import { showWinningScreen } from './level/WinLose.js'; import { level1Mice } from './level/Level1.js'; const cheeseCount = document.getElementById('cheeseCount'); const gameProgress = document.getElementById('gameProgress'); const catCosts = { chefCat: 50, singleYarnCat: 100, doubleYarnCat: 200, sleepyCat: 150, iceCat: 150 }; let miceKilled = 0; /** * Updates the player's cheese count by n * * @param { number } n - The amount of cheese to add (can be negative) */ export function updateCheeseCount(n) { let currCheese = parseInt(cheeseCount.textContent); currCheese += n; cheeseCount.textContent = currCheese; } /** * Enables or disables cat selection buttons based on the current cheese count * Buttons will be disabled if the player cannot afford the corresponding cat */ export function updateCatButtons() { document.querySelectorAll('.catButton').forEach(button => { const catType = button.id; const cost = catCosts[catType]; if (parseInt(cheeseCount.textContent) < cost) { button.disabled = true; button.style.cursor = 'not-allowed'; button.style.opacity = '0.5'; } else { button.disabled = false; button.style.opacity = '1'; button.style.cursor = 'pointer'; } }) } export function restartGameProgress() { miceKilled = 0; } /** * Updates the game progress bar based on the number of mice killed * If all mice are killed, the win screen is triggered */ export function updateGameProgress() { miceKilled++; const percentage = Math.floor((miceKilled / level1Mice.length) * 100); gameProgress.value = percentage; if (percentage >= 100) { showWinningScreen(); } }