added kakamora, count feature

This commit is contained in:
Haeri Kim
2026-05-05 23:58:25 +09:00
parent 3b2c52267a
commit 20d23aad42
15 changed files with 405 additions and 127 deletions

View File

@@ -0,0 +1,111 @@
class Player {
constructor() {
this.x = 130;
this.groundY = GROUND_Y;
this.speed = 3.5;
this.dir = 1; // 1=right, -1=left
this.moving = false;
this.stepT = 0;
// --- sprite animation state ---
this.anim = "idle";
this.prevAnim = "idle";
this.frameIdx = 0;
this.frameTimer = 0;
// frames per p5 tick each animation holds a frame
this.frameLengths = { idle: 40, walk: 8 };
this.totalFrames = { idle: 2, walk: 4 };
this.sprites = null; // set via setSprites() when images are ready
}
// Call this once real PNGs are ready:
// player.setSprites({ idle: [img0, img1], walk: [img0, img1, img2, img3] })
setSprites(map) {
this.sprites = map;
}
update() {
this.moving = false;
if (keys[LEFT_ARROW]) { this.x -= this.speed; this.dir = -1; this.moving = true; }
if (keys[RIGHT_ARROW]) { this.x += this.speed; this.dir = 1; this.moving = true; }
this.x = constrain(this.x, 50, width - 50);
this.anim = this.moving ? "walk" : "idle";
// reset frame when animation changes
if (this.anim !== this.prevAnim) {
this.frameIdx = 0;
this.frameTimer = 0;
this.prevAnim = this.anim;
}
// advance frame
this.frameTimer++;
if (this.frameTimer >= this.frameLengths[this.anim]) {
this.frameTimer = 0;
this.frameIdx = (this.frameIdx + 1) % this.totalFrames[this.anim];
}
if (this.moving) this.stepT += 0.22;
}
draw() {
let bobY = this.moving
? sin(this.stepT) * 3
: sin(frameCount * 0.05) * 1.5;
push();
translate(this.x, this.groundY + bobY);
scale(this.dir, 1);
if (this.sprites) {
this._drawSprite();
} else {
this._drawDummy();
}
pop();
}
_drawSprite() {
let img = this.sprites[this.anim][this.frameIdx];
imageMode(CENTER);
// adjust (0, -60, 80, 120) to match actual sprite dimensions
image(img, 0, -60, 80, 120);
}
_drawDummy() {
rectMode(CENTER);
noStroke();
// shadow
fill(0, 0, 0, 25);
ellipse(0, 6, 42, 11);
// body placeholder — green=walk, blue=idle
fill(this.anim === "walk" ? color(80, 200, 120) : color(90, 150, 255));
rect(0, -38, 40, 64, 12);
// head
fill(255, 220, 170);
ellipse(0, -80, 48, 48);
// eyes
fill(40, 24, 14);
ellipse(-11, -82, 7, 8);
ellipse(11, -82, 7, 8);
// frame number — confirms animation is cycling
fill(255);
textAlign(CENTER, CENTER);
textSize(20);
text(this.frameIdx, 0, -38);
// anim label
textSize(9);
fill(255, 255, 255, 180);
text(this.anim, 0, -20);
}
}