Individual_Project/soundAsset.js
2025-04-28 05:29:48 +09:00

17 lines
867 B
JavaScript

let effectSound = {};
let bgm = {};
function preloadSounds() {
soundFormats('mp3','wav');
bgm.bgmGround = loadSound('assets/M1_BGM_Ground_Play.mp3');
bgm.bgmGroundHurry = loadSound('assets/M1_BGM_Ground_PlayHurry.mp3');
effectSound.jump = loadSound('assets/SMB1 Sounds/M1_SmallMarioJump.wav');
effectSound.fire = loadSound('assets/SMB1 Sounds/M1_fire.wav');
effectSound.dead = loadSound('assets/SMB1 Sounds/M1_HitFloor.wav');
effectSound.getItem = loadSound('assets/SMB1 Sounds/M1_PowerUp.wav');
effectSound.breakBlock = loadSound('assets/SMB1 Sounds/M1_BreakBlock.wav');
effectSound.bomb = loadSound('assets/SMB1 Sounds/SE_chargeshot.wav');
effectSound.bigmissile = loadSound('assets/SMB1 Sounds/M1_FireLong.wav');
effectSound.victory = loadSound('assets/SMB1 Sounds/M1_CourseClearFanfare.wav');
}