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-# My proposal
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-Lorem ipsum
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+# My proposal
+
+My name is Makhabbat, and I am a sophomore at KAIST doing my Bachelor's degree in Industrial Design (ID: 20240935). The URL to the forked repository: [git.prototyping.id](https://git.prototyping.id/20240935/homework5).
+
+
+
+# NeuroRunner: A Multitasking Cognitive Training Game
+
+NeuroRunner is an atypical, **cognitively demanding** _infinite runner_ inspired by digital therapeutics (DTx) designed for children with ADHD.
+In Zhejiang University Summer Program, I had the chance to play a clinically tested ADHD-focused game that significantly improved sustained attention, but the **game isn’t publicly available** and information about it exists only inside [research papers](https://pubmed.ncbi.nlm.nih.gov/41490776/).
+
+
+
+
+This project is my attempt to recreate that idea for myself — as someone who often drifts and wants a way to actively train attention through gameplay.
+The result is an extreme multitasking runner built with three.js, designed to overload and strengthen attentional control, working memory, and task-switching.
+
+# Core Concept
+
+NeuroRunner is not a typical runner with 3 lanes — it uses 5 lanes, faster pacing, and continuous task switching.
+Players must constantly track multiple rule sets at the same time, rewarding precision and penalizing mind-wandering.
+
+The goal is to maintain cognitive engagement.
+
+# Gameplay Description
+
+1. Five-Lane Movement
+
+ - move between 5 horizontal lanes instead of the standard 3.
+ - forces higher spatial attention.
+
+2. Instruction Phase
+
+ At the start of each run:
+
+ - The player is shown a **type of target item they must collect**.
+ - Throughout the game, objects fall randomly on the screen.
+ - Players must collect only the instructed items and avoid irrelevant ones using the **hit putton** on the right.
+
+ This trains selective attention and working memory
+
+3. Cognitive Gate Questions
+
+ Every now and then:
+
+ 1. A question appears (simple math or logic).
+ 2. Several seconds later, gates along all 5 lanes appears ahead.
+ 3. The player must pass through the gate corresponding to the correct answer.
+
+ This trains delayed **recall, task switching, and decision-making under pressure**
+
+4. Rewards & Obstacles
+
+ - Basic pickups that increase score
+ - Standard obstacles that must be avoided
+
+5. Attentiveness Meter
+
+The original DTx game used an EEG headset to track attentiveness in real time.
+
+For this project, I replace that hardware with a mistake-based attentiveness meter.
+The meter decreases when:
+ - You collect wrong items
+ - You miss target items
+ - You pass through the wrong gate
+ - You hit obstacles
+When the meter reaches zero → game over.
+
+This approximates attentional lapse tracking without requiring EEG hardware.
+
+# Library Used
+
+I've been wanting to learn three.js since previous semester, so I want to try learning it, using this project.
+
+# Challenges
+
+Since this is a multitasking game, there will be a lot of things going on at once, I can't even imagien how I am gonna do that.
+