
this.life -= 5;
}
update() {
this.pos.add(this.vel);
this.vel.y += 0.18; // 중력
this.vel.mult(0.93); // 마찰
this.life -= 7;
}
draw() {
noStroke();
fill(200, 255, 200, this.life);
ellipse(this.pos.x, this.pos.y, 5);
}
draw() {
noStroke();
if (this.isHusk) fill(158, 108, 52, this.life);
else fill(242, 224, 188, this.life);
ellipse(this.pos.x, this.pos.y, this.r, this.r * 0.55);
}
}
// ====== [SPAWN PARTICLES] ======
function spawnParticles(x, y, speed) {
let count = map(speed, 0, 50, 5, 25);
for (let i = 0; i < count; i++) {
particles.push(new Particle(x, y, speed));
}
function spawnParticles(x, y, dx, dy) {
for (let i = 0; i < 5; i++) particles.push(new Particle(x, y, dx, dy));
}
function drawParticles() {
for (let i = particles.length - 1; i >= 0; i--) {
particles[i].update();
particles[i].draw();
if (particles[i].life <= 0) particles.splice(i, 1);
}
}
// ====== FLASH ======
function drawFlash() {
if (flashAlpha > 0) {
fill(255, flashAlpha);
rect(0, 0, width, height);
flashAlpha -= 20;
}
}

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class Player {
constructor() {
this.x = 130;
this.groundY = GROUND_Y;
this.speed = 3.5;
this.dir = 1; // 1=right, -1=left
this.moving = false;
this.stepT = 0;
// --- sprite animation state ---
this.anim = "idle";
this.prevAnim = "idle";
this.frameIdx = 0;
this.frameTimer = 0;
// frames per p5 tick each animation holds a frame
this.frameLengths = { idle: 40, walk: 8 };
this.totalFrames = { idle: 2, walk: 4 };
this.sprites = null; // set via setSprites() when images are ready
}
// Call this once real PNGs are ready:
// player.setSprites({ idle: [img0, img1], walk: [img0, img1, img2, img3] })
setSprites(map) {
this.sprites = map;
}
update() {
this.moving = false;
if (keys[LEFT_ARROW]) { this.x -= this.speed; this.dir = -1; this.moving = true; }
if (keys[RIGHT_ARROW]) { this.x += this.speed; this.dir = 1; this.moving = true; }
this.x = constrain(this.x, 50, width - 50);
this.anim = this.moving ? "walk" : "idle";
// reset frame when animation changes
if (this.anim !== this.prevAnim) {
this.frameIdx = 0;
this.frameTimer = 0;
this.prevAnim = this.anim;
}
// advance frame
this.frameTimer++;
if (this.frameTimer >= this.frameLengths[this.anim]) {
this.frameTimer = 0;
this.frameIdx = (this.frameIdx + 1) % this.totalFrames[this.anim];
}
if (this.moving) this.stepT += 0.22;
}
draw() {
let bobY = this.moving
? sin(this.stepT) * 3
: sin(frameCount * 0.05) * 1.5;
push();
translate(this.x, this.groundY + bobY);
scale(this.dir, 1);
if (this.sprites) {
this._drawSprite();
} else {
this._drawDummy();
}
pop();
}
_drawSprite() {
let img = this.sprites[this.anim][this.frameIdx];
imageMode(CENTER);
// adjust (0, -60, 80, 120) to match actual sprite dimensions
image(img, 0, -60, 80, 120);
}
_drawDummy() {
rectMode(CENTER);
noStroke();
// shadow
fill(0, 0, 0, 25);
ellipse(0, 6, 42, 11);
// body placeholder — green=walk, blue=idle
fill(this.anim === "walk" ? color(80, 200, 120) : color(90, 150, 255));
rect(0, -38, 40, 64, 12);
// head
fill(255, 220, 170);
ellipse(0, -80, 48, 48);
// eyes
fill(40, 24, 14);
ellipse(-11, -82, 7, 8);
ellipse(11, -82, 7, 8);
// frame number — confirms animation is cycling
fill(255);
textAlign(CENTER, CENTER);
textSize(20);
text(this.frameIdx, 0, -38);
// anim label
textSize(9);
fill(255, 255, 255, 180);
text(this.anim, 0, -20);
}
}

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* { margin: 0; padding: 0; box-sizing: border-box; }
body { overflow: hidden; background: #000; }
canvas { display: block; }