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# My proposal
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Lorem ipsum
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PROPOSAL_20210782.md
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PROPOSAL_20210782.md
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# Homework 5: Cats vs. Mice
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Name : Adelia Putri
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Student ID : 20210782
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URL : http://git.prototyping.id/20210782/homework5
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## Table of Content
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- [Homework 5: Cats vs. Mice](#homework-5-cats-vs-mice)
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- [Table of Content](#table-of-content)
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- [Game Description](#game-description)
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- [Game Interface](#game-interface)
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- [Game Mechanics](#game-mechanics)
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- [Currency](#currency)
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- [Character](#character)
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- [Interactions List](#interactions-list)
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- [Cat Roles](#cat-roles)
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- [Mouse Roles](#mouse-roles)
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- [Implementation Plan](#implementation-plan)
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- [Challenges](#challenges)
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## Game Description
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**Cats vs. Mice** is a tower defense-style strategy game inspired by *Plants vs. Zombies*, redesigned with a cute kitchen theme. Players place cats on a tiled kitchen floor to stop waves of invading mice who are after the **Cheese Feast**, a table full of cheesy dishes at the leftmost side of the screen.
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The player’s goal is to protect the **Cheese Feast** by defending against waves of incoming mice. To do this, the player can place different types of cats with special abilities to attack the mice.
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> 🏆 **Win Condition**: Successfully stops all the mice from reaching the **Cheese Feast**
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> ❌ **Lose Condition**: A mouse reaches the **Cheese Feast**
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<p align="center">
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<img src="assets/pvz.jpg" height="350">
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</p>
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Source: [Plants vs. Zombies GOTY Edition](https://store.steampowered.com/app/3590/Plants_vs_Zombies_GOTY_Edition/)
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## Game Interface
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- **Background**: A 5x9 tiled kitchen floor with a light brown and white checker pattern
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- Will be implemented using a 2D array
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- **Cat Panel**: A row of clickable cat icons showing the price of each cat
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- **Cheese Feast**: A table full of cheese dishes on the left side of the screen
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- **Mice Entrance**: Mice appear from a hole in the wall on the right side of the screen
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- **Defense Line**: Each row has a *robot vacuum* at the far left that activates once a mouse approached it, sweeping away all mice in that row
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- **Cheese** (currency): Drops from `🧑🍳 Chef Cat` or randomly from the top
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- **Progress Bar**: Showing the progress of the game, if the progress bar is full, the game is finished
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Below is the rough design of the game set:
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<p align="center">
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<img src="assets/cvm.jpeg" height="350">
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</p>
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## Game Mechanics
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### Currency
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- The currency of the game is **cheese** (replacing the sun in *Plants vs. Zombies*)
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- Players can collect cheese produced by `🧑🍳 Chef Cat` or dropped randomly from above
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- **Cheese** is used to buy different types of **[cats](#cat-roles)**, which can be placed on the 5x9 kitchen grid
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### Character
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1. Cats
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- Objective: Protect the **Cheese Feast** by attacking, slowing, or generating cheese. Each cat has a different ability and price
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- Cats can only be placed in empty tiles and can be replaced by new cats at a cost
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- See the [Cat Roles](#cat-roles) below for further description
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2. Mice
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- Objective: Mice enter from the right side and move left toward the **Cheese Feast**
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- Mice will move forward in a straight line unless blocked by a cat
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- If a mouse reaches a cat, it will spray the cat with a water gun. When the cat is wet enough, the cat will run away, which means the mouse defeated the cat
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- See the [Mouse Roles](#mouse-roles) below for further description
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### Interactions List
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| **Interaction**| **Trigger** | **Result**|
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|----------------|-------------|-----------|
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| Place cat | Mouse click on UI + tile | Deduct cheese, place cat |
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| Cat shoots yarn | Timer per cat | Add a yarn to the grid |
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| Yarn hits mouse | Collision | Mouse takes damage |
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| Mouse reaches cat | Collision | Mouse sprays cat, cat runs away |
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| Mouse reaches robot vacuum | Collision | Robot vacuum move to the right and remove all mice in the rows |
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| Cheese pick up | Mouse click on cheese icon | Increase cheese count |
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| Remove cat | Mouse click on UI + cat | Remove cat from the tile |
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| Mouse reaches left edge | Position check | Trigger loss state |
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| All mice defeated | Mouse count check | Trigger win state |
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## Cat Roles
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| Icon | Cat Type | Ability | Cheese Cost |
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|------|----------|---------|-------------|
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| 🧶 | Single Yarn Cat | Shoots 1 yarn ball every 2 seconds | 100 |
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| 🧶🧶 | Double Yarn Cat | Shoots 2 yarn balls (double damage) | 200 |
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| 💤 | Sleepy Cat | Sleeps until touched, then instantly defeats mouse that touched it | 150 |
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| 🧑🍳 | Chef Cat | Produces cheese every few seconds | 50 |
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| ❄️ | Ice Cat | Slows down mice by throwing snowballs | 150 |
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Each cat will be an object with few common properties and methods as follows:
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```js
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class Cat {
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constructor(x, y, type) {
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this.x = x;
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this.y = y;
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this.type = type; // 'yarn', 'double', 'sleepy', 'chef', 'ice'
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this.cost = 0;
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this.health = 100;
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}
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draw() { ... }
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update() {
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if (this.type === 'chef') this.generateCheese();
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else if (this.type === 'yarn') this.shoot();
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else if (this.type === 'double') {
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this.shoot();
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this.shoot();
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}
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// Implementation for Chef Cat and Ice Cat
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}
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shoot() { ... }
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generateCheese() { ... }
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}
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```
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## Mouse Roles
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| Icon | Mouse Type | Description | Appearance |
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|------|--------------|-------------|------------|
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| 🐭 | Basic Mouse | Walks slowly, standard HP (100) | Early Game |
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| ⛑️ | Helmet Mouse | Wears cheese pot as helmet, high HP (150) | Mid Game |
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| 🏃♂️ | Sporty Mouse | Moves quickly (1.25x Basic Mouse), low HP (75) | Mid Game |
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| 🐁 | Boss Mouse | Very slow, very high HP (500)| Late Game |
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Each mouse will be an object with few common properties and methods as follows:
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```js
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class Mouse {
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constructor(row, type) {
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this.row = row;
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this.x = CANVAS_WIDTH;
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this.type = type; // basic, helmet, sporty, boss
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this.speed = 1;
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this.health = 100;
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}
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move() {...}
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attack(cat) {...}
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takeDamage(amount) {...}
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die() {...}
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}
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```
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## Implementation Plan
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The game will be implemented in JavaScript using p5.js. The project will follow an object-oriented approach, using classes and modular files to organize different parts of the game.
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States to be updated every frame:
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- Cat's state: shooting, generating cheese
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- Mice's movement and health points
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- Cheese production
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- Checking win/lose condition
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To track the game, a class `CatsVsMice` will be roughly implemented as follows
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```js
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class CatsVsMice {
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constructor() {
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this.grid = createGrid();
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this.cats = [];
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this.mice = [];
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this.cheese = 50;
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this.play = "play"; // option: "play", "win", "lose"
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}
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update() {
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this.updateCats();
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this.updateMice();
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this.updateCheese();
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this.checkWinLose();
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}
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}
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```
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Additional Libraries and Sources:
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- Animation: p5.play
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- Sound Effects: p5.sound
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- Character visual: open sources like https://opengameart.org/ or will be manually drawn
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## Challenges
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1. Collision detection between objects (mouse and yarn, mouse and cat)
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2. Applying the animation
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3. Handling overlapping objects
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