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**Name** : Heeji Kim
**Student ID** : 20244197
**URL** : http://git.prototyping.id/20244197/homework5/src/branch/20244197
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- [My proposal](#my-proposal)
- [ 🍞 Toasti 🧈 ](#--toasti--)
- [Game Concept: 🍞 Toasti Your Sentient Slice](#game-concept--toasti--your-sentient-slice)
- [🧭 Inspiration](#-inspiration)
- [🎮 Game Overview](#-game-overview)
- [🧩 Core Gameplay Mechanics](#-core-gameplay-mechanics)
- [🧱 Code Structure (p5.js)](#-code-structure-p5js)
- [🎨 Visual + Audio Ideas](#-visual--audio-ideas)
- [🧠 Challenges to Expect](#-challenges-to-expect)
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# My proposal
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### <span style="color: #947352"> 🍞 Toasti 🧈 </span>
### Game Concept: 🍞 Toasti Your Sentient Slice
A **cozy virtual pet game** where you care for *Toasti*, a slice of living toast with jam that changes color based on mood. Your actions—feeding, cuddling, toasting (gently!), and decorating—help Toasti stay happy, bouncy, and golden.
### 🧭 Inspiration
Toasti is inspired by [Tamagotchi](https://en.wikipedia.org/wiki/Tamagotchi), the classic virtual pet game where you care for a tiny creature, and [Cats & Soup](https://cats-soup.fandom.com/wiki/Cats_%26_Soup_Wiki), a chill healing game with cute art and cozy vibes. I wanted to combine the emotional connection of Tamagotchi with the relaxing atmosphere of Cats & Soup—just with a weird, lovable slice of toast instead of a cat.
### 🎮 Game Overview
- **Goal**: Keep Toasti happy, warm, and emotionally fulfilled.
- ***No** final win/loss*, but Toasti reacts in real-time to neglect or care.
- **Evolutions**: Toasti unlocks new accessories (e.g., sprinkles, butter, whipped cream) based on affection levels.
### 🧩 Core Gameplay Mechanics
| Feature | Description |
| ----------- | ----------- |
| Mood System | Toastis **jam color** reflects mood (ex/ strawberry = happy) |
| Needs Meter | Stats: Warmth, Mood, Energy, Crustiness
| Interactions | Buttons for: Cuddle, Heat Up, Feed Jam, Nap |
| Reactions | Toasti shows **expressions**, jumps, flips, or cries jam tears based on treatment |
| Progression | Unlock toast skins (rye, sourdough), jam accessories, pet butter companion |
### 🧱 Code Structure (p5.js)
**Classes**
- `Toasti`
- Properties : `mood`, `warmth`, `energy`, `crustiness`, `accessories`
- Methods: `updateStats()`, `changeMood()`, `drawToasti()`, `interact(action)`
- `Button`
- For all interactions
**Key Functions**
- `drawUI()` Draw mood meter, stats, and buttons
- `handleMoodLogic()` Map stats to mood states
- `updateStatsOverTime()` Reduce warmth/energy using millis() or frameCount
- `drawToasti()` Reflect changes in face, jam color, and actions
### 🎨 Visual + Audio Ideas
- Soft pastel tones with hand-drawn toast sprites
- Jam color overlays using `tint()` or layers
- Background music loop: chill lofi or café ambience
### 🧠 Challenges to Expect
| Area | Challenge |
| ----------- | ----------- |
| Mood Complexity | Getting mood transitions to feel natural, not abrupt |
| Animation Timing | Making Toastis movements and reactions feel responsive |
| Structuring Code | Organizing the code into reusable parts, keeping logic and visuals separate |
| Debugging | Figuring out why buttons stopped working, stats behaving weirdly, etc.