import { colors } from '../theme.js'; import { Cat } from '../cat.js'; export default function StartScene() { let cat; let button = { x: 0, y: 0, width: 0, height: 0, }; this.setup = () => { cat = new Cat(width / 2, height - 200, 200); }; this.draw = () => { background(colors.primary); fill(colors.tertiary); textSize(128); stroke(colors.secondary); strokeWeight(7); text('rUn ThE cAT!', width / 2, height / 2 - 100); // Button fill(colors.tertiary); stroke(colors.secondary); strokeWeight(3); rectMode(CENTER); rect(width / 2, height / 2 + 50, 300, 75, 10); button.x = width / 2 - 300 / 2; button.y = height / 2 + 50 - 75 / 2; button.width = 300; button.height = 75; fill(colors.secondary); noStroke(); textSize(32); text('Start', width / 2, height / 2 + 60); // Ground fill(colors.secondary); rect(width / 2, height - 100 / 2, width, 100); // Sprite cat.draw(); }; this.onResize = () => { if (cat) { cat.setPosition(width / 2, height - 200); } } this.mousePressed = function (){ const x = mouseX; const y = mouseY; if (x < button.x || x > button.x + button.width) return; if (y < button.y || y > button.y + button.height) return; this.sceneManager.showNextScene(); }; }