This commit is contained in:
Jee Yeon Kim 2025-04-20 03:54:59 +09:00
parent 1c4c1a8250
commit 24c9a9968b
3 changed files with 49 additions and 33 deletions

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assets/Text_IS_0.webp Normal file

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@ -5,9 +5,12 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<link rel="stylesheet" href="./style.css">
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.11.2/p5.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.11.2/addons/p5.sound.min.js"></script>
<!-- <script src="lib/p5.play.js" type="text/javascript"></script> -->
<script src="https://cdn.jsdelivr.net/gh/molleindustria/p5.play/lib/p5.play.js"></script>
<script src="./main.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.11.2/p5.js"></script>
<script language="javascript" src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.5.8/addons/p5.sound.js"></script>
</head>
<body>

75
main.js
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@ -2,18 +2,27 @@
const tileSize = 16;
// Sprites
const baba = 2;
let baba;
let tile, wall, rock, water, lava, flag;
let win, you, move, stop;
// CaracterMove
const babaX = 0;
const babaY = 0;
let babaX = 0;
let babaY = 0;
// Sounds
let bgm, winSound;
let isPlaying = false;
function preload(){
bgm = loadSound("/assets/Baba Is You OST - Baba Is You Theme.mp3")
bgm = loadSound("/assets/Baba Is You OST - Baba Is You Theme.mp3");
baba = loadImage("/assets/Baba.webp");
tile = loadImage("/assets/Tile.webp");
wall = loadImage("/assets/Wall.webp");
rock = loadImage("/assets/Rock.webp");
water = loadImage("/assets/Water.webp");
lava = loadImage("/assets/Lava.webp");
flag = loadImage("/assets/Flag.webp");
}
function setup(){
@ -23,8 +32,10 @@ function setup(){
function draw(){
// backgroundMusic();
background(51);
fill(255, 204, 0);
square(babaX, babaY, 16);
image(baba, babaX, babaY, tileSize, tileSize);
// squasre(babaX, babaY, tileSize);
}
@ -46,38 +57,40 @@ function mousePressed(){
// Move ASDW
function keyPressed(){
console.log(`key ${key} is pressed.`)
if(keyCode == 32){
if(isPlaying){
isPlaying = false;
}else{
isPlaying = true;
}
console.log(isPlaying);
}
// if(keyCode == 32){
// if(isPlaying){
// isPlaying = false;
// }else{
// isPlaying = true;
// }
// console.log(isPlaying);
// }
const maxX = width - tileSize;
const maxY = height - tileSize;
if(key=='a'||key=='A') {
babaX -= tileSize;
console.log('Left');
if (babaX - tileSize >= 0) {
babaX -= tileSize;
console.log('Left');
}
}
if(key=='s'||key=='S') {
babaY -= tileSize;
console.log('Down');
if (babaY + tileSize <= maxY) {
babaY += tileSize;
console.log('Down');
}
}
if(key=='d'||key=='D') {
babaX += tileSize;
console.log('Right');
if (babaX + tileSize <= maxX) {
babaX += tileSize;
console.log('Right');
}
}
if(key=='w'||key=='W') {
babaY += tileSize;
console.log('Up');
if(babaY - tileSize >= 0){
babaY -= tileSize;
console.log('Up');
}
}
//limit BABA's movements
// if(ghost.position.x < 0)
// ghost.position.x = 0;
// if(ghost.position.y < 0)
// ghost.position.y = 0;
// if(ghost.position.x > SCENE_W)
// ghost.position.x = SCENE_W;
// if(ghost.position.y > SCENE_H)
// ghost.position.y = SCENE_H;
}