let effectSound = {}; let bgm = {}; function preloadSounds() { soundFormats('mp3','wav'); bgm.bgmGround = loadSound('assets/M1_BGM_Ground_Play.mp3'); effectSound.jump = loadSound('assets/SMB1 Sounds/M1_SmallMarioJump.wav'); effectSound.fire = loadSound('assets/SMB1 Sounds/M1_FireBall.wav'); effectSound.dead = loadSound('assets/SMB1 Sounds/M1_HitFloor.wav'); effectSound.getItem = loadSound('assets/SMB1 Sounds/M1_PowerUp.wav'); effectSound.breakBlock = loadSound('assets/SMB1 Sounds/M1_BreakBlock.wav'); effectSound.bomb = loadSound('assets/SMB1 Sounds/SE_chargeshot.wav'); effectSound.bombthrow = loadSound('assets/SMB1 Sounds/M1_Cannon_fast.wav'); effectSound.bigmissile = loadSound('assets/SMB1 Sounds/M1_FireLong.wav'); effectSound.victory = loadSound('assets/SMB1 Sounds/M1_CourseClearFanfare.wav'); }