final fixes and readme
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@@ -10,7 +10,8 @@
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- **Student ID:** 20240905
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- **Student Email:** bumgyu@kaist.ac.kr
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- **Repository URL:** https://git.prototyping.id/20240905/Untitled-Maze-Game
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- **Video Demonstration:** [YouTube Link]
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- **Video Demonstration:** https://youtu.be/8LDcLpsNJck (turn on youtube subtitles)
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- **Play Link:** https://pobadoba.com/games/maze
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---
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@@ -33,6 +34,7 @@ Jumpscare)
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### How to Play
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0. **Project Setup:** Run the commands: `npm install`, then `npm run dev` in the project repository top folder; alternatively, access the game in [this website](https://pobadoba.com/games/maze)
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1. **Start the Game:** Press **R** on the start screen to begin
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2. **Navigate:** Use **WASD** to move, mouse to look around
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3. **Find the Key:** **Left-Click** chests until you find the key, do not click on a chest you have opened before (leads to game over)
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@@ -512,4 +514,4 @@ babylon_panel.js (orchestrator) ← high-level control
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## Conclusion
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**Untitled Maze Game** was an interesting project as it made me realize that a lot is possible simply through javascript libraries and today's LLMs. AI really saved a lot of time that would have normally taken me hours to debug, and having dialogue with the AI over the code structure and such was quite helpful and interesting.
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**Untitled Maze Game** was an interesting project as it made me realize that a lot is possible simply through javascript libraries and today's LLMs. AI really saved a lot of time that would have normally taken me hours to debug, and having dialogue with the AI over the code structure and such was quite helpful and interesting. I think the advantage of AI is I can spend a lot more time on thinking about the big-picture structure of the code rather than the little details and line-by-line code, which is more fun.
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