final fixes and readme

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pobadoba
2026-05-10 23:33:56 +09:00
parent 7f6548d9fb
commit 151d2ed596
5 changed files with 11 additions and 216 deletions

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@@ -10,7 +10,8 @@
- **Student ID:** 20240905
- **Student Email:** bumgyu@kaist.ac.kr
- **Repository URL:** https://git.prototyping.id/20240905/Untitled-Maze-Game
- **Video Demonstration:** [YouTube Link]
- **Video Demonstration:** https://youtu.be/8LDcLpsNJck (turn on youtube subtitles)
- **Play Link:** https://pobadoba.com/games/maze
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@@ -33,6 +34,7 @@ Jumpscare)
### How to Play
0. **Project Setup:** Run the commands: `npm install`, then `npm run dev` in the project repository top folder; alternatively, access the game in [this website](https://pobadoba.com/games/maze)
1. **Start the Game:** Press **R** on the start screen to begin
2. **Navigate:** Use **WASD** to move, mouse to look around
3. **Find the Key:** **Left-Click** chests until you find the key, do not click on a chest you have opened before (leads to game over)
@@ -512,4 +514,4 @@ babylon_panel.js (orchestrator) ← high-level control
## Conclusion
**Untitled Maze Game** was an interesting project as it made me realize that a lot is possible simply through javascript libraries and today's LLMs. AI really saved a lot of time that would have normally taken me hours to debug, and having dialogue with the AI over the code structure and such was quite helpful and interesting.
**Untitled Maze Game** was an interesting project as it made me realize that a lot is possible simply through javascript libraries and today's LLMs. AI really saved a lot of time that would have normally taken me hours to debug, and having dialogue with the AI over the code structure and such was quite helpful and interesting. I think the advantage of AI is I can spend a lot more time on thinking about the big-picture structure of the code rather than the little details and line-by-line code, which is more fun.