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065f4fc68d Merge pull request '20200150' (#2) from 20200150/homework5:main into 20200150
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# My proposal
**Name**: joowonkim
**Student ID**: 20200150
**Repository URL**: http://git.prototyping.id/20200150/homework5
---
## Table of Contents
- [Game Title : "polygon alleyway"](#game-title--polygon-alleyway)
- [Brief Description](#brief-description)
- [More Description](#more-description)
- [Game Component](#game-component)
- [Implementation Plan](#implementation-plan)
- [Detailed Plan](#detailed-plan)
- [Expected Challenges](#expected-challenges)
- [Class Features](#class-features)
- [Code Implementation Plan](#code-implementation-plan)
---
## Game Title : "polygon alleyway"
## Brief Description
This game is an FPS game where you roam around alleyways and shoot key targets to eliminate them.
I got the idea from *airsoft* games.
---
## More Description
- The player wins by eliminating key targets while avoiding enemies.
- Player controls movement and shooting using WASD and mouse.
- Hidden enemies, object collisions, and an HP system exist.
- Bullets lose damage over distance and have ballistic falloff.
- The game will look like a typical FPS scene, with guns, enemies, and 3D objects.
![FPSscene](./assets/FPSscene.png)
![airsoft image](./assets/Airsoft.png)
Image from: [News article](https://www.chosun.com/national/weekend/2022/05/21/VW7LNLQHHNEAVLLZKKLNE3VQUU/)
---
## Game Component
- 3D polygon character
- 3D polygon gun
- 3D objects (interact with bullets)
- 3D enemies
- Walls and obstacles
---
## Implementation Plan
I plan to use Unity.
1. Background implementation
2. Character movement and animation
3. Shooting system
4. Collision system
5. Target objects
6. Enemies that attack the player
---
## Detailed Plan
- For character rigging and animation, I will use [Mixamo](https://www.mixamo.com/#/?page=2&type=Character)'s free assets.
- Among them, I plan to use the character shown below:
![character image](./assets/chracter.png)
---
## Expected Challenges
- Enemy movement and shooting AI
- Player detection algorithm for enemy
- Splitting upper/lower body movement based on mouse direction
---
## Class Features
I plan to use the following features covered in class:
- Collision detection
- Simple UI animations (e.g., HP bar)
- Event-driven battle interactions
---
## Code Implementation Plan
The following classes describe the modular components that will make up the game logic in Unity.
---
### `PlayerMovement`
Handles WASD-based movement for the player.
```csharp
public class PlayerMovement : MonoBehaviour {
public float speed = 5f;
void Update() {
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
transform.Translate(new Vector3(x, 0, z) * speed * Time.deltaTime);
}
}
```csharp
public class PlayerController : MonoBehaviour {
void Update() {
Vector3 mousePos = Input.mousePosition;
// Rotate character to face mouse position
}
}
```csharp
public class GunController : MonoBehaviour {
public GameObject bulletPrefab;
void Update() {
if (Input.GetMouseButtonDown(0)) {
Shoot();
}
}
void Shoot() {
Instantiate(bulletPrefab, transform.position, transform.rotation);
}
}
```markdown
- `PlayerHP` : manages health and death logic
- `BulletMover` : handles bullet movement and collision
- `EnemyMove` : moves enemy based on player's position