let spriteSheets = {}; let P1imgs = {}, P2imgs = {}, itemimgs = {}, tileimgs = {}, decoimgs = {}; let backgroundManager; function preloadAssets() { spriteSheets.backgrounds = loadImage("assets/Mario-Background.png"); spriteSheets.characters = loadImage("assets/Mario-Character+Item.png"); spriteSheets.specialweapon = loadImage("assets/Mario-Enemy.png"); spriteSheets.tileset = loadImage("assets/Mario-Tileset.png"); soundFormats('mp3', 'wav'); } function sliceAssets() { const bgsrc = spriteSheets.backgrounds; const w = 512, h = 512; const bgDay = createImage(w, h); const bgNight = createImage(w, h); bgDay.copy(bgsrc, 514, 1565, w, h, 0, 0, w, h); bgNight.copy(bgsrc, 514, 5721, w, h, 0, 0, w, h); backgroundManager = new Background(bgDay, bgNight); function applyChromaKey(img, keyColor = {r:147, g:187, b:236}) { img.loadPixels(); for (let i = 0; i < img.pixels.length; i += 4) { if (img.pixels[i] === keyColor.r && img.pixels[i+1] === keyColor.g && img.pixels[i+2] === keyColor.b) { img.pixels[i+3] = 0; } } img.updatePixels(); } const src = spriteSheets.characters; const cw = 32, ch = 32; const mi = createImage(cw,ch); mi.copy(src, 1, 98, cw, ch, 0,0, cw,ch); const mw1= createImage(cw,ch); mw1.copy(src,75, 98, cw,ch,0,0, cw,ch); const mw2= createImage(cw,ch); mw2.copy(src,108,98, cw,ch,0,0, cw,ch); const mw3= createImage(cw,ch); mw3.copy(src,141,98, cw,ch,0,0, cw,ch); const mj = createImage(cw,ch); mj.copy(src,215,98, cw,ch,0,0, cw,ch); const ma = createImage(cw,ch); ma.copy(src,627,98, cw,ch,0,0, cw,ch); [mi,mw1,mw2,mw3,mj,ma].forEach(img=>applyChromaKey(img)); P1imgs = { idle:[mi], walk:[mw1,mw2,mw3], jump:[mj], shoot:[ma] }; const li = createImage(cw,ch); li.copy(src,1,629,cw,ch,0,0,cw,ch); const lw1= createImage(cw,ch); lw1.copy(src,75,629,cw,ch,0,0,cw,ch); const lw2= createImage(cw,ch); lw2.copy(src,108,629,cw,ch,0,0,cw,ch); const lw3= createImage(cw,ch); lw3.copy(src,141,629,cw,ch,0,0,cw,ch); const lj = createImage(cw,ch); lj.copy(src,215,629,cw,ch,0,0,cw,ch); const la = createImage(cw,ch); la.copy(src,627,629,cw,ch,0,0,cw,ch); [li,lw1,lw2,lw3,lj,la].forEach(img=>applyChromaKey(img)); P2imgs = { idle:[li], walk:[lw1,lw2,lw3], jump:[lj], shoot:[la] }; const spsrc = spriteSheets.specialweapon; const ow=16, oh=16; const mush = createImage(ow,oh); mush.copy(src,1,2126,ow,oh,0,0,ow,oh); const bombadd = createImage(ow,oh); bombadd.copy(spsrc, 39, 117, ow, oh, 0, 0, ow, oh); const poison= createImage(ow,oh); poison.copy(src,1,2143,ow,oh,0,0,ow,oh); const giant = createImage(ow,oh); giant.copy(src,52,2126,ow,oh,0,0,ow,oh); const fire = createImage(ow/2,oh/2); fire.copy(src,101,2177,ow/2,oh/2,0,0,ow/2,oh/2); const fireench = createImage(ow, oh); fireench.copy(spsrc, 601, 751, ow, oh, 0, 0, ow, oh); const bomb = createImage(ow,oh); bomb.copy(src,194,2143,ow,oh,0,0,ow,oh); const bm = createImage(4*ow,4*oh); bm.copy(spsrc,127,356,4*ow,4*oh,0,0,4*ow,4*oh); const beffect = createImage(1.5*ow, 1.5*oh); beffect.copy(spsrc, 604, 413, 1.5*ow, 1.5*oh, 0, 0, 1.5*ow, 1.5*oh); [mush,bombadd,poison,giant,fire,fireench,bomb,bm, beffect].forEach(img=>applyChromaKey(img)); function applyColorFilter(img, delta) { img.loadPixels(); for (let i = 0; i < img.pixels.length; i += 4) { const alpha = img.pixels[i+3]; if (alpha > 0) { let r = img.pixels[i]; let g = img.pixels[i+1]; let b = img.pixels[i+2]; r = constrain(r + delta.r, 0, 255); g = constrain(g - delta.g, 0, 255); b = constrain(b - delta.b, 0, 255) img.pixels[i] = r; img.pixels[i+1] = g; img.pixels[i+2] = b; } } img.updatePixels(); } const bombWarn = bomb.get(); applyColorFilter(bombWarn, {r: 150, g: 100, b:200} ); itemimgs = { mush:[mush], poison:[poison], giant:[giant], bombadd:[bombadd], fire_enchant:[fireench], fire:[fire], bomb:[bomb], bigmissile:[bm], bomb_warning:[bombWarn], explosion:[beffect] }; const tilesrc = spriteSheets.tileset; const bb = createImage(ow, oh); bb.copy(tilesrc, 18, 23, ow, oh, 0, 0, ow, oh); const qb = createImage(ow, oh); qb.copy(tilesrc, 35, 23, ow, oh, 0, 0, ow, oh); const gb = createImage(ow, oh); gb.copy(tilesrc, 154, 142, ow, oh, 0, 0, ow, oh); const gb1 = createImage(ow, oh); gb1.copy(tilesrc, 171, 74, ow, oh, 0, 0, ow, oh); [bb, qb, gb, gb1].forEach(img => applyChromaKey(img)); tileimgs = { breakableblock: [bb], questionblock: [qb], groundblock: [gb], groundblock1: [gb1] }; const gb2 = createImage(ow, oh); gb2.copy(tilesrc, 171, 91, ow, oh, 0, 0, ow, oh); const breffect1 = createImage(2*ow, 2*oh); breffect1.copy(spsrc, 640, 1, 2*ow, 2*oh, 0, 0, 2*ow, 2*oh); const breffect2 = createImage(2*ow, 2*oh); breffect2.copy(spsrc, 673, 1, 2*ow, 2*oh, 0, 0, 2*ow, 2*oh); const breffect3 = createImage(2*ow, 2*oh); breffect3.copy(spsrc, 706, 1, 2*ow, 2*oh, 0, 0, 2*ow, 2*oh); [gb2, breffect1, breffect2, breffect3].forEach(img => applyChromaKey(img)); decoimgs = { groundblock2: [gb2], breakeffect1: [breffect1], breakeffect2: [breffect2], breakeffect3: [breffect3] }; }