maybe done for now

This commit is contained in:
Jee Yeon Kim 2025-05-12 07:41:17 +09:00
parent 45169c7a2b
commit cf31c919d6

263
main.js
View File

@ -12,9 +12,9 @@ let tileMap = [
' ',
'wwwwwwwwwwwwwwww',
'w,,,,,,,,,,,,,,w',
'w,$im,,,,,(ih,,w',
'w,,,,,,,,,,,,,,w',
'w,,,,,,,,,)is,,w',
'w,,,,,,,,,(ih,,w',
'w,$im,,,,,,,,,,w',
'w,,,,,,,,,)ik,,w',
'w,,,,r,,,,,,,,,w',
'w, ,,w,,,,,,,,,w',
'w,,,,r,,,ll,,r,w',
@ -27,12 +27,14 @@ let tileMap = [
'wwwwwwwwwwwwwwww',
];
let rules = [
["rock", "is", "push"],
["wall", "is", "stop"],
["water", "is", "sink"],
["lava", "is", "hot"]
]
// let rules = [
// ["rock", "is", "push"],
// ["wall", "is", "stop"],
// ["water", "is", "sink"],
// ["lava", "is", "hot"]
// ]
let rules = [];
// CaracterMove
let babaX = 0;
@ -77,18 +79,37 @@ function preload(){
}
function setup(){
createCanvas(800, 400);
new World();
createCanvas(400, 400);
// new World();
background(51);
textAlign(CENTER);
let startButton = createButton("▶ PLAY");
startButton.position(width / 2 - 30, height / 2 - 20);
startButton.mousePressed(() => {
isPlaying = true;
bgm.loop();
startButton.remove();
setGame();
});
}
function setGame(){
rules = [];
allSprites.removeAll();
// Floor - Tile
let tile = new Group();
tile.img = tile_img;
tile.collider = 'none';
tile.tile = ",";
tile.scale = tileSize/tile_img.width;
tile.layer = 0;
tile.label = 'tile';
// Flag
let flag = new Group();
@ -96,6 +117,8 @@ function setup(){
flag.collider = 'none';
flag.tile = "f";
flag.scale = tileSize/flag_img.width;
flag.layer = 1;
flag.label = 'flag';
// WALL
@ -104,35 +127,45 @@ function setup(){
wall.collider = 'static';
wall.tile = "w";
wall.scale = tileSize/wall_img.width;
wall.layer = 1;
wall.label = 'wall';
// ROCK
let rock = new Group();
rock.img = rock_img;
rock.collider = 'dynamic';
rock.tile = "r";
rock.label = 'rock';
rock.scale = tileSize/rock_img.width;
rock.layer = 2;
// Water
let water = new Group();
water.img = water_img;
water.collider = 'none';
water.tile = 'a';
water.label = 'water';
water.scale = tileSize/water_img.width;
water.layer = 1;
// Lava
let lava = new Group();
lava.img = lava_img;
lava.collider = 'none';
lava.tile = 'l';
lava.label = 'lava';
lava.scale = tileSize/lava_img.width;
lava.layer = 1;
// TEXTS
// is
let is = new Group();
is.img = is_img;
is.collider = 'dynamic';
is.collider = 'static';
is.tile = 'i';
is.scale = tileSize/is_img.width;
is.label = 'is';
// flag_text
let flag_text = new Group();
@ -140,6 +173,8 @@ function setup(){
flag_text.collider = 'dynamic';
flag_text.tile = '^';
flag_text.scale = tileSize/flag_text_img.width;
flag_text.layer = 2;
flag_text.label = 'flag';
// baba_text
let baba_text = new Group();
@ -147,6 +182,8 @@ function setup(){
baba_text.collider = 'dynamic';
baba_text.tile = '*';
baba_text.scale = tileSize/baba_text_img.width;
baba_text.layer = 2;
baba_text.label = 'baba';
// rock_text
let rock_text = new Group();
@ -154,6 +191,8 @@ function setup(){
rock_text.collider = 'dynamic';
rock_text.tile = '$';
rock_text.scale = tileSize/rock_text_img.width;
rock_text.layer = 2;
rock_text.label = 'rock';
// lava_text
let lava_text = new Group();
@ -161,6 +200,8 @@ function setup(){
lava_text.collider = 'dynamic';
lava_text.tile = '(';
lava_text.scale = tileSize/lava_text_img.width;
lava_text.layer = 2;
lava_text.label = 'lava';
// water_text
let water_text = new Group();
@ -168,6 +209,8 @@ function setup(){
water_text.collider = 'dynamic';
water_text.tile = ')';
water_text.scale = tileSize/water_text_img.width;
water_text.layer = 2;
water_text.label = 'water';
// wall_text
let wall_text = new Group();
@ -175,6 +218,8 @@ function setup(){
wall_text.collider = 'dynamic';
wall_text.tile = '%';
wall_text.scale = tileSize/wall_text_img.width;
wall_text.layer = 2;
wall_text.label = 'wall';
// you
let you = new Group();
@ -182,6 +227,8 @@ function setup(){
you.collider = 'dynamic';
you.tile = '@';
you.scale = tileSize/you_img.width;
you.layer = 2;
you.label = 'you_text';
// win
let win_text = new Group();
@ -189,6 +236,8 @@ function setup(){
win_text.collider = 'dynamic';
win_text.tile = '#';
win_text.scale = tileSize/win_img.width;
win_text.layer = 2;
win_text.label = 'win';
// stop
let stop = new Group();
@ -196,6 +245,8 @@ function setup(){
stop.collider = 'dynamic';
stop.tile = 's';
stop.scale = tileSize/stop_img.width;
stop.layer = 2;
stop.label = 'stop';
// move
@ -204,6 +255,8 @@ function setup(){
move.collider = 'dynamic';
move.tile = 'm';
move.scale = tileSize/move_img.width;
move.layer = 2;
move.label = 'move';
// hot
let hot = new Group();
@ -211,20 +264,17 @@ function setup(){
hot.collider = 'dynamic';
hot.tile = 'h';
hot.scale = tileSize/hot_img.width;
hot.layer = 2;
hot.label = 'hot';
// sink
let sink = new Group();
sink.img = sink_img;
sink.collider = 'dynamic';
sink.tile = 's';
sink.tile = 'k';
sink.scale = tileSize/sink_img.width;
// // baba
// let baba = new Group();
// baba.img = baba_img;
// baba.collider = 'dyinamic';
// baba.tile = 'b';
// baba.scale = tileSize/baba_img.width;
sink.layer = 2;
sink.label = 'sink';
new Tiles(tileMap, tileSize/2, tileSize/2, tileSize, tileSize);
@ -232,20 +282,31 @@ function setup(){
respawn();
}
function drawMessageBox(msg){
const boxWidth = 300;
const boxHeight = 100;
const x = width / 2 - boxWidth / 2;
const y = height / 2 - boxHeight / 2;
fill(0, 0, 0, 200);
noStroke();
rect(x, y, boxWidth, boxHeight, 20);
fill(255);
textSize(20);
textAlign(CENTER, CENTER);
textLeading(26);
text(msg, width / 2, height / 2);
}
function draw(){
background(10);
drawSprites();
if (isGameOver) {
fill(255);
textSize(32);
text("Game Over! Press R to Restart", width / 4, height / 4);
}
if(isWin){
fill(255);
textSize(32);
text("Congratulations! Press R to Restart", width / 4, height / 4);
drawMessageBox("Game Over! Press R to Restart");
} else if (isWin) {
drawMessageBox("Congratulations! Press R to Restart");
}
}
@ -255,20 +316,15 @@ function backgroundMusic(){
}
function mousePressed(){
if (isPlaying) {
bgm.pause();
isPlaying = false;
} else {
bgm.loop();
isPlaying = true;
}
}
// Move ASDW
function keyPressed(){
console.log(`key ${key} is pressed.`)
if(key=='r'||key=='R'){
resetGame();
}
if(isGameOver || isWin){
if(key=='r'||key=='R'){
resetGame();
@ -276,33 +332,88 @@ function keyPressed(){
return;
}
const maxX = width - tileSize;
const maxY = height - tileSize;
let dx = 0;
let dy = 0;
if (key === 'a' || key === 'A') dx = -tileSize;
if (key === 'd' || key === 'D') dx = tileSize;
if (key === 'w' || key === 'W') dy = -tileSize;
if (key === 's' || key === 'S') dy = tileSize;
if (dx !== 0 || dy !== 0) {
allSprites
.filter(s => s.label === 'you')
.forEach(sprite => isMove(sprite, dx, dy));
}
}
function getSpriteAt(i, j) {
const x = i * tileSize + tileSize / 2;
const y = j * tileSize + tileSize / 2;
return allSprites.find(s => dist(s.x, s.y, x, y) < tileSize / 2);
}
function ruleMaker(){
rules = [];
allSprites.forEach(s => {
if(s.tile == 'i'){
const i = floor(s.x / tileSize);
const j = floor(s.y / tileSize);
const left = getSpriteAt(i-1, j);
const right = getSpriteAt(i+1, j);
if(left && right){
const noun = left.label;
const verb = right.label;
rules.push([noun, "is", verb]);
console.log("left : " + noun);
console.log("right : " + verb);
if((key=='a'||key=='A') && isOpen(baba.x - tileSize, baba.y)) {
if (baba.x - tileSize >= 0) {
baba.x -= tileSize;
console.log('Left');
}
}
if((key=='s'||key=='S') && isOpen(baba.x, baba.y + tileSize)) {
if (baba.y + tileSize <= maxY) {
baba.y += tileSize;
console.log('Down');
})
console.log("rules : " + JSON.stringify(rules));
}
function runRules(sprite){
const overlapSprite = allSprites.filter(s => s !== sprite && dist(s.x, s.y, sprite.x, sprite.y) < tileSize/2);
overlapSprite.forEach(other => {
rules.forEach(rule => {
const [noun, is, verb] = rule;
if(noun == other.label && verb == "sink"){
other.remove();
if(sprite.label == "you"){
sprite.remove();
gameOver();
} else {
sprite.remove();
}
}
if((key=='d'||key=='D') && isOpen(baba.x + tileSize, baba.y)) {
if (baba.x + tileSize <= maxX) {
baba.x += tileSize;
console.log('Right');
if(noun == other.label && verb == "hot"){
if(sprite.label == "you"){
sprite.remove();
gameOver();
} else {
sprite.remove();
}
}
if((key=='w'||key=='W') && isOpen(baba.x, baba.y - tileSize)) {
if(baba.y - tileSize >= 0){
baba.y -= tileSize;
console.log('Up');
}
if(noun == other.label && verb == "win" && sprite.label == "you"){
win();
}
});
});
}
// move only to the opened place
@ -315,13 +426,7 @@ function isOpen(x,y){
}
let tile = tileMap[j][i];
if (tile == ' ' || tile == ','){
return true;
} else if (tile == 'a'|| tile=='l'){
gameOver();
return true;
} else if (tile == 'f'){
win();
if (tile == ' ' || tile == ',' || tile == 'a' || tile == 'l' || tile == 'f'){
return true;
} else {
console.log('blocked');
@ -329,17 +434,39 @@ function isOpen(x,y){
}
}
function movingSprite(sprite, dx, dy){
function isMove(sprite, dx, dy){
const tx = sprite.x + dx;
const ty = sprite.y + dy;
const targets = allSprites.filter(s => dist(s.x, s.y, tx, ty) < tileSize / 2);
for (let t of targets) {
if (t === sprite) continue;
if (t.collider === 'static') return false;
if (t.collider === 'dynamic') {
const pushed = isMove(t, dx, dy);
if (!pushed) return false;
}
}
sprite.x += dx;
sprite.y += dy;
ruleMaker();
runRules(sprite);
return true;
}
function win(){
isWin = true;
isPlaying = false;
baba.remove();
}
function gameOver(){
isGameOver = true;
isPlaying = false;
baba.remove();
}
@ -347,7 +474,11 @@ function resetGame(){
isGameOver = false;
isWin = false;
respawn();
allSprites.removeAll();
bgm.stop();
setup();
// respawn();
}
function respawn(){