use timer based mechanic instead
This commit is contained in:
@@ -10,11 +10,11 @@
|
||||
<body class="maze-page">
|
||||
<main class="maze-layout">
|
||||
<section class="panel">
|
||||
<div class="panel-label">Babylon Scene</div>
|
||||
<div class="panel-label">UNTITLED MAZE GAME</div>
|
||||
<div class="canvas-stage">
|
||||
<canvas id="renderCanvas"></canvas>
|
||||
<div class="canvas-hud">
|
||||
<div class="canvas-hud-label">Elapsed time</div>
|
||||
<div class="canvas-hud-label">Time left</div>
|
||||
<div id="canvas-time" class="canvas-hud-value">0.0s</div>
|
||||
<div class="canvas-hud-row"><span>Has key</span><strong id="canvas-key">no</strong></div>
|
||||
<div class="canvas-hud-row"><span>Rounds</span><strong id="canvas-rounds">0</strong></div>
|
||||
@@ -66,7 +66,9 @@
|
||||
<div class="status-display">
|
||||
<div class="status-line"><strong>Seed:</strong> <span id="status-seed">0</span></div>
|
||||
<div class="status-line"><strong>Level:</strong> <span id="status-level">1</span></div>
|
||||
<div class="status-line"><strong>Time:</strong> <span id="status-time">0.0</span></div>
|
||||
<div class="status-line"><strong>Maze:</strong> <span id="status-maze-size">11x11</span></div>
|
||||
<div class="status-line"><strong>Chests:</strong> <span id="status-chests">2</span></div>
|
||||
<div class="status-line"><strong>Time left:</strong> <span id="status-time">60.0</span></div>
|
||||
<div class="status-line"><strong>Key:</strong> <span id="status-key">no</span></div>
|
||||
<div class="status-line"><strong>Rounds:</strong> <span id="status-rounds">0</span></div>
|
||||
<div class="status-message" id="status-message">Adjust settings, then start a run.</div>
|
||||
|
||||
Reference in New Issue
Block a user