// alert("hello world"); const tileSize = 16; const babaX = 0; const babaY = 0; function setup(){ createCanvas(800, 400); background(51); } function draw(){ fill(255, 204, 0); square(babaX, babaY, 16); } // Move ASDW function keyPressed(){ console.log(`key ${key} is pressed.`) if(key=='a'||key=='A') { babaX -= tileSize; console.log('Left'); } if(key=='s'||key=='S') { babaY -= tileSize; console.log('Down'); } if(key=='d'||key=='D') { babaX += tileSize; console.log('Right'); } if(key=='w'||key=='W') { babaY += tileSize; console.log('Up'); } }