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-# My proposal
-
-Lorem ipsum
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+# Ghost Chase
+
+**Name:** Yewon Kim
+**Student ID:** 20253158
+**Repository URL:** http://git.prototyping.id/20253158/homework5
+
+---
+
+## π Table of Contents
+1. [Game Concept & Mechanics](#1-game-concept--mechanics)
+2. [Game Elements & Implementation](#2-game-elements--implementation)
+3. [Expected Challenges](#3-expected-challenges)
+
+---
+
+## 1. Game Concept & Mechanics
+
+**Ghost Chase** is a multiplayer maze attack game where two players **co-control** a single character to escape the maze (dungeon).
+
+> βYouβre not just escaping the maze. Youβre escaping the traces of your past.β
+
+### π― Goal
+- Solve the maze and reach the exit of the dungeon, avoiding obstacles.
+- Avoid ghost clones that **replay your previous failed attempts**.
+- Survive each level as new ghost clones stack up.
+
+### πΉοΈ Controls & Interactions
+
+| Player | Controls | Role |
+|--------|----------------|-------------------------------|
+| 1 | `A`, `W`, `D` | Controls **direction** |
+| 2 | `β` to move, `β/β` to change speed ranging from 1~5 | Controls **movement and throttle** |
+
+**Win Condition:**
+- Reach the exit before getting caught by any ghost.
+
+**Lose Condition:**
+- Hit an obstacle, or collide with a ghost (your past self).
+
+---
+
+## 2. Game Elements & Implementation
+
+### π Game World
+
+- Bottom-up maze with walls and traps, ending with an exit to outside.
+- One player icon, followed by its ghost clones (# of retries).
+- UI overlays (level, # of retries, speed of player).
+- Concept diagram:
+
+
+
+
+
+### πΌοΈ Reference Images
+
+- Ghost Chase would resemble the logic and visuals of maze attack games like Pacman.
+
+
+
+
+
+
+### π§ Architecture
+
+#### π¦ Tentative Folder Structure
+
+```plaintext
+ghost-chase/
+βββ public/
+β βββ index.html
+βββ src/
+β βββ components/ # Svelte UI components
+β β βββ Canvas.svelte # Imports game p5 sketch
+β β βββ HUD.svelte # Level info, retries, speed
+β βββ game/ # Game logic
+β β βββ gameLoop.js # Initialize, update and render game
+β β βββ player.js # Player input + drawing player sprite
+β β βββ ghost.js # Ghost clone management + drawing ghost sprite
+β β βββ maze.js # Maze structure + drawing
+β β βββ controls.js # Key mappings
+β β βββ recorder.js # Records player path
+β βββ App.svelte # Roots Svelte components
+β βββ main.js
+β βββ styles.css
+βββ package.json
+βββ vite.config.js
+βββ README.md
+```
+
+#### π§± Modules and Libraries
+
+- Each game module inside `/src/game/` encapsulates a single responsibility so that logic stays separated from the UI.
+- `Canvas.svelte` imports and orchestrates these modules through a p5 sketch loop (`setup`, `draw`), calling `gameLoop.js`, which delegates control to modules like `player.js`, `ghost.js`, and `maze.js`.
+- UI state (level, # of retries, speed of player) is exposed via reactive Svelte stores and displayed using `HUD.svelte`.
+- Libraries used:
+ - **[`p5.js`](https://p5js.org/):** Rendering the maze, animations, and character movement
+ - **[`Svelte`](https://svelte.dev/):** Framework putting together UI components
+ - **[`Ramda`](https://ramdajs.com/):** Functional utilities for ghost behavior composition, frame transformation pipelines, and immutable game state
+
+#### π Recursive Function for Ghost Replay
+
+To replay ghost movement, a recursive function steps through each stored frame:
+
+```pseudo
+function replayGhostPath(frameList):
+ if frameList is empty:
+ return
+
+ set ghost state to first frame
+ delay
+ call replayGhostPath with remaining frames
+```
+
+This allows ghost clones to:
+
+- Move in sync with past runs
+- Be layered recursively as the game progresses
+- Operate independently from player logic using stored frame data
+
+---
+
+## 3. Expected Challenges
+
+- Ghost logic: replaying previous frames accurately with recursive logic
+- Collision and timing issues with multiple ghosts
+- Handling performance/memory with repeated clone storage
+- Keeping the gameplay balanced (not too easy or impossible after many retries)
+- Syncing ghost position and player state updates cleanly in each frame
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