// alert("hello world"); const tileSize = 16; // Sprites const baba = 2; // CaracterMove const babaX = 0; const babaY = 0; // Sounds let bgm, winSound; let isPlaying = false; function preload(){ bgm = loadSound("/assets/Baba Is You OST - Baba Is You Theme.mp3") } function setup(){ createCanvas(800, 400); background(51); } function draw(){ // backgroundMusic(); fill(255, 204, 0); square(babaX, babaY, 16); } // Background Music & Soundeffects function backgroundMusic(){ } function mousePressed(){ if (isPlaying) { bgm.pause(); isPlaying = false; } else { bgm.play(); isPlaying = true; } } // Move ASDW function keyPressed(){ console.log(`key ${key} is pressed.`) if(keyCode == 32){ if(isPlaying){ isPlaying = false; }else{ isPlaying = true; } console.log(isPlaying); } if(key=='a'||key=='A') { babaX -= tileSize; console.log('Left'); } if(key=='s'||key=='S') { babaY -= tileSize; console.log('Down'); } if(key=='d'||key=='D') { babaX += tileSize; console.log('Right'); } if(key=='w'||key=='W') { babaY += tileSize; console.log('Up'); } //limit BABA's movements // if(ghost.position.x < 0) // ghost.position.x = 0; // if(ghost.position.y < 0) // ghost.position.y = 0; // if(ghost.position.x > SCENE_W) // ghost.position.x = SCENE_W; // if(ghost.position.y > SCENE_H) // ghost.position.y = SCENE_H; }