87 lines
1.8 KiB
JavaScript
87 lines
1.8 KiB
JavaScript
let player;
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let gravity = 0.8;
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let projectiles = [];
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let bombs = [];
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let groundY = 500;
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let keys = {};
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let powerUps = [];
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let deathZoneY = 600;
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let spriteSheets = {};
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function preload() {
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spriteSheets.backgrounds= loadImage("assets/Mario-Background.png");
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spriteSheets.characters = loadImage("assets/Mario-Character+Item.png");
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spriteSheets.specialweapon = loadImage("assets/Mario-Enemy.png");
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spriteSheets.tileset = loadImage("assets/Mario-Tileset.png");
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}
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class Background {
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constructor(dayImg, nightImg) {
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this.bgDay = dayImg;
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this.bgNight = nightImg;
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this.mode = 'day';
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this.currentImg = this.bgDay;
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this.tileW = dayImg.width;
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this.tileH = dayImg.height;
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}
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setMode(mode) {
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if (mode === "day") {
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this.mode = "day";
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this.currentImg = this.bgDay;
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}
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else if (mode === "night") {
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this.mode = "night";
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this.currentImg = this.bgNight;
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}
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else {
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console.log("error");
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}
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}
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modeChange(){
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this.setMode(this.mode === "day" ? "night" : "day");
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}
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draw() {
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for (let y = 0; y < height; y += this.tileH) {
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for (let x = 0; x < width; x += this.tileW) {
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image(this.currentImg, x, y);
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}
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}
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}
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}
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let backgroundManager;
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function setup() {
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createCanvas(800, 600);
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const bgsource = spriteSheets.backgrounds;
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const bgDay = createImage(512, 512);
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bgDay.copy(bgsource,
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514, 1565,
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512, 512,
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0, 0,
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512, 512);
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const bgNight = createImage(512, 512);
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bgNight.copy(bgsource,
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514, 5721,
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512, 512,
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0, 0,
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512, 512);
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backgroundManager = new Background(bgDay, bgNight);
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}
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function draw() {
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backgroundManager.draw();
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// 임시 바닥
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fill(100);
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rect(0, groundY, width, 100);
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}
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function keyPressed(){
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if(key === ' '){//spacebar(임시시)
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backgroundManager.modeChange();
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}
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}
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