import { prototypeFrame, gameFrame } from './prototype.js'; import { StartScene } from './StartScene.js'; const gameParent = document.getElementById('gameFrame'); export function GameScene() { this.enter = function() { select('#controlPanel').show(); select('#menuButton').show(); select('#startButton').hide(); } this.setup = function() { const {width, height} = gameParent.getBoundingClientRect(); gameFrame.width = width; gameFrame.height = height; const ratio = width / prototypeFrame.width; gameFrame.tileWidth = ratio * prototypeFrame.tileWidth gameFrame.tileHeight = ratio * prototypeFrame.tileHeight gameFrame.padding_left = ratio * prototypeFrame.padding_left } this.draw = function() { console.log(`lets draw the gameScene`) background(255); textAlign(CENTER, CENTER); textSize(40); fill(0); text("this is the game", width/2, height/2 - 50); drawGrid() } this.mousePressed = function() { this.sceneManager.showScene(StartScene); } function drawGrid() { for (let row = 0; row < gameFrame.rows; row++) { for (let col = 0; col < gameFrame.cols; col++) { let x = gameFrame.padding_left + col * gameFrame.tileWidth; let y = gameFrame.padding_left + row * gameFrame.tileHeight; fill((row + col) % 2 === 0 ? '#fceecf' : '#fff6e9'); stroke(0); // console.log(`rect(${x}, ${y}, ${gameFrame.tileWidth}, ${gameFrame.tileHeight})`) rect(x, y, gameFrame.tileWidth, gameFrame.tileHeight); } } } }