20243197 #12
|
@ -7,23 +7,7 @@ URL: http://git.prototyping.id/20243197/20243197
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|||
## Game : BABA is YOU
|
||||
Game Link: [link(steam)](https://store.steampowered.com/app/736260/Baba_Is_You/)
|
||||
Genra: Word Puzzle Game
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||||
### Elements
|
||||
- Objects (Sprite)
|
||||
- Baba
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||||
- Rock
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||||
- Flag
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||||
- Terrain (Blocking)
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||||
- Tile(floor) 
|
||||
- Wall(initailly blocking)
|
||||
- lava 
|
||||
- Water 
|
||||
- etc..
|
||||
- Properties (Action)
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||||
- You 
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||||
- Move 
|
||||
- Stop 
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||||
- Win 
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||||
- etc
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||||
User Contol: ASDW
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||||
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||||
### What does the players have to do? ---> Win!
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||||

|
||||
|
@ -34,7 +18,55 @@ Genra: Word Puzzle Game
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|||
You make the rules by combining the objects and words (properties).
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||||
And according to the rules you play the game(*move around and touch the 'win'.*)
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||||
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||||
move baba and push the words to make rules. Then within the rules you made, reach the 'win' object and win the stage.
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||||
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||||
### Elements
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||||
| Objects | Image | Instructions |
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||||
| :------ | :---: | :----------- |
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||||
| Baba | <img src="assets/Baba.webp" width="40px"> | initial main caracter. Moves with ASDW |
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||||
| Rock | <img src="assets/Rock.webp" width="40px"> | |
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||||
| Flag | <img src="assets/Flag.webp" width="40px"> | |
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||||
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||||
### Terrain (Blocking)
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||||
| Objects | Image | Instructions |
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||||
| :------ | :---: | :----------- |
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||||
| Tile(floor) | <img src="assets/Tile.webp" width="40px"> | |
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||||
| Wall(initailly blocking) | <img src="assets/Wall.webp" width="40px"> | |
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||||
| lava | <img src="assets/Lava.webp" width="40px"> | |
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||||
| Water | <img src="assets/Water.webp" width="40px"> | |
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||||
| etc.. |
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||||
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||||
### Properties (Indicator)
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||||
| Objects | Image | Instructions |
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||||
| :------ | :---: | :----------: |
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||||
| BABA | <img src="assets/Text_BABA.webp" width="40px"> | <img src="assets/Baba.webp" width="40px"> |
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| Rock | <img src="assets/Text_ROCK.webp" width="40px"> | <img src="assets/Rock.webp" width="40px"> |
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||||
| Flag | <img src="assets/Text_FLAG.webp" width="40px"> | <img src="assets/Flag.webp" width="40px"> |
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| Wall | <img src="assets/Text_WALL.webp" width="40px"> | <img src="assets/Wall.webp" width="40px"> |
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||||
| Lava | <img src="assets/Text_LAVA.webp" width="40px"> | <img src="assets/Lava.webp" width="40px"> |
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||||
| Water | <img src="assets/Text_WATER.webp" width="40px"> | <img src="assets/Water.webp" width="40px"> |
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| etc...
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### Properties (Operator)
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||||
| Objects | Image | Instructions |
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| :------ | :---: | :----------- |
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||||
| IS | <img src="assets/Text_IS.webp" width="40px"> | Operator |
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### Properties (Action)
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| Objects | Image | Instructions |
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| :------ | :---: | :----------- |
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| You | <img src="assets/You.webp" width="40px"> | |
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| Move | <img src="assets/Move.webp" width="40px"> | |
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| Win | <img src="assets/Win.webp" width="40px"> | |
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| Stop | <img src="assets/Stop.webp" width="40px"> | |
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| Hot | <img src="assets/Hot.webp" width="40px"> | |
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| Sink | <img src="assets/Sink.webp" width="40px"> | if something goes to this tile, it sinks and the tile becomes 'tile'. |
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| etc...
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||||
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### How will the game look like?
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Environment: tile based.
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||||
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||||
To build the scene described above, I plan to develop the game using modular rules, where each interaction and game logic is handled through well-structured functions.
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||||
`+`...If I can AI generate the stages of 'baba is you', that will be my final goal of this project.
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@ -43,3 +75,27 @@ Genra: Word Puzzle Game
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1. Make the rules work.
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2. Make the elements to be interchangeable.
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3. Make the World. (can I AI generate this?)
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### Documentations
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- Tile based
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### LOG
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| DATE | Updates |
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| :--: | :-------------- |
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| 2025.04.14 | Updated the Markdown, initial creation of the project |
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| 2025.04.15 | Create the folders and js files. Create the HTML, CSS for the projects. |
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| 2025.04.19 | Put sprites, make initial stage. |
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| 2025.04.20 | Done with initial stage, but no move rock. |
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### TODO
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- Add Move Script
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- Add Sprite Combination Script
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- Make Rules Modul-able
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- Make sprites as animation
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- Put in Sound Effects
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- Add 'Start Game', 'Pause Game'
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- Make 'Game Over', 'Congrats' good looking
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### Reference
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https://youtu.be/M5St-vvohzs
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||||
|
|
BIN
assets/Baba Is You OST - Baba Is You Theme.mp3
Normal file
BIN
assets/Hot.webp
Normal file
After Width: | Height: | Size: 552 B |
BIN
assets/Sink.webp
Normal file
After Width: | Height: | Size: 742 B |
BIN
assets/Text_BABA.webp
Normal file
After Width: | Height: | Size: 420 B |
BIN
assets/Text_FLAG.webp
Normal file
After Width: | Height: | Size: 398 B |
BIN
assets/Text_IS.webp
Normal file
After Width: | Height: | Size: 296 B |
BIN
assets/Text_LAVA.webp
Normal file
After Width: | Height: | Size: 410 B |
BIN
assets/Text_ROCK.webp
Normal file
After Width: | Height: | Size: 420 B |
BIN
assets/Text_WALL.webp
Normal file
After Width: | Height: | Size: 382 B |
BIN
assets/Text_WATER.webp
Normal file
After Width: | Height: | Size: 416 B |
26
index.html
Normal file
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@ -0,0 +1,26 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Document</title>
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<link rel="stylesheet" href="./style.css">
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<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.5.0/p5.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.5.0/addons/p5.sound.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/p5.play@3/p5play.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/planck@latest/dist/planck.min.js"></script>
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<!-- <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.11.2/p5.min.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.11.2/addons/p5.sound.min.js"></script> -->
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<!-- <script src="lib/p5.play.js" type="text/javascript"></script> -->
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<!-- <script src="https://cdn.jsdelivr.net/gh/molleindustria/p5.play/lib/p5.play.js"></script> -->
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<script src="./main.js"></script>
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</head>
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<body>
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</body>
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</html>
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6764
lib/p5.play.js
Normal file
489
main.js
Normal file
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@ -0,0 +1,489 @@
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// alert("hello world");
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const tileSize = 24;
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// Sprites
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let baba_img;
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let tile_img, wall_img, rock_img, water_img, lava_img, flag_img;
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let win_img, you_img, move_img, stopText_img;
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let is_img;
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// Map
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let tileMap = [
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' ',
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'wwwwwwwwwwwwwwww',
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'w,,,,,,,,,,,,,,w',
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'w,,,,,,,,,(ih,,w',
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'w,$im,,,,,,,,,,w',
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'w,,,,,,,,,)ik,,w',
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'w,,,,r,,,,,,,,,w',
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'w, ,,w,,,,,,,,,w',
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||||
'w,,,,r,,,ll,,r,w',
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||||
'w,,,,,,,,ll,rfrw',
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'w,,,,aa,,,w,,r,w',
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'w,,,,aa,,,w,,,,w',
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'w,,,,,,,,,,,,,,w',
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'w,*i@,,,,,^i#,,w',
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'w,%is,,,,,,,,,,w',
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'wwwwwwwwwwwwwwww',
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];
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// let rules = [
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// ["rock", "is", "push"],
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// ["wall", "is", "stop"],
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// ["water", "is", "sink"],
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// ["lava", "is", "hot"]
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// ]
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let rules = [];
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// CaracterMove
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let babaX = 0;
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let babaY = 0;
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// Sounds
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let bgm, winSound;
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let isPlaying = false;
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// Game State
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let isGameOver = false;
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let isWin = false;
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function preload(){
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// BGM
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bgm = loadSound("/assets/Baba Is You OST - Baba Is You Theme.mp3");
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// Spritesd
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baba_img = loadImage("/assets/Baba.webp");
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tile_img = loadImage("/assets/Tile.webp");
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wall_img = loadImage("/assets/Wall.webp");
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rock_img = loadImage("/assets/Rock.webp");
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water_img = loadImage("/assets/Water.webp");
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lava_img = loadImage("/assets/Lava.webp");
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flag_img = loadImage("/assets/Flag.webp");
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is_img = loadImage("/assets/Text_IS.webp");
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win_img = loadImage("/assets/Win.webp");
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you_img = loadImage("/assets/You.webp");
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stop_img = loadImage("/assets/Stop.webp");
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move_img = loadImage("/assets/Move.webp");
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hot_img = loadImage("/assets/Hot.webp");
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sink_img = loadImage("/assets/Sink.webp");
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wall_text_img = loadImage("/assets/Text_WALL.webp");
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water_text_img = loadImage("/assets/Text_WATER.webp");
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lava_text_img = loadImage("/assets/Text_LAVA.webp");
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stopText_img = loadImage("/assets/Stop.webp");
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baba_text_img = loadImage("/assets/Text_BABA.webp");
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flag_text_img = loadImage("/assets/Text_FLAG.webp");
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rock_text_img = loadImage("/assets/Text_ROCK.webp");
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}
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function setup(){
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createCanvas(400, 400);
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// new World();
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background(51);
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textAlign(CENTER);
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let startButton = createButton("▶ PLAY");
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startButton.position(width / 2 - 30, height / 2 - 20);
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startButton.mousePressed(() => {
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isPlaying = true;
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bgm.loop();
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startButton.remove();
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setGame();
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});
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}
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function setGame(){
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rules = [];
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allSprites.removeAll();
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// Floor - Tile
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let tile = new Group();
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tile.img = tile_img;
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tile.collider = 'none';
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tile.tile = ",";
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tile.scale = tileSize/tile_img.width;
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tile.layer = 0;
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tile.label = 'tile';
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// Flag
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let flag = new Group();
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flag.img = flag_img;
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flag.collider = 'none';
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flag.tile = "f";
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flag.scale = tileSize/flag_img.width;
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flag.layer = 1;
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flag.label = 'flag';
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// WALL
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let wall = new Group();
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wall.img = wall_img;
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wall.collider = 'static';
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wall.tile = "w";
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wall.scale = tileSize/wall_img.width;
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wall.layer = 1;
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wall.label = 'wall';
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// ROCK
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let rock = new Group();
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rock.img = rock_img;
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rock.collider = 'dynamic';
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rock.tile = "r";
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rock.label = 'rock';
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rock.scale = tileSize/rock_img.width;
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rock.layer = 2;
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// Water
|
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let water = new Group();
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water.img = water_img;
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water.collider = 'none';
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water.tile = 'a';
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water.label = 'water';
|
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water.scale = tileSize/water_img.width;
|
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water.layer = 1;
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// Lava
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let lava = new Group();
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lava.img = lava_img;
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||||
lava.collider = 'none';
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||||
lava.tile = 'l';
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||||
lava.label = 'lava';
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||||
lava.scale = tileSize/lava_img.width;
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lava.layer = 1;
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// TEXTS
|
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// is
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let is = new Group();
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is.img = is_img;
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is.collider = 'static';
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is.tile = 'i';
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||||
is.scale = tileSize/is_img.width;
|
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is.label = 'is';
|
||||
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||||
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||||
// flag_text
|
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let flag_text = new Group();
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||||
flag_text.img = flag_text_img;
|
||||
flag_text.collider = 'dynamic';
|
||||
flag_text.tile = '^';
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||||
flag_text.scale = tileSize/flag_text_img.width;
|
||||
flag_text.layer = 2;
|
||||
flag_text.label = 'flag';
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||||
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// baba_text
|
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let baba_text = new Group();
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||||
baba_text.img = baba_text_img;
|
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baba_text.collider = 'dynamic';
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||||
baba_text.tile = '*';
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||||
baba_text.scale = tileSize/baba_text_img.width;
|
||||
baba_text.layer = 2;
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baba_text.label = 'baba';
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||||
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// rock_text
|
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let rock_text = new Group();
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||||
rock_text.img = rock_text_img;
|
||||
rock_text.collider = 'dynamic';
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||||
rock_text.tile = '$';
|
||||
rock_text.scale = tileSize/rock_text_img.width;
|
||||
rock_text.layer = 2;
|
||||
rock_text.label = 'rock';
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||||
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||||
// lava_text
|
||||
let lava_text = new Group();
|
||||
lava_text.img = lava_text_img;
|
||||
lava_text.collider = 'dynamic';
|
||||
lava_text.tile = '(';
|
||||
lava_text.scale = tileSize/lava_text_img.width;
|
||||
lava_text.layer = 2;
|
||||
lava_text.label = 'lava';
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||||
|
||||
// water_text
|
||||
let water_text = new Group();
|
||||
water_text.img = water_text_img;
|
||||
water_text.collider = 'dynamic';
|
||||
water_text.tile = ')';
|
||||
water_text.scale = tileSize/water_text_img.width;
|
||||
water_text.layer = 2;
|
||||
water_text.label = 'water';
|
||||
|
||||
// wall_text
|
||||
let wall_text = new Group();
|
||||
wall_text.img = wall_text_img;
|
||||
wall_text.collider = 'dynamic';
|
||||
wall_text.tile = '%';
|
||||
wall_text.scale = tileSize/wall_text_img.width;
|
||||
wall_text.layer = 2;
|
||||
wall_text.label = 'wall';
|
||||
|
||||
// you
|
||||
let you = new Group();
|
||||
you.img = you_img;
|
||||
you.collider = 'dynamic';
|
||||
you.tile = '@';
|
||||
you.scale = tileSize/you_img.width;
|
||||
you.layer = 2;
|
||||
you.label = 'you_text';
|
||||
|
||||
// win
|
||||
let win_text = new Group();
|
||||
win_text.img = win_img;
|
||||
win_text.collider = 'dynamic';
|
||||
win_text.tile = '#';
|
||||
win_text.scale = tileSize/win_img.width;
|
||||
win_text.layer = 2;
|
||||
win_text.label = 'win';
|
||||
|
||||
// stop
|
||||
let stop = new Group();
|
||||
stop.img = stop_img;
|
||||
stop.collider = 'dynamic';
|
||||
stop.tile = 's';
|
||||
stop.scale = tileSize/stop_img.width;
|
||||
stop.layer = 2;
|
||||
stop.label = 'stop';
|
||||
|
||||
|
||||
// move
|
||||
let move = new Group();
|
||||
move.img = move_img;
|
||||
move.collider = 'dynamic';
|
||||
move.tile = 'm';
|
||||
move.scale = tileSize/move_img.width;
|
||||
move.layer = 2;
|
||||
move.label = 'move';
|
||||
|
||||
// hot
|
||||
let hot = new Group();
|
||||
hot.img = hot_img;
|
||||
hot.collider = 'dynamic';
|
||||
hot.tile = 'h';
|
||||
hot.scale = tileSize/hot_img.width;
|
||||
hot.layer = 2;
|
||||
hot.label = 'hot';
|
||||
|
||||
// sink
|
||||
let sink = new Group();
|
||||
sink.img = sink_img;
|
||||
sink.collider = 'dynamic';
|
||||
sink.tile = 'k';
|
||||
sink.scale = tileSize/sink_img.width;
|
||||
sink.layer = 2;
|
||||
sink.label = 'sink';
|
||||
|
||||
new Tiles(tileMap, tileSize/2, tileSize/2, tileSize, tileSize);
|
||||
|
||||
//BABA
|
||||
respawn();
|
||||
}
|
||||
|
||||
function drawMessageBox(msg){
|
||||
const boxWidth = 300;
|
||||
const boxHeight = 100;
|
||||
const x = width / 2 - boxWidth / 2;
|
||||
const y = height / 2 - boxHeight / 2;
|
||||
|
||||
fill(0, 0, 0, 200);
|
||||
noStroke();
|
||||
rect(x, y, boxWidth, boxHeight, 20);
|
||||
|
||||
fill(255);
|
||||
textSize(20);
|
||||
textAlign(CENTER, CENTER);
|
||||
textLeading(26);
|
||||
text(msg, width / 2, height / 2);
|
||||
}
|
||||
|
||||
function draw(){
|
||||
background(10);
|
||||
drawSprites();
|
||||
|
||||
if (isGameOver) {
|
||||
drawMessageBox("Game Over! Press R to Restart");
|
||||
} else if (isWin) {
|
||||
drawMessageBox("Congratulations! Press R to Restart");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Background Music & Soundeffects
|
||||
function backgroundMusic(){
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Move ASDW
|
||||
function keyPressed(){
|
||||
console.log(`key ${key} is pressed.`)
|
||||
|
||||
if(key=='r'||key=='R'){
|
||||
resetGame();
|
||||
}
|
||||
|
||||
if(isGameOver || isWin){
|
||||
if(key=='r'||key=='R'){
|
||||
resetGame();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
let dx = 0;
|
||||
let dy = 0;
|
||||
|
||||
if (key === 'a' || key === 'A') dx = -tileSize;
|
||||
if (key === 'd' || key === 'D') dx = tileSize;
|
||||
if (key === 'w' || key === 'W') dy = -tileSize;
|
||||
if (key === 's' || key === 'S') dy = tileSize;
|
||||
|
||||
if (dx !== 0 || dy !== 0) {
|
||||
allSprites
|
||||
.filter(s => s.label === 'you')
|
||||
.forEach(sprite => isMove(sprite, dx, dy));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
function getSpriteAt(i, j) {
|
||||
const x = i * tileSize + tileSize / 2;
|
||||
const y = j * tileSize + tileSize / 2;
|
||||
return allSprites.find(s => dist(s.x, s.y, x, y) < tileSize / 2);
|
||||
}
|
||||
|
||||
function ruleMaker(){
|
||||
rules = [];
|
||||
|
||||
allSprites.forEach(s => {
|
||||
if(s.tile == 'i'){
|
||||
const i = floor(s.x / tileSize);
|
||||
const j = floor(s.y / tileSize);
|
||||
|
||||
const left = getSpriteAt(i-1, j);
|
||||
const right = getSpriteAt(i+1, j);
|
||||
|
||||
if(left && right){
|
||||
const noun = left.label;
|
||||
const verb = right.label;
|
||||
|
||||
rules.push([noun, "is", verb]);
|
||||
|
||||
console.log("left : " + noun);
|
||||
console.log("right : " + verb);
|
||||
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
console.log("rules : " + JSON.stringify(rules));
|
||||
|
||||
}
|
||||
|
||||
function runRules(sprite){
|
||||
const overlapSprite = allSprites.filter(s => s !== sprite && dist(s.x, s.y, sprite.x, sprite.y) < tileSize/2);
|
||||
|
||||
overlapSprite.forEach(other => {
|
||||
rules.forEach(rule => {
|
||||
const [noun, is, verb] = rule;
|
||||
|
||||
if(noun == other.label && verb == "sink"){
|
||||
other.remove();
|
||||
if(sprite.label == "you"){
|
||||
sprite.remove();
|
||||
gameOver();
|
||||
} else {
|
||||
sprite.remove();
|
||||
}
|
||||
}
|
||||
|
||||
if(noun == other.label && verb == "hot"){
|
||||
if(sprite.label == "you"){
|
||||
sprite.remove();
|
||||
gameOver();
|
||||
} else {
|
||||
sprite.remove();
|
||||
}
|
||||
}
|
||||
|
||||
if(noun == other.label && verb == "win" && sprite.label == "you"){
|
||||
win();
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
// move only to the opened place
|
||||
function isOpen(x, y){
|
||||
let i = floor(x / tileSize);
|
||||
let j = floor(y / tileSize);
|
||||
|
||||
if (j < 0 || j >= tileMap.length || i < 0 || i >= tileMap[0].length) {
|
||||
return false;
|
||||
}
|
||||
|
||||
let tile = tileMap[j][i];
|
||||
if (tile == ' ' || tile == ',' || tile == 'a' || tile == 'l' || tile == 'f'){
|
||||
return true;
|
||||
} else {
|
||||
console.log('blocked');
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
function isMove(sprite, dx, dy){
|
||||
const tx = sprite.x + dx;
|
||||
const ty = sprite.y + dy;
|
||||
|
||||
const targets = allSprites.filter(s => dist(s.x, s.y, tx, ty) < tileSize / 2);
|
||||
|
||||
for (let t of targets) {
|
||||
if (t === sprite) continue;
|
||||
|
||||
if (t.collider === 'static') return false;
|
||||
if (t.collider === 'dynamic') {
|
||||
const pushed = isMove(t, dx, dy);
|
||||
if (!pushed) return false;
|
||||
}
|
||||
}
|
||||
|
||||
sprite.x += dx;
|
||||
sprite.y += dy;
|
||||
|
||||
ruleMaker();
|
||||
runRules(sprite);
|
||||
return true;
|
||||
}
|
||||
|
||||
function win(){
|
||||
isWin = true;
|
||||
isPlaying = false;
|
||||
baba.remove();
|
||||
}
|
||||
|
||||
function gameOver(){
|
||||
isGameOver = true;
|
||||
isPlaying = false;
|
||||
baba.remove();
|
||||
}
|
||||
|
||||
function resetGame(){
|
||||
isGameOver = false;
|
||||
isWin = false;
|
||||
|
||||
allSprites.removeAll();
|
||||
|
||||
bgm.stop();
|
||||
setup();
|
||||
// respawn();
|
||||
}
|
||||
|
||||
function respawn(){
|
||||
baba = new Sprite((tileSize*5)/2, (tileSize*15)/2, tileSize, tileSize);
|
||||
baba.img = baba_img;
|
||||
baba.scale = tileSize / baba_img.width;
|
||||
baba.label = 'you';
|
||||
}
|