fix flag: go through instead of collision
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d7a220d139
commit
f54f449b89
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@ -24,7 +24,7 @@ export class Flag {
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this.y - this.size * 0.8,
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this.size,
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this.size,
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"dynamic"
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"none"
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);
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this.sprite.layer = -1;
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this.sprite.spriteSheet = img;
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@ -175,19 +175,26 @@ export default function Level3() {
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_checkKeyObtained(cat, key, keys, flag);
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if (key && !key.obtained) key.draw();
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if (cat.sprite && flag.sprite) {
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if (key && key.getObtain()) {
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flag.setColliderMode('none');
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// if (cat.sprite && flag.sprite) {
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// if (key && key.getObtain()) {
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// flag.setColliderMode('none');
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if (cat.sprite.overlaps(flag.sprite)) {
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// if (cat.sprite.overlaps(flag.sprite)) {
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// levelFinished = true;
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// };
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// } else {
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// flag.setColliderMode('static');
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// }
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// };
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if (cat.sprite && flag.sprite) {
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// Only finish if key is obtained
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if (cat.sprite.overlaps(flag.sprite) && key && key.obtained) {
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levelFinished = true;
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};
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} else {
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flag.setColliderMode('static');
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}
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};
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if (levelFinished) _finishGame(nextButton);
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if (levelFinished) _drawFinishGame(nextButton);
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};
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this.onResize = () => {
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@ -325,7 +332,7 @@ function _checkKeyObtained(cat, key, keys, flag) {
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}
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}
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function _finishGame(nextButton){
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function _drawFinishGame(nextButton){
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push();
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fill(35, 20, 45, 190);
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rectMode(CORNER);
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