feat: game over screen

This commit is contained in:
pobadoba
2026-05-10 17:43:03 +09:00
parent 808b2545e2
commit b88f47c70d
7 changed files with 593 additions and 51 deletions

View File

@@ -136,6 +136,64 @@ canvas {
display: none; display: none;
} }
.p5-particles-container {
position: absolute;
inset: 0;
z-index: 1;
pointer-events: none;
}
.p5-game-over-panel {
position: fixed;
inset: 0;
width: 100vw;
height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 20px;
background: rgba(0, 0, 0, 0.95);
z-index: 9999;
}
.p5-game-over-panel[hidden] {
display: none;
pointer-events: none;
}
.p5-sketch-container {
position: relative;
width: 100%;
height: 100%;
flex: 1;
display: flex;
align-items: center;
justify-content: center;
}
.game-over-info {
position: relative;
z-index: 10;
text-align: center;
padding: 20px;
}
.game-over-info .game-over-text {
margin-top: 0;
font-size: clamp(24px, 4vw, 40px);
font-weight: 700;
color: #f3f7ff;
text-transform: uppercase;
letter-spacing: 0.08em;
}
.game-over-info .game-over-subtext {
font-size: 14px;
color: #c9d8ea;
letter-spacing: 0.05em;
}
.game-over-image { .game-over-image {
width: min(70%, 460px); width: min(70%, 460px);
max-height: 52vh; max-height: 52vh;

View File

@@ -19,11 +19,15 @@
<div class="canvas-hud-row"><span>Has key</span><strong id="canvas-key">no</strong></div> <div class="canvas-hud-row"><span>Has key</span><strong id="canvas-key">no</strong></div>
<div class="canvas-hud-row"><span>Rounds</span><strong id="canvas-rounds">0</strong></div> <div class="canvas-hud-row"><span>Rounds</span><strong id="canvas-rounds">0</strong></div>
</div> </div>
<div id="game-over-overlay" class="game-over-overlay" hidden> </div>
<img id="game-over-image" alt="Game over" class="game-over-image" /> </section>
<div class="game-over-text">Game Over</div>
<div class="game-over-subtext">Press R to play again</div> <section id="p5-game-over-panel" class="panel p5-game-over-panel" hidden>
</div> <div class="panel-label">GAME OVER</div>
<div id="p5-sketch-container" class="p5-sketch-container"></div>
<div class="game-over-info">
<div class="game-over-text">Game Over</div>
<div class="game-over-subtext">Press R to play again</div>
</div> </div>
</section> </section>

335
package-lock.json generated
View File

@@ -1,20 +1,36 @@
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"esprima": {
"version": "4.0.1",
"resolved": "https://registry.npmjs.org/esprima/-/esprima-4.0.1.tgz",
"integrity": "sha512-eGuFFw7Upda+g4p+QHvnW0RyTX/SVeJBDM/gCtMARO0cLuT2HcEKnTPvhjV6aGeqrCB/sbNop0Kszm0jsaWU4A=="
},
"estraverse": {
"version": "5.3.0",
"resolved": "https://registry.npmjs.org/estraverse/-/estraverse-5.3.0.tgz",
"integrity": "sha512-MMdARuVEQziNTeJD8DgMqmhwR11BRQ/cBP+pLtYdSTnf3MIO8fFeiINEbX36ZdNlfU/7A9f3gUw49B3oQsvwBA=="
},
"esutils": {
"version": "2.0.3",
"resolved": "https://registry.npmjs.org/esutils/-/esutils-2.0.3.tgz",
"integrity": "sha512-kVscqXk4OCp68SZ0dkgEKVi6/8ij300KBWTJq32P/dYeWTSwK41WyTxalN1eRmA5Z9UU/LX9D7FWSmV9SAYx6g=="
},
"fdir": { "fdir": {
"version": "6.5.0", "version": "6.5.0",
"resolved": "https://registry.npmjs.org/fdir/-/fdir-6.5.0.tgz", "resolved": "https://registry.npmjs.org/fdir/-/fdir-6.5.0.tgz",
@@ -1122,6 +1372,32 @@
"dev": true, "dev": true,
"optional": true "optional": true
}, },
"gifenc": {
"version": "1.0.3",
"resolved": "https://registry.npmjs.org/gifenc/-/gifenc-1.0.3.tgz",
"integrity": "sha512-xdr6AdrfGBcfzncONUOlXMBuc5wJDtOueE3c5rdG0oNgtINLD+f2iFZltrBRZYzACRbKr+mSVU/x98zv2u3jmw=="
},
"i18next": {
"version": "19.9.2",
"resolved": "https://registry.npmjs.org/i18next/-/i18next-19.9.2.tgz",
"integrity": "sha512-0i6cuo6ER6usEOtKajUUDj92zlG+KArFia0857xxiEHAQcUwh/RtOQocui1LPJwunSYT574Pk64aNva1kwtxZg==",
"requires": {
"@babel/runtime": "^7.12.0"
}
},
"i18next-browser-languagedetector": {
"version": "4.3.1",
"resolved": "https://registry.npmjs.org/i18next-browser-languagedetector/-/i18next-browser-languagedetector-4.3.1.tgz",
"integrity": "sha512-KIToAzf8zwWvacgnRwJp63ase26o24AuNUlfNVJ5YZAFmdGhsJpmFClxXPuk9rv1FMI4lnc8zLSqgZPEZMrW4g==",
"requires": {
"@babel/runtime": "^7.5.5"
}
},
"libtess": {
"version": "1.2.2",
"resolved": "https://registry.npmjs.org/libtess/-/libtess-1.2.2.tgz",
"integrity": "sha512-Nps8HPeVVcsmJxUvFLKVJcCgcz+1ajPTXDVAVPs6+giOQP4AHV31uZFFkh+CKow/bkB7GbZWKmwmit7myaqDSw=="
},
"lightningcss": { "lightningcss": {
"version": "1.32.0", "version": "1.32.0",
"resolved": "https://registry.npmjs.org/lightningcss/-/lightningcss-1.32.0.tgz", "resolved": "https://registry.npmjs.org/lightningcss/-/lightningcss-1.32.0.tgz",
@@ -1225,10 +1501,30 @@
"integrity": "sha512-ZB9RH/39qpq5Vu6Y+NmUaFhQR6pp+M2Xt76XBnEwDaGcVAqhlvxrl3B2bKS5D3NH3QR76v3aSrKaF/Kiy7lEtQ==", "integrity": "sha512-ZB9RH/39qpq5Vu6Y+NmUaFhQR6pp+M2Xt76XBnEwDaGcVAqhlvxrl3B2bKS5D3NH3QR76v3aSrKaF/Kiy7lEtQ==",
"dev": true "dev": true
}, },
"omggif": {
"version": "1.0.10",
"resolved": "https://registry.npmjs.org/omggif/-/omggif-1.0.10.tgz",
"integrity": "sha512-LMJTtvgc/nugXj0Vcrrs68Mn2D1r0zf630VNtqtpI1FEO7e+O9FP4gqs9AcnBaSEeoHIPm28u6qgPR0oyEpGSw=="
},
"p5": { "p5": {
"version": "1.4.1", "version": "2.2.3",
"resolved": "https://registry.npmjs.org/p5/-/p5-1.4.1.tgz", "resolved": "https://registry.npmjs.org/p5/-/p5-2.2.3.tgz",
"integrity": "sha512-3/X+qb0bK2Cg8nuZNpZZvzxkeUSRghOf0S+l8c+U8yIkUTVSbbcV0R8y96rx3InVBVhk8cH9kFC93VlZZElqSw==" "integrity": "sha512-jz9uy0k3Fcj9vKSOafQlIrpaPZZjO4rAEBZF6dGkbokisshP0M3aFm4qtLHYCoEW1XJSkFaVaOMILCQAQxUHHA==",
"requires": {
"@davepagurek/bezier-path": "^0.0.7",
"@japont/unicode-range": "^1.0.0",
"acorn": "^8.15.0",
"acorn-walk": "^8.3.4",
"colorjs.io": "^0.6.0",
"escodegen": "^2.1.0",
"gifenc": "^1.0.3",
"i18next": "^19.0.2",
"i18next-browser-languagedetector": "^4.0.1",
"libtess": "^1.2.2",
"omggif": "^1.0.10",
"pako": "^2.1.0",
"zod": "^4.2.1"
}
}, },
"p5js-wrapper": { "p5js-wrapper": {
"version": "1.2.3", "version": "1.2.3",
@@ -1236,8 +1532,20 @@
"integrity": "sha512-nG4xiyydY7v+q0+/6wbE2gj+L7RPf3FDwM68govCcuyrBckXgrfDy+0SKCTNTGwbpypxjVAu5juU4XOlz4IRPw==", "integrity": "sha512-nG4xiyydY7v+q0+/6wbE2gj+L7RPf3FDwM68govCcuyrBckXgrfDy+0SKCTNTGwbpypxjVAu5juU4XOlz4IRPw==",
"requires": { "requires": {
"p5": "^1.4.1" "p5": "^1.4.1"
},
"dependencies": {
"p5": {
"version": "1.11.13",
"resolved": "https://registry.npmjs.org/p5/-/p5-1.11.13.tgz",
"integrity": "sha512-gfGo4AkyuNMs6Ko7UNFM9K2edqFRGyLrFaYUB+XXF127JVdEPu0BIaC5uDDNJpsRMOD9hJMUpsOH4HkfuNhvhA=="
}
} }
}, },
"pako": {
"version": "2.1.0",
"resolved": "https://registry.npmjs.org/pako/-/pako-2.1.0.tgz",
"integrity": "sha512-w+eufiZ1WuJYgPXbV/PO3NCMEc3xqylkKHzp8bxp1uW4qaSNQUkwmLLEc3kKsfz8lpV1F8Ht3U1Cm+9Srog2ug=="
},
"picocolors": { "picocolors": {
"version": "1.1.1", "version": "1.1.1",
"resolved": "https://registry.npmjs.org/picocolors/-/picocolors-1.1.1.tgz", "resolved": "https://registry.npmjs.org/picocolors/-/picocolors-1.1.1.tgz",
@@ -1286,6 +1594,12 @@
"@rolldown/pluginutils": "1.0.0-rc.17" "@rolldown/pluginutils": "1.0.0-rc.17"
} }
}, },
"source-map": {
"version": "0.6.1",
"resolved": "https://registry.npmjs.org/source-map/-/source-map-0.6.1.tgz",
"integrity": "sha512-UjgapumWlbMhkBgzT7Ykc5YXUT46F0iKu8SGXq0bcwP5dz/h0Plj6enJqjz1Zbq2l5WaqYnrVbwWOWMyF3F47g==",
"optional": true
},
"source-map-js": { "source-map-js": {
"version": "1.2.1", "version": "1.2.1",
"resolved": "https://registry.npmjs.org/source-map-js/-/source-map-js-1.2.1.tgz", "resolved": "https://registry.npmjs.org/source-map-js/-/source-map-js-1.2.1.tgz",
@@ -1322,6 +1636,11 @@
"rolldown": "1.0.0-rc.17", "rolldown": "1.0.0-rc.17",
"tinyglobby": "^0.2.16" "tinyglobby": "^0.2.16"
} }
},
"zod": {
"version": "4.4.3",
"resolved": "https://registry.npmjs.org/zod/-/zod-4.4.3.tgz",
"integrity": "sha512-ytENFjIJFl2UwYglde2jchW2Hwm4GJFLDiSXWdTrJQBIN9Fcyp7n4DhxJEiWNAJMV1/BqWfW/kkg71UDcHJyTQ=="
} }
} }
} }

View File

@@ -1,5 +1,5 @@
{ {
"name": "p5js-vite", "name": "untitled-maze-game",
"version": "0.1.0", "version": "0.1.0",
"scripts": { "scripts": {
"dev": "vite", "dev": "vite",
@@ -11,6 +11,7 @@
}, },
"dependencies": { "dependencies": {
"babylonjs": "^9.5.1", "babylonjs": "^9.5.1",
"p5": "^2.2.3",
"p5js-wrapper": "^1.2.3" "p5js-wrapper": "^1.2.3"
} }
} }

View File

@@ -3,6 +3,7 @@ import { sharedState } from "./game/state.js";
import { seededRng, generateMazeGrid, findDeadEnds } from "./game/maze.js"; import { seededRng, generateMazeGrid, findDeadEnds } from "./game/maze.js";
import { gridCellToWorld, isWalkableCell } from "./game/grid.js"; import { gridCellToWorld, isWalkableCell } from "./game/grid.js";
import { playSfx, primeSfx } from "./game/sfx.js"; import { playSfx, primeSfx } from "./game/sfx.js";
import { startParticleSketch, stopParticleSketch } from "./p5_particles.js";
import chestTextureUrl from "../img/img_chest.png"; import chestTextureUrl from "../img/img_chest.png";
import wallTextureUrl from "../img/img_wall.png"; import wallTextureUrl from "../img/img_wall.png";
import groundTextureUrl from "../img/img_ground.png"; import groundTextureUrl from "../img/img_ground.png";
@@ -15,11 +16,7 @@ const engine = new BABYLON.Engine(canvas, true);
const canvasTime = document.getElementById("canvas-time"); const canvasTime = document.getElementById("canvas-time");
const canvasKey = document.getElementById("canvas-key"); const canvasKey = document.getElementById("canvas-key");
const canvasRounds = document.getElementById("canvas-rounds"); const canvasRounds = document.getElementById("canvas-rounds");
const gameOverOverlay = document.getElementById("game-over-overlay"); const p5GameOverPanel = document.getElementById("p5-game-over-panel");
const gameOverImage = document.getElementById("game-over-image");
if (gameOverImage) {
gameOverImage.src = gameOverImageUrl;
}
const scene = new BABYLON.Scene(engine); const scene = new BABYLON.Scene(engine);
scene.clearColor = new BABYLON.Color4(0.05, 0.07, 0.1, 1); scene.clearColor = new BABYLON.Color4(0.05, 0.07, 0.1, 1);
@@ -77,8 +74,16 @@ function updateOverviewCameraForMaze(w, h) {
function showGameOverScreen() { function showGameOverScreen() {
gameOverActive = true; gameOverActive = true;
if (gameOverOverlay) { const canvasStage = document.querySelector(".canvas-stage");
gameOverOverlay.hidden = false; if (canvasStage) {
canvasStage.hidden = true;
}
if (p5GameOverPanel) {
p5GameOverPanel.hidden = false;
const sketchContainer = document.getElementById("p5-sketch-container");
if (sketchContainer) {
startParticleSketch(sketchContainer);
}
} }
if (document.pointerLockElement === canvas && document.exitPointerLock) { if (document.pointerLockElement === canvas && document.exitPointerLock) {
document.exitPointerLock(); document.exitPointerLock();
@@ -87,8 +92,13 @@ function showGameOverScreen() {
function hideGameOverScreen() { function hideGameOverScreen() {
gameOverActive = false; gameOverActive = false;
if (gameOverOverlay) { const canvasStage = document.querySelector(".canvas-stage");
gameOverOverlay.hidden = true; if (canvasStage) {
canvasStage.hidden = false;
}
if (p5GameOverPanel) {
p5GameOverPanel.hidden = true;
stopParticleSketch();
} }
} }

View File

@@ -29,8 +29,22 @@ function randomizeSeed() {
// Update display from shared state // Update display from shared state
function updateDisplay() { function updateDisplay() {
document.getElementById("status-seed").textContent = sharedState.config.seed; const statusSeed = document.getElementById("status-seed");
document.getElementById("status-level").textContent = sharedState.config.level; const statusLevel = document.getElementById("status-level");
const statusMazeSize = document.getElementById("status-maze-size");
const statusChests = document.getElementById("status-chests");
const statusTime = document.getElementById("status-time");
const statusKey = document.getElementById("status-key");
const statusRounds = document.getElementById("status-rounds");
const statusMessage = document.getElementById("status-message");
if (!statusSeed || !statusLevel || !statusMazeSize || !statusChests || !statusTime || !statusKey || !statusRounds || !statusMessage) {
console.warn("Some status display elements are missing from DOM");
return;
}
statusSeed.textContent = sharedState.config.seed;
statusLevel.textContent = sharedState.config.level;
// Calculate effective maze size and chest count based on current level // Calculate effective maze size and chest count based on current level
const roundScale = Math.max(0, sharedState.config.level - 1); const roundScale = Math.max(0, sharedState.config.level - 1);
@@ -38,32 +52,42 @@ function updateDisplay() {
const effectiveHeight = Math.max(9, sharedState.config.mazeHeight + roundScale * 2); const effectiveHeight = Math.max(9, sharedState.config.mazeHeight + roundScale * 2);
const effectiveChests = Math.max(1, sharedState.config.minChestDeadEnds + roundScale); const effectiveChests = Math.max(1, sharedState.config.minChestDeadEnds + roundScale);
document.getElementById("status-maze-size").textContent = `${effectiveWidth}x${effectiveHeight}`; statusMazeSize.textContent = `${effectiveWidth}x${effectiveHeight}`;
document.getElementById("status-chests").textContent = effectiveChests; statusChests.textContent = effectiveChests;
document.getElementById("status-time").textContent = sharedState.runtime.elapsedSeconds.toFixed(1); statusTime.textContent = sharedState.runtime.elapsedSeconds.toFixed(1);
document.getElementById("status-key").textContent = sharedState.runtime.hasKey ? "yes" : "no"; statusKey.textContent = sharedState.runtime.hasKey ? "yes" : "no";
document.getElementById("status-rounds").textContent = sharedState.runtime.roundsCompleted; statusRounds.textContent = sharedState.runtime.roundsCompleted;
document.getElementById("status-message").textContent = sharedState.runtime.message; statusMessage.textContent = sharedState.runtime.message;
} }
// Initialize event listeners // Initialize event listeners
document.getElementById("btn-start").addEventListener("click", () => { const btnStart = document.getElementById("btn-start");
primeSfx(); const btnRestart = document.getElementById("btn-restart");
playSfx("click", 0.7); const btnRandomize = document.getElementById("btn-randomize");
resetRun("Run started.");
});
document.getElementById("btn-restart").addEventListener("click", () => { if (btnStart) {
primeSfx(); btnStart.addEventListener("click", () => {
playSfx("click", 0.7); primeSfx();
restartLevel("Level restarted."); playSfx("click", 0.7);
}); resetRun("Run started.");
});
}
document.getElementById("btn-randomize").addEventListener("click", () => { if (btnRestart) {
primeSfx(); btnRestart.addEventListener("click", () => {
playSfx("click", 0.7); primeSfx();
randomizeSeed(); playSfx("click", 0.7);
}); restartLevel("Level restarted.");
});
}
if (btnRandomize) {
btnRandomize.addEventListener("click", () => {
primeSfx();
playSfx("click", 0.7);
randomizeSeed();
});
}
// Update status display on game loop // Update status display on game loop
setInterval(() => { setInterval(() => {
@@ -73,11 +97,17 @@ setInterval(() => {
const effectiveHeight = Math.max(9, sharedState.config.mazeHeight + roundScale * 2); const effectiveHeight = Math.max(9, sharedState.config.mazeHeight + roundScale * 2);
const effectiveChests = Math.max(1, sharedState.config.minChestDeadEnds + roundScale); const effectiveChests = Math.max(1, sharedState.config.minChestDeadEnds + roundScale);
document.getElementById("status-maze-size").textContent = `${effectiveWidth}x${effectiveHeight}`; const statusMazeSize = document.getElementById("status-maze-size");
document.getElementById("status-chests").textContent = effectiveChests; const statusChests = document.getElementById("status-chests");
document.getElementById("status-time").textContent = sharedState.runtime.elapsedSeconds.toFixed(1); const statusTime = document.getElementById("status-time");
document.getElementById("status-key").textContent = sharedState.runtime.hasKey ? "yes" : "no"; const statusKey = document.getElementById("status-key");
document.getElementById("status-rounds").textContent = sharedState.runtime.roundsCompleted; const statusRounds = document.getElementById("status-rounds");
if (statusMazeSize) statusMazeSize.textContent = `${effectiveWidth}x${effectiveHeight}`;
if (statusChests) statusChests.textContent = effectiveChests;
if (statusTime) statusTime.textContent = sharedState.runtime.elapsedSeconds.toFixed(1);
if (statusKey) statusKey.textContent = sharedState.runtime.hasKey ? "yes" : "no";
if (statusRounds) statusRounds.textContent = sharedState.runtime.roundsCompleted;
} }
}, 100); }, 100);

120
src/p5_particles.js Normal file
View File

@@ -0,0 +1,120 @@
import p5 from "p5";
import gameOverImageUrl from "../img/img_jobapplication.png";
let sketch;
export function startParticleSketch(containerElement) {
if (sketch) {
sketch.remove();
}
sketch = new p5((p) => {
let particles = [];
let gameOverImg;
const imgSize = 50;
const particleCount = 15;
p.setup = async function() {
const width = containerElement.clientWidth || 800;
const height = containerElement.clientHeight || 600;
console.log("p5 setup:", { width, height });
const canv = p.createCanvas(width, height);
canv.parent(containerElement);
// Load image asynchronously
try {
gameOverImg = await p.loadImage(gameOverImageUrl);
console.log("Game over image loaded:", gameOverImg.width, "x", gameOverImg.height);
} catch (err) {
console.error("Failed to load particle image:", err);
}
// Initialize particles with random starting positions
for (let i = 0; i < particleCount; i++) {
particles.push({
x: p.random(width),
y: p.random(height),
vx: p.random(-2, 2),
vy: p.random(-2, 2),
life: 200,
rotation: p.random(p.TWO_PI),
rotationSpeed: p.random(-0.08, 0.08),
scale: p.random(0.7, 1.3),
});
}
console.log("Particles initialized:", particles.length);
};
p.draw = function() {
// Draw background image full screen
if (gameOverImg) {
p.imageMode(p.CORNER);
p.image(gameOverImg, 0, 0, p.width, p.height);
}
// Semi-transparent overlay for visibility
p.background(0, 0, 0, 20);
for (let i = 0; i < particles.length; i++) {
const part = particles[i];
// Update position
part.x += part.vx;
part.y += part.vy;
part.rotation += part.rotationSpeed;
// Bounce off walls with friction
if (part.x < 0 || part.x > p.width) {
part.vx *= -0.8;
part.x = p.constrain(part.x, 0, p.width);
}
if (part.y < 0 || part.y > p.height) {
part.vy *= -0.8;
part.y = p.constrain(part.y, 0, p.height);
}
// Add some gravity
part.vy += 0.1;
part.vy = p.constrain(part.vy, -5, 5);
// Randomly change direction slightly
if (p.random() < 0.03) {
part.vx += p.random(-0.5, 0.5);
part.vy += p.random(-0.5, 0.5);
part.vx = p.constrain(part.vx, -3, 3);
part.vy = p.constrain(part.vy, -3, 3);
}
// Draw particle
p.push();
p.translate(part.x, part.y);
p.rotate(part.rotation);
p.scale(part.scale);
if (gameOverImg) {
p.imageMode(p.CENTER);
p.tint(255, 200);
p.image(gameOverImg, 0, 0, imgSize, imgSize);
}
p.pop();
}
};
p.windowResized = function() {
if (containerElement && containerElement.offsetParent !== null) {
const width = containerElement.clientWidth;
const height = containerElement.clientHeight;
if (width > 0 && height > 0) {
p.resizeCanvas(width, height);
}
}
};
});
}
export function stopParticleSketch() {
if (sketch) {
sketch.remove();
sketch = null;
}
}