add respawn
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parent
74d6fd9e65
commit
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24
main.js
24
main.js
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@ -10,13 +10,13 @@ let is_img;
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// Map
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let tileMap = [
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' ',
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'w,wwwwwwwwwwwwww',
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'wwwwwwwwwwwwwwww',
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'w,,,,,,,,,,,,,,w',
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'w,$im,,,,,(ih,,w',
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'w,,,,,,,,,,,,,,w',
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'w,,,,,,,,,)is,,w',
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'w,,,,r,,,,,,,,,w',
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'w,,,,w,,,,,,,,,w',
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'w, ,,w,,,,,,,,,w',
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'w,,,,r,,,ll,,r,w',
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'w,,,,,,,,ll,rfrw',
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'w,,,,aa,,,w,,r,w',
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@ -219,13 +219,17 @@ function setup(){
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sink.tile = 's';
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sink.scale = tileSize/sink_img.width;
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// // baba
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// let baba = new Group();
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// baba.img = baba_img;
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// baba.collider = 'dyinamic';
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// baba.tile = 'b';
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// baba.scale = tileSize/baba_img.width;
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new Tiles(tileMap, tileSize/2, tileSize/2, tileSize, tileSize);
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//BABA
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baba = new Sprite(tileSize/2, tileSize/2, tileSize, tileSize);
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baba.img = baba_img;
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baba.scale = tileSize / baba_img.width;
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baba.label = 'you';
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respawn();
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}
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function draw(){
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@ -326,7 +330,7 @@ function isOpen(x,y){
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}
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function movingSprite(sprite, dx, dy){
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}
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function win(){
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@ -343,7 +347,11 @@ function resetGame(){
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isGameOver = false;
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isWin = false;
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baba = new Sprite(tileSize/2, tileSize/2, tileSize, tileSize);
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respawn();
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}
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function respawn(){
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baba = new Sprite((tileSize*5)/2, (tileSize*15)/2, tileSize, tileSize);
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baba.img = baba_img;
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baba.scale = tileSize / baba_img.width;
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baba.label = 'you';
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