# My proposal : BABA is YOU from: Jee Youn Kim ID: 20243197 URL: http://git.prototyping.id/20243197/20243197 ## Game : BABA is YOU Game Link: [link(steam)](https://store.steampowered.com/app/736260/Baba_Is_You/) Genra: Word Puzzle Game ### Elements - Objects (Sprite) - Baba![(character)](assets/Baba.webp) - Rock![rock](assets/Rock.webp) - Flag![Flag](assets/Flag.webp) - Terrain (Blocking) - Tile(floor) ![tile](assets/Tile.webp) - Wall(initailly blocking)![wall](assets/Wall.webp) - lava ![(lava)](assets/Lava.webp) - Water ![(water)](assets/Water.webp) - etc.. - Properties (Action) - You ![you](assets/You.webp) - Move ![Move](assets/Move.webp) - Stop ![Stop](assets/Stop.webp) - Win ![win](assets/Win.webp) - etc ### What does the players have to do? ---> Win! ![Play](assets/BabaPlayEx.gif) - **How to win?** Touch the element that is connected to 'WIN' - **How the game works?** This is a *word puzzle* based computer game. You make the rules by combining the objects and words (properties). And according to the rules you play the game(*move around and touch the 'win'.*) ### How will the game look like? To build the scene described above, I plan to develop the game using modular rules, where each interaction and game logic is handled through well-structured functions. `+`...If I can AI generate the stages of 'baba is you', that will be my final goal of this project. ### Main Challenges 1. Make the rules work. 2. Make the elements to be interchangeable. 3. Make the World. (can I AI generate this?)